Board Game Binge
Do you love board games? I do! But do you ever wonder what goes on behind the scenes? How do meet-up groups get organized? What is the difference between a successful and an unsuccessful Kickstarter campaign? How do publishers get their games to market? How are people reaching their market in an ever more competitive market? What type of social media personalities are springing up in support of this industry? James interviews experts from across the industry and takes a peak under the hood in his quest to understand this far reaching community. Each episode is bite-sized, clocking in around 30...
Episode 396: Doria Roustan, Grammes Edition
Doria Roustan is a professional in the board game publishing industry, passionate about tabletop games since childhood. She began her career working in a specialized game store while studying publishing and communication, before joining well-known publishers such as Matagot and Funforge. She has also designed and self-funded her own board games, while supporting private companies as an editorial and game design consultant. Since early 2025, she has been part of the Grammes team as an editor.
About Grammes Edition: Grammes is an independent French publishing house founded in 2020 by Léandre Proust and Adeline Deslais. It develops board g...
Episode 395: Hafiz Printer, Nothing But Net
Hafiz Printer is a teacher by day and indie game designer by night. With his twin brother he founded Printer Ink Games with the aim to make fun, whimsical and nostalgic games that are easy to learn, quick to play, and highly thematic. He has a game live on Kickstarter now - Nothing But Net which is a playground basketball card game for 2 players.
Nothing But Net is now available on Kickstarter here: https://www.kickstarter.com/projects/hp1/nothing-but-net-2-player-head-to-head-basketball-card-game
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Episode 394: Ashwin Kamath, Urban Professional Games
Ashwin Kamath is a BIPOC Game Inventor from Seattle, Washington who is a community leader, part of the team that Runs PlaytestNW, and a soon to be instructor of game design for the youth. Part of the new Publishing House, Urban Professional Games as well as developer for Flatout Games as part of the Colab team, and former Designer for Funko Games and The Uzzle. CoDesigner of The Wolves with Clarence Simpson, and has been part of development/testing teams for companies such as AEG, Allplay, and Brieger Creative. Loves architecture, music, and good food.
...
Episode 393: Kristen Mott, Orange Horse Games
Kristen Mott got her start designing games while homeschooling her children. Now she makes games for anyone who will play. Some notable titles include Stable Times, Insectarium, Dinosaur Exhibit, and the upcoming Garden Club and Prowl. She likes to create puzzly, family-weight games based on real-world systems.
Kristen has a couple games running on Kickstarter. You can check them out here: Garden Club: https://www.kickstarter.com/projects/chriscouch/garden-club
Prowl: https://www.kickstarter.com/projects/tgsv2/dragon-roost-prowl-and-space-potato-a-tiny-game-series-vol2
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Episode 392: Cameron Art, PickPocket Games
After many years of working in the board game industry, Cameron Art co-founded PickPocket Games with a mission of creating highly accessible games that don’t compromise on quality. He is obsessed with entrepreneurship, product design, and the magic that board games have in creating compelling shared experiences.
Cameron lives in Georgia with his wife and two children and spends his free time playing way too much Slay The Spire.
His latest campaign on Kickstarter featured a game by the designer of Tiny Towns, called LODGE.
You ca...
Episode 391: Amy and Dusty Droz, Dux Sominium Games
Amy and Dusty Droz are the owners of Dux Somnium Games. Amy loves antiques and gardening, Dusty loves Warhammer, and they both love ice cream and short introductions! Their newest title, Botany Floral Dragons, is currently on Kickstarter and can be seen here: https://www.kickstarter.com/projects/duxsomnium/botany-floral-dragons
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Episode 390: Dann Kriss, Power Gamers
Dann Kriss is a game designer and creative visionary who has been building worlds and crafting games since he was nine years old. As the lead designer behind Tavern Masters and founder of Dann Kriss Games, he brings decades of passion for both tabletop and digital game design. Inspired by fantasy, sci-fi, and sandbox-style adventures, Dann is known for creating rich, imaginative experiences that invite players into the strange and fantastical worlds he loves. Beyond game design, he has explored other creative outlets including music and independent filmmaking. Today, he continues to develop new games and expansions while supporting...
Episode 389: Francisco Costavolcano, Costavolcano Games
Francis is the designer and illustrator of Forest Fellowship, a competitive/co-operative card game about building a forest community. His game design focus has been Immersivity, Strategy & Replayability and with the help of his family team, this architect, Artist & Designer has successfully funded a game with real charm.
You can check out Forest Fellowship here: https://www.kickstarter.com/projects/costavolcano/forest-fellowship
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Episode 388: Fred Weller, Roxbury Games
Fred has designed many games that seemed to delight his friends and family but whose components were disastrously non-market-friendly. But he's finally overcome his obsession with buckets of custom dice. He realizes that being a board game designer and self-publisher is risky and competitve; but his day job is being a theatre actor, so he's all set for stability.
You can check out Hex Factor: https://www.kickstarter.com/projects/sneakylabgames/hex-factor
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Episode 387: Brendan Mills, Escape Plan Board Games
Brendan Mills is an Escape Room & Board Game Designer. Co-founder of Escape Plan Ltd and a TERPECA Escape Room designer. His previous releases were Stop the Train! and Hit the Silk! board games, inspired by a love of semi-cooperative and social deduction games.
You can check out Hit the Silk: Second Edition here: https://www.kickstarter.com/projects/brendanmills/hit-the-silk-2nd-edition
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Episode 386: Phil Walker-Harding, Game Designer
Phil is a board and card game designer living and working on Gadigal land (Sydney, Australia).
He makes games that are easy to learn and socially engaging to play. His best-known game is Sushi Go! which has been published around the world in over 20 languages, selling over 2 million copies.
Phil has enjoyed working with many great international publishers including Ravensburger, Kosmos, Gamewright, CMON, Z-Man Games, Lookout, Buffalo Games, Big Potato, and Blue Orange. He also worked with amazing brands like Tetris and Bluey.
In 2022, Phil and his wife Meredith launched their own publishing...
Episode 385: Reed Mascola, Paranoia Rising Games
Reed Mascola is a Toronto-based board game designer and cat dad. He has two of his designs published: CATNIP Auction House from Tin Robot Games and Vigilante (self-publish). This year, he is aiming to release Dracula is Dead from Lime Green Games, and Rûnebeasts: Deckbuilding Game (self-publish)
You can check out the campaign for Dracula is Dead here: https://www.kickstarter.com/projects/limegreengames/dracula-is-dead
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Episode 384: Eric Martin, Board Game Beat
Eric has been writing for a living since 1997. He started out as a freelance writer for magazines and clients on a variety of topics, including board game-related pieces for Discover, Chili Pepper magazine, Sheep! magazine, and more.
In 2006, he began writing about board and card games full-time, including 15 years as the news editor at BoardGameGeek. In January 2026, he launched Board Game Beat, which publishes news, game announcements, and analysis of the tabletop game industry.
Check out Board Game Beat here: https://www.wericmartin.com/
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Episode 383: Ludovic Adam, Fox Troll Games
Ludovic Adam is a Belgian board game designer who’s first title, Boktor, is launching on Gamefound.
Boktor will be published by Fox Troll Games (founded by Adrien Barthélemy)
Boktor is an epic dungeon crawler that can be played in an hour and taught in 5 minutes, the sweet spot for gamers who love epic narratives, but don’t have hours on end to immerse themselves. You can find Boktor on Gamefound here : https://gamefound.com/en/projects/fox-troll-games/boktor-a-cooperative-dungeon-quest
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Episode 382: Mark Stockton-Pitt, Radical 8 Games
Mark Stockton-Pitt started Radical 8 Games in 2019 in pursuit of publishing for himself on the heals of having signed games with others. His first self-published games was a card game called Forks, follow-up soon after with Die of the Dead. Since then, Radical 8 Games has published several other games, expansions and a reprint of Forks. Mark is a huge fan of board games and helps run his local boardgames club, along with helping start a local Blood on the Clocktower club.
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Episode 381: Stefan Godot, Godot Games
Stefan Godot is a nerdy father and the guru of social deduction. He is the designer of Human Punishment - Social Deduction 2.0, the expansion Project: Hell Gate, Human Punishment: The Beginning, and the wildly successful Among Cultists.
His latest title, Yokai Forest Duel is available on Gamefound here: https://gamefound.com/en/projects/godotgames/yokaiforest
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Episode 380: Christopher Chung, Game Designer
Chris is the designer of Lanterns: The Harvest Festival, Spell Smashers, and My Little Pony: Festival of Lanterns. He's also the developer of the My Little Pony Deck-building Game. When he's not designing games, he's working too often to design more games. He's a big fan of the Blue Jays, Maple Leafs, Pho, and Sleep Token (not necessarily in that order). You can probably find him learning Mahjong, failing at Chess and diving into the many roguelites Steam has to offer (mostly Balatro).
You can order Lanterns along with most other games Chris has created online or...
Episode 379: Dan Wegiel, Holmgard Games
Dan Wegiel a business executive based outside of Boston, Massachusetts in the States. He is a lifelong fan of the fantasy / sci-fi genre and strategy board games and wanted to be a writer and game developer when he was a kid. His love of games was rekindled 8 years ago and he was inspired to design his own games, which he did at a pace of one a year since. He finally realized his lifelong dream when he connected with Holmgard Press, the home of the best-selling Lone Wolf series of gamebooks. He became a contributing writer to the Lone...
Episode 378: ZAZU Games X 2, Content Creator
Zazu is here to help you host game nights. His focus is on connecting and growing the tabletop gaming community through his love board games and people. As far as he can tell, boardgames are the best way to connect, compete and spend time with friends, family and strangers alike. You can check out his previews, Top Lists, Gameplay, Design, LIVE streams, Comedy, Convention support at: https://www.tiktok.com/@zazux2_games
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Episode 377: Nate Jenne, Last Night Games
Nate Jenne loves cycling, running, skiing, and especially making things. Due to his love of making things, Nate has designed many games, all with his brother Jake. At the end of 2021 they founded the publishing company Last Night Games to share their creations with the world.
To check out Last Night Games’ portfolio, click here: https://lastnightgames.com
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Episode 376: Alban Nanty, Thematic Games
Alban has worked in the Video Game Industry most of his career as Gameplay/AI Programmer. More recently he decided to expand his skills in the board game industry, by designing and publishing several boardgames: Minigolf Designer, Dinodocus and Paragliders (now in Kickstarter). His board game company, named Thematic Games, aims at publishing very thematic and immersive games, since this is Alban's favorite game style.
To check out Paragliders on Kickstarter, click here: https://www.kickstarter.com/projects/thematicgames/paragliders
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Episode 375: Matthew Rodela, Twisted Trumpets Designer
Matthew Rodela is an entrepreneur, musician, and game designer based in Frederick Maryland. He started designing games in 2020 with a focus on building strategy games around musical themes. His first published game, Twisted Trumpets, is a whimsical tile laying game about building crazy Dr. Seuss-like horns with various ways to score. The game is being published by Play to Z Games and is available now online and soon in retail.
Check out twisted trumpets here: https://www.playtozgames.com/game/twisted-trumpets/
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Episode 374: Jeff & Andrew, Road to Infamy (R2i) Games
Jeffrey Chin and Andrew Nerger are old high school friends from Chicago living out their dream as game designers, publishers, and co-owners of R2i Games. They design light to medium weight games with easy-to-learn rules and strategic gameplay. Famous for titles such as Canvas, Crypt, After Nova, and Fromage.Â
Their newest title, Pop Art, their newest hit, is in its final day on Kickstarter. Check it out: https://www.kickstarter.com/projects/roadtoinfamy/popart
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Episode 373: Zev Shlasinger, Play to Z Games
Zev Shlasinger has been in the hobby game industry for almost 30 years. He founded Z-Man Games in 1999, sold it in 2011, then worked for the new owners until mid-January 2016. At the end of January, he took the position of Director of Board Games with Wizkids. Some of the titles you might be familiar with are: Pandemic, Fantasy Realms, Agricola, Sidereal Confluence, Clash of Cultures, Merchants & Marauders, Tales of the Arabian Nights, Shadow Hunters, Arboretum, Tragedy Looper, Grave Robbers from Outer Space, Tournament at Camelot, Super Skill Pinball, and a host of others.
To learn more about Play to...
Episode 372: Travis Chance, Game Designer
Travis started making games in 2013. He cofounder Action Phase Games, where he designed and published  a number of games including the first Aeon’s End release. After selling Action Phase, he started Kolossal Games, whose first release was Western Legends. From there he went on to be a senior designer at CMON. In the last 12 years he’s worked on over 100 games. Back at Indie Game Studios, Travis’s most recent game Journeys Afar: The Ketsueki is funded on Kickstarter.
To check out the campaign for Journeys Afar: The Ketsueki, click here: https://www.kickstarter.com/projects/ibcgames...
Episode 371: Andreas & Viktor, Murdoch Games
Murdoc Games consists of childhood friends Viktor Kadziolka and Andreas Kobari. Both fans of games and movies, the two of them have been playing all sorts of games together for as long as they can remember. Competing against each other in old NES and arcade games, engaging in epic roleplaying campaigns, and of course, having lots of board game nights with friends. In 2020, the two started to develop games together, leading them to establish their own publishing company, Murdoc Games, in 2022.
To check out the campaign for Rumian, click here: https://www.kickstarter.com/projects/1074716148/rumian-a-game-of-high-adventure-and-a-kingdoms-fate
<...Episode 370: Zach Sullivan, Grazing Bear
Zach Sullivan is a co-founder and operator of Grazing Bear Games and the designer of games including 14ers, Chateau Gardens, and Noble Escape. A fervent game player and designer since childhood, he also organizes the Huntsville Board Game Playtesting & Design Group. He enjoys hiking and spending time outdoors with his wife, daughter, and two dogs both around their home in North Alabama and out on their annual National Parks trips. Zach is passionate about making games that pair interesting places and stories with approachable mechanics to make unique yet accessible games.
To check out 14ers, click here: h...
Episode 369: Fei Feng, Orbio
Fei Feng is a young designer and creator passionate about turning playful ideas into meaningful experiences. She is the Designer of Orbio, a tactile strategy board game that blends fidget-like mechanics with creative strategy, which she successfully launched on Kickstarter. With a background rooted in design and innovation, she thrives on collaboration and hands-on creativity. Fei is always exploring how design can bring people together, whether through play, storytelling, or shared curiosity.
To check out Orbio on Kickstarter, click here: https://www.kickstarter.com/projects/soleilstudio/orbio-rotate-strike-dominate
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Episode 368: Marc DĂĽr, Treeceratops
Marc DĂĽr is the founder and CEO of Swiss board game publisher Treeceratops, known for games such as Darwin's Choice, P'achakuna, and Zoo Tycoon: The Board Game. Treeceratops stands for creative, sustainable products with a connection to nature and is the most successful Swiss company on Kickstarter, having raised $2.5 million in funds (in 11 campaigns).
You can check out Dawn of Pangaea on Kickstarter here: https://www.kickstarter.com/projects/marcduer/the-dawn-of-pangaea
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Episode 367: Gilles Turbide, Kalypso Designer
Gilles Turbide is a board game author and designer from Quebec city.
A great enthusiast of tile-laying games, he enjoys creating strategic mechanics that are both accessible and engaging. He is notably the author of Kalypso and Tolleno, two tile-laying games with distinct themes. In his professional life, he works as a UX designer for a major insurance company.
His newest title, Kalypso, can be seen on Kickstarter here: https://www.kickstarter.com/projects/insideupgames/kalypso
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Episode 366: Chris Backe, Tabletop Publishers
Chris Backe (rhymes with hockey) is a board game designer, entrepreneur, and athlete. He started making games in 2016, and today has over a dozen games signed or published. He co-founded Virtual Playtesting (a Discord server for online playtesting) in 2020 https://discord.gg/QhtHwvKB9G, and in 2021, he launched the first version of Tabletop Publishers. He started self-publishing games in 2022 with No Box Games (now Shiny Pigeon Printables), and today he lives in Birmingham, England along with his wife. His Kallax is full of games and game components to use in future games, and is active in several board game p...
Episode 365: Brian & Michael Toth, Toth Games
Toth Games is a joint project by Brian and Michael Toth to build fun games with minimal downtime, exciting mechanics, and rock-solid balance. We are two brothers who have played thousands of games together, and in 2017 we set out to capture the excitement of multiplayer fighting games on the tabletop. Legends of the Arena is the product of eight years of prototyping & playtesting to dial in the feeling of landing a perfect combo and those "gotcha!" moments when you precisely anticipate your opponents.
You can check out Legends of the Arena on Kickstarter here: https://www.kickstarter.com...
Episode 364: Sam DeLiberato, Lightning Lake Games
Sam DeLiberato is a Co-Founder of Lightening Lake Games, a publishing company formed by three friends with a deep love for board games. Combining artistic vision, game mechanics expertise, and a knack for design, these friends embarked on a mission to create unique and engaging games. Driven by creativity and a desire to bring people together, they are excited to share their innovative board game designs with the world starting with Breakers, a monster hunting trick-taking game.Â
You can check out Breakers on Kickstarter here: https://www.kickstarter.com/projects/breakersgame/breakers?ref=profile_created&category_id=34
Episode 363: Josh Roberts, Very Special Games
Josh Roberts is the Co-Founder of Very Special Games, a two-person creative studio he launched with Evan in Memphis, TN in 2019. The duo started out scribbling their first prototype on sticky notes during lunch breaks at their old consulting jobs, which eventually grew into their first hit game, Charty Party, on Kickstarter. Since then, Josh has been helping create quirky, laughter-filled party games that bring people together—even if it means losing a little more hair along the way.
You can check out their latest campaign for skyscratchers here: https://www.kickstarter.com/projects/punsofanarchy/skyscratchers-a-sneakily-strategic-game-of-escaped-cats
...
Episode 362: Hanshi Li, Whales Entertainment
Whales Entertainment is a passionate game publisher co-founded by game enthusiasts Hanshi 'Hans' Li and Yue 'Luna' Ming, based in Los Angeles. We’re committed to providing a platform for Chinese designers to refine their creations and introduce them to a worldwide audience, building the bridge between Chinese and international board game communities. They we always welcome outstanding games from all over the world.
You can check out their latest campaign for Vines and Flowers Blooming Harmony here:Â https://www.kickstarter.com/projects/1486633989/vines-and-flowers-a-craft-floral-creativity-game
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Episode 361: Mathias Wigge, Ark Nova
Mathias Wigge is a German game designer and graduate in business informatics. He became well-known through the game Ark Nova, published in 2021 by Feuerland Spiele. His debut work has won multiple awards, including the Deutscher Spielepreis 2022.
During his studies in business informatics in Paderborn, Mathias Wigge developed an interest in competitive card games. He devoted much of his free time to the tournament scene of Magic: The Gathering. His greatest individual achievements include two Grand Prix Top-8 finishes: at GP Dortmund 2006 and the Two-Headed Giant GP Amsterdam 2007.
You can check out his newest the campaign...
Episode 360: Jordan Plosky, Zoop Games
ordan Plosky is the Co-Founder & CEO of Zoop Collective, Inc. Started in 2020 as a full service crowdfunding platform, Zoop has expanded into the world of game development. Care Bears is an officially licensed game from CloudCo Entertainment by the licensee of record, Naftos. Zoop is providing design and development on the game, as well as handling the crowdfunding.
You can check out the campaign for Care Bears: Unlock the Magic here:Â https://www.kickstarter.com/projects/zoopgames/care-bears-unlock-the-magic-the-deckbuilding-game
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Episode 359: Steven Aramini, Write Stuff Games
Steven Aramini is an avid player, designer and publisher of board games. His first published game, Yardmaster, helped get his foot in the door in the industry in 2014 and he has continued designing ever since, creating such games as Animal Kingdoms, Sprawlopolis, Circle the Wagons, Ancient Realm, Station to Station and many others. In 2023, he ventured into the self-publishing realm, creating Write Stuff Games and publishing Fliptown. Currently the second title from Write Stuff Games, Flip Voyage, is live on Kickstarter, along with a new expansion, Fliptown: New Frontier.
You can check out his newest campaign for...
Episode 358: Simon Filice, One Card Maze
Simon is an Italian-Canadian, raised in Hong Kong, Saudi Arabia, Singapore, Canada, and has worked as a music teacher in New Zealand, the UAE, and now Ethiopia. He has designed One Card Maze, Hand of Cthulhu, Fave Game, Beginner Briscola, and Starter Scopa. When Simon isn't teaching music or game designing he is making digital art or playing music at school or venues around Addis Ababa. His passion lies in logo and poster design and he plays bass guitar, drums, and sings. Simon currently lives in Addis Ababa, Ethiopia.
To learn more about One Card Maze, go...
Episode 357: Bernie & Brendan, Dead Alive Games
Since 2018, Dead Alive Games has aimed to design and publish high quality games that are inclusive and representative of the diverse gaming community they belong to.Â
They are the designers, developers, and publisher who have successfully funded and fulfilled critically acclaimed games such as Omicron Protocol, Lunar Rush, Cyber Pet Quest.
Their newest entry into the board game world is Kittens in Space, which is now on Kickstarter. Check it out: https://www.kickstarter.com/projects/deadalivegames/kittens-in-space
WHERE TO BUY OUR BOOK: https://www.amazon.com/dp/B0DSJ1LMQ1