Total Podcast Kill's Podcast
Actual play 5E Dungeons and Dragons in our homebrewed world of Norlatia and sometimes we try to be funny but also dramatic with our DM Cody, Arytiss Kodagu played by Matt, Tetra Aurora played by Chase, and Yonkers McTavish played by Colton.
43. Claws Against Hell
The party continues their trek thought the dying lands of The Fey after an encounter with the very essence trying to protect itself. A hot feeling on the back of Dante's neck, something trying to warn him of more approaching foes.
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42. The Wound In The Wild
Tetra spots the familiar gates of home, but something feels off. It's too quiet and no one is around. This calling however is urging him closer like a welcoming melody. What a beautiful sight to behold. And dont forget he's just a little guy he wouldn't do no wrong in this big scary world.
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41. Home Sick Home
When all literal hell breaks loose what else is there to do but run! Tetra's new celestial ally helps the party make a narrow escape but to where? Who the hell is guiding Tetra through this storm? Last but not least where is King Tetra when you need him?
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40. I'm Saving My Sword For Yours.
After the heavy news drops for all of Anglar to see. No something bad is brewing and its making a lot of noise! Now all of Anglar knows we're here! Good. It's time for a new little reunion, it's about time we all catch up and catch some hands. Arytiss and Dante are struck with new found powers. Whiles Tetra bears down on himself that maybe he isnt what the party needs. Until he finds a new friend and now maybe he is their only hope!
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39. Ashes Of Authority
Finally after exiting the sewers Tetra takes notes and can see a clear vision where he can improve from seeing what he can be like at full potential. What's this? It's time for the kings speech already? Tetra seizes up, odd symbols start showing up. It dont matter the guest are all here time to party!
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38. Creature Gate
As the party and stronger, faster, and arguably more better looking Tetra come across this gate that links to somewhere foul, it's perhaps time for a little lightening.
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37. Straight Necked
Could you believe your eyes?! Dante was barely able to handle one tetra and now he's seeing double?!? Abram seems a little off this whole time as well. Find out why!
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36. Dichotomy Of Tetra
We continue through the sewers! Strange smells fill the air, is it Tetra? Sewer fumes? Rotten red caps? Find out tonight where that smell is coming from!
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35. Almost Puma.
As the party travels through the sewers looking for Almari's problem something a little more nefarious is happening down here. Who's hanging out in the sewers like some kind of weirdo? Really right here behind the barrels?
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34. It Might Cost An Arm.
Strange dreams disrupt Tetra's trance as he can't find a moments peace! Here's to new friends and pets...? Damn this is getting a little political. Find out why right now!
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33. The Heroes Rise
When the smoke clears Dante is looking worse for wear and honestly like a little tasty morsel. Arytiss is starting to understand his new power and Tetra is starting to see how all of this adds up. At least a little help has already been summoned but by who and why? Find out tonight!
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32. The Dinner Party.
The party arrives to Dante's manor and there is some cars in the drive way he don't recognize. Welcomed home to a nice dinner!
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31. A conversation with a lot less words.
After finding their next step to secure more allies, the party is heading toward the slums only to find more trouble.. within.. the party? We meet a few new faces and see another side of the city. When the day is almost at an end its nice to unwind to a nice quiet dinner party.
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30. Consequences might have actions.. sometimes.
After meeting with Marcus the party is headed back to the bar. On the way... Its a bird! Its a plane! No wait... it is a bird?! Anyways on the way back things get heated and trouble is started in the streets in public in front of everyone.
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29. Two sides of the same coin.
As we lick our wounds and rise to our feet. The battle seems like its not over yet. The smells of salt water fills the air and with a lack of air its hard to smell. A nice camp fire conversation ends with soured relations. A new friend helps the party but he is a very peculiar person.
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...28. Come at me you heretics!
Tetra's day out. The sun beats upon his face, the birds sing their song. Tension rises within the city walls as the people are up in arms. He meets a wonderfully curious wizard who seems to be troubled. A dastardly plan is unfolding right before your eyes and you are just a second too late too stop it.
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27. Maybe we can all change.
The party gets up fresh in the morning and seizes the day. As we walk the streets there is unrest and the people are in an uproar. Let's hit The Weary Solider speak with The Cretin have a pint and wait for this too all blow over. Most importantly, NO BEARS ALLOWED.
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26. O'Brother, dear brother.
When the party finishes up investigation of Dante's fathers secret lair. Some fatal mistakes were made. Let's get out of here but wait we are not making any progress. Que the initiative music. We got this!
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25. We are who we are.
The smokey sage and crew have stumbled upon some unsavory details in Dante's fathers office. After a little more investigation Himothy has something to say about all of this. Maybe we find something that shouldn't have been found. Finally we can learn what exactly is Dante's deal. Like for real whats the deal with this guy.
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24. Homecoming
After all the excitement the party finally gets to continue the journey to Anglar. Not so fast! There's something in the bushes! Tetra feels more disconnected then ever but finds comfort in a friend.
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23. The Frailed King
With the defeat of The Bandit King, Dante finds the hand of Yonkers in his possession after all these years. The party is introduced to the elves, with Tetra excited to see more of his kin he asked to come back to their camp. Mistaken as someone else some checks are in place to make sure the party is on the up and up. Eat, drink, and be sleepy!?
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22. Revenge is best served chilled
We take a peek into Dante's childhood as the party continues to sneak around and get of better view of whats going on here. When stealth fails its time to bring out the big swords. Time to get some sweet well deserved revenge and its best on a chilled dish!
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21. Seeing double
As the fight continues the party beings to lose the advantage of.... surprise? When everything begins to look grim, Tetra has seen these moments before and decides to dig deep. What do all these note mean! Find out right now!
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20. Call the fire brigade wizards burning on the battlefield
The party sneaks through the camp to find out whats going on, but Dante is losing his grip on himself as Himothy starts acting weird. A carefully executed ambush leads to an all out brawl!
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19. The Ole Bag Trick
As the party beings the final trek to Anglar they notice odd happenings off in the distance. A scout is sent ahead to investigate. Something strange is brewing not far outside these city walls! Follow Arytiss, Dante and Tetra as they figure out whats going on.
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18. Screeching in the moonlight
With the party one their way to Anglar City some strange happenings begin to manifest. Arytiss has a little re connection. New phone who dis? We also find out if Papa blast for any less then half a stack!
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17. I swing to hit!
As the dust settles after another encounter with Teon and this time Tiberius, Dantes dear old dad. The much too beloved Sarissa is left in critical condition. It's time to plan a course of action! The party begins a new trek but not before strange happenings start effecting Tetra.
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16. A taste of my own medicine
As the battle continues, Dante confronts his father for the first time in a long time. Abram and Teon face off with godly strength and speed. While Tetra and Arytiss try to help even the playing field. Will Moonbright finally see its fall or will the heroes hold the enemy back! Tune in to find out!
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15. On the horns of dilemma.
While Dante waits on his coach to be ready the return journey to Anglar, Tetra and Arytiss must make a decision to follow Dante or stay and let him go. Tetra has some late night mind clearing revelations. Arytiss is finally recovered but wait! Who is knocking at the door!?
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14. Treaty of equal minds
A special look into the mind of dante as he struggles with his inner demons. Artiss is still in recovery learning more about himself as Tetra and Froz figure out the next steps.
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13. Don't you get tired of being alone..
With the excitement dying down, something does not smell right. The party needs some rest and Arytiss wants to know whats going on?! Peace may be no more and secrets are being revealed!
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12. The Mountain Culls!
As the party continues their trek through the perilous mountain caves Tetra wants to take a minute and process what is going on but with no time is brushed off. Closed doors hold secrets but obstacles remain in the way of the party. Will Arytiss be able to answer the call or will he fall like many before him?
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11. On a Roper and a prayer
Tonight we explore some more of Dante's traumatic past as the party continues to push deeper into these caves. With surgical precision the party strikes a foe, wow that was easy surely the party can proceed through the rest of this cave with the same effectiveness... right?..
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10. Dastardly deeds
After defeating the Korruk The Soul Study the party find some important documents relating to the work going on. Dante has some shocking family revelations. His father went to the store for milk and never returned. Abram starts a habit of not showing up when hes needed and the party plans to get the drop on the enemy!
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...9. What happens in the cave, stays in the cave.
As the party travels deeper into the caves they discovery some less then savory things going on. Stumble upon some important happenings. Research, discovery, felling foes, and dirty cave diving its a nasty job but somebody has to do it. Join us as we continue our adventure!
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8. I think we are going to need a hand!
After the party joins Abram up a bluff to give Yonkers and Erik a proper send off. Its time to get to the root of the problem. We delve into the mines to find out whats going on. What dangers prevail? Why is all this blood here!? Find out now!
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7. I'll drink to that..
With the loss of their party member Aryiss and Tetra try to recover. Meanwhile in the city of Anglar we meet Dante a noble's son who aims to keep his fathers empire afloat after his disappearance, possibly at any cost but how far is he willing to go to ensure that?
I lost ruined original by messing up the recording so we reenacted to the best of my notes and memory details might be slightly different.
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6. The ballad of Yonkers McTavish
After the party recovers Arytiss, Tetra, and Yonkers finally catch up to Abram after seeing the aftermath of the goblin raid on Moonbright. Abram needs help! Bryn tries to help lighten the mood. New enemies are made. LEROY YONKERS!
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5. No laws on these claws
When Arytiss, Tetra, and Yonkers emerge from the underground they find themselves in the temple and all hell has broken lose. The city is under some kind of siege from goblin enemies. This mysterious figure has ripped himself from an old friend. New pacts are formed. Most importantly where do items go when you wild shape?...
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4. Bear blood on the water
As we explore this underground ruin Arytiss, Tetra, and Yonkers get a glimpse of history. Discover a hidden armory and face the dangers of abandon places. Is there more going on here? Something they missed? Nevermind that what is that smell smoke?
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