Zero Initiative: Curse of Strahd
Four adventurers take on what they think is a routine search-and-rescue mission in a small town, believing everything is perfectly normal. They soon realize that it's anything but. Trapped in an inscrutable and dangerous land, Lorded over by the mysterious Lord of Barovia, will our four protagonists make their way out of the mists? Or will each of them succumb to Barovia's curse? Join us as we venture into the Curse of Strahd! Check out our website to see our characters, cast, and crew that made all this possible at zeroinitiativepod.com! And a huge thank you to Michael Ghelfi...
The Things That Are to Come
The party concludes their ominous dinner with the Lord of Barovia. The consequences of their choices become clear immediately.
Vampires Do Dance!
Fursat gets to know the ferocious Volenta Popovski. The party experiences what is, for most of them, their first ballroom dance.
Daddy Issues
Tuck speaks with their father, and Talia and Sol get to know Lord Esher and Lady Anastrasia better.
TW:
00:06:00 - 00:06:54 - descriptions of body horror 00:24:00 - 00:25:00 - descriptions of body horror 00:00:00 - 00:30:00 - parental abuseThe Brides
Our adventurers sit down for dinner with the Lord of Barovia and his four beautiful brides. It goes about as well as one would expect.
Fit Check
The party arrives at Castle Ravenloft and don some new apparel before the spookiest dinner of their lives.
The Carriage
The gang explores the mountain village of Krezk before a carriage arrives for them.Â
The Keepers of the Feather
The players cement their alliance with the Martikovs and have a disturbing encounter on the road.
It's Good To Be in Good Company
The party wraps up their battle with the druids, and Fursat lights a fuse.
Battle for the Gem
Our heroes attack the druids and their berserker guards all for the sake of saving Barovia’s greatest treasure: wine.
Yester Hill
Our heroes approach the Druids’ hideout. No one sticks to the plan.
TW:
00:47:09 - 0047:14 - gore
Cairns
The party hits the road in order to pay the druids of Yester Hill a visit. Tuck does some gravedigging.Â
The Invitation
The party recovers from their brawl at the winery. A messenger arrives, and Ireena’s past becomes harder to ignore.
Strategy
The party regroups with the Martikovs and, for the first time, decide to make a plan.
TW: misaphonia: chucking: 2:40-45
Advanced Gardening
The party is accosted by plant blights and does some tree trimming. Zoldar Zoldarovich encounters a nasty surprise.
TW: Violence throughout
Misaphonia: wretching: 47:50-to end
A Blight Upon You
The party begins the arduous task of clearing the druids out of the winery.
TW: Violence throughout
Misaphonia (shrieking) 4:45-5:00
Battle at the Winery
The party begins their siege of the Wizard of Wines Winery.Â
TW: Violence throughout
Misaphonia (screeching, gurgling) 8:22-8:45
Meeting With the Martikovs
The party converses with the innkeepers of the Blue Water Inn and take off from Vallaki. Along the way they meet some friends and plan their next move.
One Night In Vallaki
The party winds down in Valaki with their allies, and makes a few discoveries along the way.
A Picnic
The season 1 finale is here! The party briefly splits: the boys run some errands and the girls, gays, and theys have a picnic. CW 01:22-04:30 - descriptions of war crimes and genocide
A Cricle of Quests
The party has a discussion on their next moves and everything they've experienced so far.
R&R
Talia acquaints herself with her newfound powers. Tuck grapples with the trauma of Strahd’s charm. Fursat tries a pastry. CW: mind control: throughout episode
Stress Test
Strahd subjects the party to an examination of sorts while the moon rises… CW: Violence throughout 14:27-15:13 - Body Horror 9:52-55 - Misophonia: squelching 39:30-39:45 - Body horror
Nightfall
The Lord of Barovia makes himself known. CW: Mind control and violence throughout episode 34:30-34:36 - Deadnaming
All Will Be Well
The party storms the Burgomasters mansion. CW: 0:55-1:05 - Decapitation 1:20-2:15 - Violence against animals
Uprising
The political establishment of Vallaki comes to an abrupt end. The party tries to restrain the mob. CW: Violence throughout (combat episode) 18:00-18:30-violence by dogs, mauling 36:09-36:31-violence by dogs, mauling 36:31-38:00 Mind control 49:30-50:43 Violence against women/civilians Decapitation towards the end of the ep
The Festival of the Blazing Sun
It’s time for the long awaited festival. Will all truly be well? CW: Misophonia: slurping 11:47, 12:00
A Two-Room Cabin
After their flight from Vallaki, the gang takes refuge with Kasimir. Will they simply press on with their adventure, or attempt to rectify the situation in Vallaki?
A Night at Kasimir's
The bones in hand, the party makes their way back to the church, only to encounter more Barovian madness.
The Bones of St. Andral
The party deals with the vampires in order to get to the sacred bones, meanwhile Fursat makes a new ally. CW: General violence: 20:00-21:00 24:45-25:00
Your Funeral
The battle continues, and the party receives help from someone they don’t expect. CWs: Mind Control: 0:58-1:32 Intense violence (throughout) Misophonia: (shrieking) 3:40-4:15
Bloodshed
As is typical with the party, a battle ensues with the vampire spawn at the coffin maker’s house. CWs: Mind control: 15:21-15:39, 39:50-41:42 Burns/burning: 20:25-20:45, 26:33-27:04, 30:37-50:51, 38:38-30:49 Dismemberment: 48:49-48:54
Escalation
The situation in Vallaki unravels. While on their way to investigate the missing bones, the party is attacked by Izek Strazni and the city guard. CW: 20:41-20:46 Sexism
Paranoia
The party attempts to heal their growing internal conflicts as the number of safe places dwindle around them. CW: Violence/blood: 16:49-17:20
Escalation
The situation in Vallaki unravels. While investigating the missing bones, the party is attacked by Izek Strazni and the city guard. CW: 20:41-20:46 Sexism
Paranoia
The party attempts to heal their growing internal conflicts as the number of safe places dwindle around them. CW: Violence/blood: 16:49-17:20
A Missing Child
The gang takes their new ally, and looks for a child gone missing in the Svalich woods… CW for violence to minors and fantasy racism
Kasimir Velikov
The party meets a fated ally, and becomes embroiled in a local mystery. CW for violence: whipping, and abuse to minors
A Day Out on the Town
The party meanders around town and meets Father Lucian Petrovich, a priest of the Morninglord, who tells them about the history of Vallaki.
Is No Fun, Is No Blinsky
The gang has a hard time at the shops. They meet more locals: a toymaker, and a mysterious local landlord.
Rictavio
The party becomes acquainted with the many cursed denizens of Vallaki.