Critical Moves - Strategy Gaming

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By: Critical Moves Podcast

Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics.These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanic...

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The Last General Dev on Drones, Delays and Doing It All Alone (Ep.98)
The Last General Dev on Drones, Delays and Doing It All Alone (Ep.98) episode artwork
#98
Yesterday at 3:00 PM

Alejandro Nunez is building The Last General entirely alone: a massive scale RTS where you command thousands of troops with high level strategic orders, then jump into any tank, plane or drone in first or third person whenever you want. We sat down with him to talk about the game's rapid rise to 158,000 wishlists, the FPV and kamikaze drones inspired by the war in Ukraine, why early access has slipped from 2025 to May 2027, and what's eaten up that extra time. We also get into the twelve fictional nations, their asymmetric designs, the campaign structure, and yes, whether there will...


Can RTS Be Saved? (Ep.97)
Can RTS Be Saved? (Ep.97) episode artwork
#97
09/04/2026

RTS isn't the genre it once was. Al is joined by Jack and Nuno to work through why real-time strategy fell off the map - the shift from PC to console, the rise of FPS, mobile and MOBAs, and the loss of Westwood and Blizzard's hold on the genre - and whether the games on the horizon can bring it back.

Along the way: the multiplayer-versus-single-player question, why so many well-funded RTS projects keep failing, and the upcoming titles worth watching, from Total War: Warhammer 40,000 and Game of Thrones: War for Westeros to Dawn of War 4, Stronghold 4...


What Even is a Drexy? | The Death of 4X (Ep.96)
What Even is a Drexy? | The Death of 4X (Ep.96) episode artwork
#96
08/28/2026

New face on the pod. Drexy joins us for the first proper sit-down — where he came from, how he got into strategy games, and why he reckons 4X is quietly dying on its feet. We get into what actually makes a 4X a 4X, whether genre-blending is the only way forward, Civ 7's troubles, the rise of the solo dev, AI in game development, and the mechanics the genre keeps getting wrong. Drexy's been playing and thinking about strategy games for longer than he'd care to admit, and knows the genre inside out.

More from Cr...


Virtual Economies in Strategy Games (Ep.95)
Virtual Economies in Strategy Games (Ep.95) episode artwork
#95
08/21/2026

Jack and Adam dig into how strategy games model their economies — from Victoria 3's fully simulated supply and demand to Stellaris treating resources as a means to an end. Along the way they cover limited versus unlimited resources, why money can feel like a cheap way out of a tight spot, the wildly different scales games use for wealth, and whether they'd rather play scarce or swimming in surplus. Games discussed include Victoria 3, Stellaris, Crusader Kings, Hearts of Iron 4, Anno, Tropico, Civ 6 and 7, Offworld Trading Company, City Skylines and more.


Strategy Gaming on a Budget: Free and Cheap Ways to Play (Ep.94)
Strategy Gaming on a Budget: Free and Cheap Ways to Play (Ep.94) episode artwork
#94
08/14/2026

Al is joined by Adam and Jack to work out how to build a strategy library on a budget, or for nothing at all. This one came straight from the Critical Moves Discord: community member Cooper asked us to revisit the cheaper alternatives after Episode 89, so here it is. We get into price tracking with GG.deals and whether the cheap key sites can be trusted, the best free games led by Beyond All Reason, free-to-play routes into Crusader Kings and the wider Paradox catalogue, and whether Xbox Game Pass and Prime Gaming earn their keep. From there it...


Strategy Simulations and War Games: Where to Start (Ep.93)
Strategy Simulations and War Games: Where to Start (Ep.93) episode artwork
#93
08/07/2026

Jack, Adam and Nuno get into strategy simulations and war games: what separates a war game from an RTS or a turn-based strategy title, why so many people love the idea of them but bounce off the reality, and how to find a stepping stone over the barrier to entry. They work through Ultimate General: Gettysburg, Combat Mission, Men of War and Call to Arms, the abstraction problem, and whether Stellaris even counts as a simulation. It winds up in X4, War Thunder and mil sims like Squad, Hell Let Loose and Arma, and whether those belong under the...


Strategy Board Games: Eclipse, Dune and the Tension Video Games Can't Match (Ep.92)
Strategy Board Games: Eclipse, Dune and the Tension Video Games Can't Match (Ep.92) episode artwork
#92
07/31/2026

Tim and Adam step away from the screen this week to talk about strategy on the tabletop. It turns out board gaming and strategy gaming sit right next to each other, and the two get into what the medium does better than a PC ever could.

They make the case for Eclipse: Second Dawn as the finest strategy board game ever made, argue over whether Twilight Imperium is worth an eight hour commitment, and marvel at the Europa Universalis board game that ate a whole weekend and still only reached the halfway point. Along the way they...


Sanctuary Shattered Sun: Kickstarter Live! T5 Titans, Shatter & Freeze (Ep.91)
Sanctuary Shattered Sun: Kickstarter Live! T5 Titans, Shatter & Freeze (Ep.91) episode artwork
#91
07/24/2026

Jack and Drexy are joined by nine2 and FoneE from Enhearten Media, the team behind Sanctuary: Shattered Sun, on the day their Kickstarter and free demo finally go live. This is a proper deep dive: five years of development, the technical architecture that took most of that time to get right, and the three hero features that make this RTS stand out, a Dyson sphere battlefield you can physically shatter, a freeze mechanic that turns oceans to ice, and the colossal T5 titan units built to end stalemated games outright.

The conversation covers the studio's Patreon-to-Kickstarter transition...


The Strategy Games That Defined the 1990s (Ep.90)
The Strategy Games That Defined the 1990s (Ep.90) episode artwork
#90
07/17/2026

Marking episode 90 with the only decade fitting for the number, Al is joined by Joe, Adam and Drexy to work through the strategy games of the 1990s and the genres they created. The conversation covers Sierra's city builders including Caesar 3 and Pharaoh, the birth of the RTS through Dune 2 and the Westwood versus Blizzard debate, the rise and eventual oversaturation of Command and Conquer clones, and how Starcraft's competitive scene in Korea gave it a longevity that outlasted Westwood's single player dominance. There's a proper detour into esports history, tracing a line from Quake through Starcraft and Counter-Strike to...


The RAM Apocalypse: Why Gaming Got So Expensive (And What To Do About It) (Ep.89)
The RAM Apocalypse: Why Gaming Got So Expensive (And What To Do About It) (Ep.89) episode artwork
#89
07/10/2026

Al, Drexy, and Joe tackle a question hitting every strategy gamer's wallet: is modern gaming too expensive? From the RAM price surge and the Steam Machine's launch price to Civ 7's $70 tag and Football Manager delisting its own back catalogue, the panel breaks down where the real cost pressure is coming from, and argues the case for mods, indie studios, and simply not buying on day one.

Topics covered: hardware price inflation, console pricing, AAA price increases adjusted for inflation, DLC-as-vehicle releases, indie studios outperforming AAA at the awards, mod culture as a cost-saving strategy, and the...


A Pile of Shame: Critical Moves Hosts Force Each Other's Backlog Games (Ep.88)
A Pile of Shame: Critical Moves Hosts Force Each Other's Backlog Games (Ep.88) episode artwork
#88
07/03/2026

Drexy hosts this week, joined by Adam and an early-rising Joe (5am and counting). The trio raid each other's Steam libraries for a "Pile of Shame" challenge, picking games none of them have played and forcing each other to give them a proper go (2-5 hours minimum) before reporting back.

Adam gets handed Warhammer 40K: Gladius – Relics of War by Drexy and Terra Invicta by Joe, complete with a rundown of Gladius's brutal AI (built by a modder-turned-freelancer) and a full strategy briefing on playing Terra Invicta as the Initiative. Drexy is gifted Nova Lands by Adam an...


Steam Summer Sale Must Buys (Ep.87)
Steam Summer Sale Must Buys (Ep.87) episode artwork
#87
06/26/2026

It's Steam Summer Sale time, and the Critical Moves crew has recommendations. Al, Jack, and Drexy each bring one game they'd recommend to listeners and one they're taking the plunge on themselves this sale. From alien plant invasions to pirate city building, classic RTS nostalgia to gridless town builders, there's something here for every corner of the strategy gaming world. Also: a quick word on the Sanctuary: Shattered Sun Kickstarter launching 14th July. Links below.

Synergy: https://store.steampowered.com/app/1989070

Age of Empires II: https://store.steampowered.com/app/813780

Republic of Pirates...


Upcoming Strategy Games We're Watching in 2026 (Ep.86)
Upcoming Strategy Games We're Watching in 2026 (Ep.86) episode artwork
#86
06/19/2026

Adam, Jack, and Drexy run through the strategy and tactics releases worth watching in 2026 — from Star Wars Zero Company to Stronghold 4, a pirate city builder from the Tropico team, two suspiciously similar space 4X games, and a medieval combat game that might finally give Mount & Blade some competition.

Games covered: Stronghold 4, Star Wars Zero Company, Corsair Cove, Company of Heroes Anniversary Edition, Fragile Existence, Beyond Astra, Chronicles Medieval, Carthage Bellum Punicum, Grand Tactician Napoleonic Wars, Total Victory World in Conflict.


Total War: Warhammer 40,000 — New Engine, New Galaxy, New Concerns (Ep.85)
Total War: Warhammer 40,000 — New Engine, New Galaxy, New Concerns (Ep.85) episode artwork
#85
06/12/2026

This week on the Critical Moves Podcast, Al, Joe, Nuno, and Drexy dig into everything revealed so far about Total War: Warhammer 40,000. Fresh from the PC Gaming Show 2026 gameplay reveal, the team covers the new Warcore engine, the solar system campaign map, faction design, the glaring absence of ship combat, and whether Creative Assembly can pull off something truly worthy of the 40k universe. Cautiously optimistic. Mostly.

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Firaxis in Crisis: Is Civ 7 a Disaster, a Success, or Both? (Ep.84)
Firaxis in Crisis: Is Civ 7 a Disaster, a Success, or Both? (Ep.84) episode artwork
#84
06/05/2026

This week on Critical Moves, we welcome back co-founder Nuno — and introduce brand new host Drexy — for a deep dive into one of strategy gaming's biggest stories: Civilization 7 and the state of Firaxis. Jack defends the game he genuinely loves, the rest of us are less convinced, and we dig into what the numbers actually say about Civ 7's launch, the Test of Time update, Take-Two's financial crisis, and whether the studio that gave us Civ and XCOM still has a future. Also: someone was coughing in the menu music at launch. We are not making that up.

Mo...


Space Tales: The RTS You Didn't Know You Needed | Interview with Saigon Dragon Studios (Ep.83)
Space Tales: The RTS You Didn't Know You Needed | Interview with Saigon Dragon Studios (Ep.83) episode artwork
#83
05/29/2026

This week Jack and Al sit down with Matt, Creative Director at Saigon Dragon Studios, to talk about Space Tales — an early access RTS inspired by StarCraft, built by a Vietnamese studio with 11 years of outsourcing experience and a whole lot of passion for the genre.

They get into the game's retro-cartoonish art style versus its surprisingly dark Lovecraftian themes, the failed Kickstarter that became a learning curve, the decision to ditch publisher pitching and go it alone, and why the team hired a professional screenwriter to save their first mission from being five minutes of dialogue no...


Is Crusader Kings 3 Worth Playing in 2026? (Ep.82)
Is Crusader Kings 3 Worth Playing in 2026? (Ep.82) episode artwork
#82
05/22/2026

Jack and Adam dive into Crusader Kings 3 — where it stands six years after release, what the DLCs have added, and whether it's worth picking up if you've never played a Paradox game before. Adam comes in as a CK2 veteran with zero CK3 experience, which makes for a genuinely useful breakdown of what's changed, what's new, and what's coming. They cover the adventurer mode, the stress and traits system, the recent free update adding old age mechanics and a Kingdom Come Deliverance crossover, and the two upcoming DLCs that could change how the game is played entirely.

Mo...


No Borders, No Worlds | Stellaris Season 10 (Ep.81)
No Borders, No Worlds | Stellaris Season 10 (Ep.81) episode artwork
#81
05/15/2026

Al, Jack, and Joe dig into the Stellaris Season 10 announcement: the Nomads expansion arriving 15 June, the Willpower ethics rework coming Q4, four new scenario packs introducing standalone game modes, and a rebrand of ascension perks to ambitions. They also weigh in on the Beyond All Reason commercialisation controversy, what it means for a game built by volunteers over two decades, and why the backlash may be missing the point.

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Questions From The Critical Moves Community (EP.80)
Questions From The Critical Moves Community (EP.80) episode artwork
#80
05/08/2026

Episode 80 is a community-led episode. Al is joined by Adam, Jack and Tim to work through fifteen listener questions submitted via the Critical Moves Discord, covering biggest gaming disappointments, steep learning curves worth the investment, the perennial argument about what a 4X actually is, how strategy games generate emotional investment beyond cutscenes, the best Total War entry point for a newcomer, the game sitting untouched in everyone's backlog, a Frankenstein exercise in building the perfect strategy game from spare parts, whether BAR can ever achieve mainstream appeal, randomness versus determinism in strategy design, the best soundtracks in the genre...


Victoria 3: Is This Now Paradox's Best Game? (Ep.79)
Victoria 3: Is This Now Paradox's Best Game? (Ep.79) episode artwork
#79
05/01/2026

Jack is joined by Tim and Joe for a full episode on Victoria 3. They cover how the game has changed since launch, what the Charters of Commerce and subsequent DLC updates have done to the economic and political systems, and whether it now stands as Paradox's strongest title. The conversation moves through the learning curve, the best nations to start with, the true cost of war, and what the upcoming Russia and China expansions might bring. If you have bounced off Victoria 3 before or are wondering whether now is a good time to get into it, this is the...


Bad Guys, Evil Factions, and Moral Grey Areas in Strategy Games (Ep.78)
Bad Guys, Evil Factions, and Moral Grey Areas in Strategy Games (Ep.78) episode artwork
#78
04/24/2026

Al is joined by Adam and Joe to dig into the role of villains and evil factions in strategy games. The conversation covers standout bad guy characters including Arthas from Warcraft 3, Kerrigan from StarCraft, and Kane from Command & Conquer, before broadening into whether strategy games are uniquely suited to letting players be evil. The discussion moves through Nuclear Gandhi, Paradox's approach to punishing warmongering, Stellaris' crisis mechanics, and the ethics of playing as historical atrocity-committing factions in games like Hearts of Iron 4. The episode closes on a pointed discussion about Gostomel Heroes, a recently released RTS that depicts Russian...


Our Most Legendary Strategy Gaming Moments (Ep.77)
Our Most Legendary Strategy Gaming Moments (Ep.77) episode artwork
#77
04/17/2026

Jack is joined by Timothy and Joe for a campfire session of war stories. Every strategy gamer has them: the run where everything clicked, the lucky seed, the moment the sandbox handed you something you could not have scripted. This week the team shares their most memorable gaming moments spanning World of Warcraft loot drama, a Beyond All Reason tournament upset, Dwarf Fortress hippo economics, Crusader Kings 3 diplomatic chaos, Victoria 2 alternate history, and a Stellaris run that had absolutely no business going as well as it did. Come for the stories, stay for the April Fools chaos.

...


Non-Strategy Games for Strategy Gamers (Ep.76)
Non-Strategy Games for Strategy Gamers (Ep.76) episode artwork
#76
04/10/2026

We're throwing you a curveball this week. Al, Jack, and Joe share the games they'd recommend to strategy gamers who want to step outside their comfort zone — covering classics, hidden gems, and a few surprises. Plus: is there strategy in almost every game? And how do you pronounce Stellaris?

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The DLC Debate: Best, Worst, and Everything In Between (Ep.75)
The DLC Debate: Best, Worst, and Everything In Between (Ep.75) episode artwork
#75
04/03/2026

Al is joined by Adam and Jack to dig into the world of downloadable content — what makes a great DLC, what makes a cynical one, and how the industry has shifted from the era of the standalone expansion pack to today's drip-fed content model. From Stellaris and Hearts of Iron to Civilisation 7's ongoing struggles, the trio unpacks Paradox's DLC machine, Firaxis's existential crisis, and why Supreme Commander: Forged Alliance might be the gold standard nobody talks about anymore. Plus: City Skylines takes a late hit, Adam drops a hot take, and the beauty-is-in-the-eye-of-the-beholder defence gets its moment in co...


RTS Games: Is There a Future? With Perafilozof (Ep.74)
RTS Games: Is There a Future? With Perafilozof (Ep.74) episode artwork
#74
03/27/2026

Is the RTS genre dying, or is it on the verge of a real breakthrough? Tim and Al are joined by Perafilozof, one of YouTube's most dedicated RTS content creators, to dig into the state of real-time strategy gaming, what's holding it back, and what could push it forward. They cover the funding problem facing indie RTS developers, the tension between single player and multiplayer, the role of big IPs in reviving the genre, and why the audience's nostalgia might be part of the problem. Peter also shares his watchlist of upcoming RTS titles and gives his opinion on...


The Innovation Problem in Strategy Games | Dr. Ben Angell Returns (Ep.73)
The Innovation Problem in Strategy Games | Dr. Ben Angell Returns (Ep.73) episode artwork
#73
03/20/2026

Dr. Ben Angell returns to Critical Moves to lead a discussion on innovation in strategy games, the topic he chose when we interviewed him on his work for the Age of Empires 2 Chronicles DLC. Jack and Tim join him in examining why so many RTS releases are clones of four foundational titles, whether Paradox is genuinely pushing its games forward or just layering complexity, and what cross-genre pollination has produced in recent years. The conversation covers turn-based design, tutorialization, RPG elements in strategy, the challenge of designing a third faction for Beyond All Reason, and the first major post-launch...


Just One More Turn - Turn-Based Games Deep Dive (Ep.72)
Just One More Turn - Turn-Based Games Deep Dive (Ep.72) episode artwork
#72
03/13/2026

It's Turnbased Thursday Fest week, and Al, Sid, and Jack are leaning in hard. This episode is a full deep dive into the turn-based genre: what makes it so compelling, why "just one more turn" became gaming's most universal phrase, and whether turn-based has quietly replaced RTS as the dominant strategy genre in 2026. The conversation covers Football Manager as a closet tactics game, Worms as a gateway to strategy, the surge of roguelikes and deck builders, why indie developers keep choosing turn-based over real time, and the debate that will never die: is Total War turn-based or RTS? Come...


Heart of the Machine 1.0 — Narrative Strategy, Time Loops & the Future of Arcen Games (Ep.71)
Heart of the Machine 1.0 — Narrative Strategy, Time Loops & the Future of Arcen Games (Ep.71) episode artwork
#71
03/06/2026

Chris McElligott-Park (Arcen Games) returns to Critical Moves to discuss the 1.0 full release of Heart of the Machine, launching March 6th via Hooded Horse. We dig into what makes this strategy RPG unlike anything else in the genre — its branching morality system, the parallel timeline mechanic, and why Chris deliberately built a game that doesn't lock you into being a hero or a villain. Chris also talks about the complexity modes added to accommodate different playstyles, what a "complete" game means when you're dealing with 20–175 hours of content depending on how deep you go, and how he thinks about post...


Steam NextFest 2026: The Good, The Bad, and The Unfinished (Ep.70)
Steam NextFest 2026: The Good, The Bad, and The Unfinished (Ep.70) episode artwork
#70
02/27/2026

Timothy, Jack, and Adam review their Steam Nextfest demo experiences across a wide range of strategy titles, from a god game that felt genuinely finished to an RTS sequel that felt like 1994. The discussion moves beyond individual game impressions into a broader debate about what a demo should actually deliver in the current market, whether developers are arriving at Nextfest too early, and what Steam could do to help players navigate the volume of content on offer.

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Steam NextFest 2026: The Good, The Bad, and The Unfinished (Ep.70)
Steam NextFest 2026: The Good, The Bad, and The Unfinished (Ep.70) episode artwork
#70
02/27/2026

Timothy, Jack, and Adam review their Steam Nextfest demo experiences across a wide range of strategy titles, from a god game that felt genuinely finished to an RTS sequel that felt like 1994. The discussion moves beyond individual game impressions into a broader debate about what a demo should actually deliver in the current market, whether developers are arriving at Nextfest too early, and what Steam could do to help players navigate the volume of content on offer.

https://criticalmovespodcast.com


Space 4X: Explore, Expand, Exploit, Exterminate (Ep.69)
Space 4X: Explore, Expand, Exploit, Exterminate (Ep.69) episode artwork
#69
02/20/2026

Al is joined by Joe and space 4X expert Sid to trace the complete history of the space 4X genre — from its board game roots in 1974 through the golden age of Master of Orion, the dry spell of the late 90s, the modernisation wave of 2010, and what the genre looks like today.

Sid also drops his top 5 space 4X games of all time, we debate why space 4X has never cracked the mainstream, and ask whether Star Trek and Star Wars IPs are perfect candidates for the 4X treatment — and why nobody has ever properly done it.


The Paradox Problem: DLC, Developer Relations, and Broken Launches (Ep.68)
The Paradox Problem: DLC, Developer Relations, and Broken Launches (Ep.68) episode artwork
#68
02/13/2026

Al, Jack, and Timothy examine Paradox Interactive's business practices, from their DLC-heavy approach to their handling of development studios. The conversation covers why Paradox games launch incomplete, the nearly £400 cost of owning all Stellaris content, and what happened between Paradox and Colossal Order over City Skylines 2.

The episode compares Paradox's model to other strategy publishers like Creative Assembly and Firaxis, discussing why sequels never arrive for flagship titles while DLC releases continue for years. The hosts explore whether this represents smart business or exploitation of a captive audience, why the community accepts buggy launches as standard practice, a...


Menace Early Access: We Played the Demo But Know Nothing About the Game (Ep.67)
Menace Early Access: We Played the Demo But Know Nothing About the Game (Ep.67) episode artwork
#67
02/06/2026

Menace released into early access yesterday. We recorded this episode ten days beforehand having played the demo and knowing almost nothing about what the early access version would include.

The demo showed solid turn-based tactical combat with a complex action point system, deep squad customization options, and strong art direction. It also showed a game from respected developers Overhype Studios and publisher Hooded Horse that had somehow reached nine days before early access without communicating basic information about content, roadmaps, or the strategic layer completely absent from the demo.

This raises questions about whether these...


Defcon Zero: $4.5M Funded RTS (Ep.66)
Defcon Zero: $4.5M Funded RTS (Ep.66) episode artwork
#66
01/30/2026

Amir and Almog from Tri Arts Games talk about their RTS project Defcon Zero: Frontlines of Tomorrow. They worked for two years without pay on a tech demo that got them 12,000 wishlists through organic community building alone. Then they secured $4.5 million in funding from RTS fans with money to spend, not a publisher trying to squeeze ROI out of the genre.

Tim Campbell from Westwood is their development advisor now. That's the same Tim Campbell who helped build Command & Conquer. They explain how they went from posting a single tank screenshot in a community forum to hiring...


Terra Invicta: The Long War From The Shadows (Ep.65)
Terra Invicta: The Long War From The Shadows (Ep.65) episode artwork
#65
01/23/2026

Terra Invicta just hit 1.0 after years in early access. It's a grand strategy game where you run a shadowy organization trying to control Earth's nations while aliens show up uninvited.

Al hasn't played it. Tim and Joe have hundreds of hours between them. The game has three layers: geopolitical manipulation on Earth, orbital infrastructure, and hard sci-fi space exploration across the solar system. Real physics, real nations with actual GDP figures and political metrics, and launch windows that matter.

Seven factions compete with different endgames you don't learn until you're deep in. The complexity is...


300 Hours to Game in 2026: Empire Total War, Cities Skylines, and Dwarf Fortress (Ep.64)
300 Hours to Game in 2026: Empire Total War, Cities Skylines, and Dwarf Fortress (Ep.64) episode artwork
#64
01/16/2026

Most gamers over 40 get five hours a week to play games. That's 300 hours for the entire year. We picked strategy titles that work when you can only play in short bursts between work, family, and everything else competing for your time.

Al recommends Empire: Total War for its blend of grand strategy and tactical battles, plus it runs on iPad. Jack argues for Cities: Skylines because you can jump back in after a week and know exactly where you left off. Joe champions Dwarf Fortress for its ant-farm gameplay and the ability to set small goals each...


Strategy Games Coming in 2026: Dawn of War 4, Total War 40K, Space Sims, and Indies (Ep.63)
Strategy Games Coming in 2026: Dawn of War 4, Total War 40K, Space Sims, and Indies (Ep.63) episode artwork
#63
01/09/2026

Jack, Al, and Sid go through strategy games shipping in 2026. Sanctuary Shattered Sun from the Supreme Commander lineage. Dawn of War 4 returning to classic RTS after Relic lost the license. Total War 40K launching with four factions, no confirmed fleet battles. Three space strategy indies trying different approaches: Falling Frontier's physics-based combat, Fragile Existence's solo dev survival angle, Beyond Astra's grand strategy focus. Heroes of Might and Magic Olden Era already proved itself in the demo. Stronghold coming back.

We question whether small teams can deliver on ambitious scopes, why King Art keeps releasing updates while others...


Strategy Gaming in 2026: What the Media Gets Wrong. Critical Moves Year in Review (Ep.62)
Strategy Gaming in 2026: What the Media Gets Wrong. Critical Moves Year in Review (Ep.62) episode artwork
#62
01/02/2026

The Critical Moves team reviews our first full year covering strategy gaming and explains why "the gaming industry is dying" headlines miss the point completely.

We interviewed developers from Luke Hughes (Burden of Command) to Brandon Castile (Tempest Rising) to Thomas Vandenberg (Kingdom series). Covered games from solo developers and Xbox Game Studios teams. Went from zero listeners to half a million YouTube views in 14 months without spending money on advertising.

The discussion covers why AAA layoffs do not equal industry collapse. How 100,000 copies sold can sustain an indie strategy studio. Why we rejected review...


Our Best Strategy Games of 2025 Are a DLC, Another DLC, and a 21-Year-Old Remaster (Ep.61)
Our Best Strategy Games of 2025 Are a DLC, Another DLC, and a 21-Year-Old Remaster (Ep.61) episode artwork
#61
12/26/2025

Our best games of 2025 are a DLC for a 2023 game, a DLC for a 2022 game, and a remaster of a 2004 game. That tells you everything about the state of strategy gaming this year.

Adam picked Spell Force Conquest of Eo's Children of Norn expansion because the developers keep supporting a game that deserves more players. The complexity puts it somewhere between Heroes of Might and Magic and Age of Wonders 4, with combat that stays interesting instead of devolving into auto-resolve spam. Tim went with Victoria 3's Charter of Commerce, the mechanics pack that fixed the global economy...


Total War: Medieval 3 and Warhammer 40K - What Creative Assembly Got Right (and Wrong) (Ep.60)
Total War: Medieval 3 and Warhammer 40K - What Creative Assembly Got Right (and Wrong) (Ep.60) episode artwork
#60
12/19/2025

Creative Assembly announced Medieval 3 and Total War Warhammer 40K within two weeks. We break down what we know, what's missing, and whether the new Warcore engine can handle what these games need to deliver.

Medieval 3 won't arrive until 2027 at the earliest, possibly 2028. The game promises more than just map painting with systems borrowed from Crusader Kings territory, but the challenge is finding the middle ground between Medieval 2 Definitive Edition and overcomplicated mechanics that alienate the core audience.

Total War Warhammer 40K launches in 2026 with four factions at release. The excitement is real, but so are...