Dice Exploder

40 Episodes
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By: Sam Dunnewold

A show about tabletop RPG design. Each episode we bring you a single mechanic and break it down as deep as we possibly can. Co-hosted by Sam Dunnewold and a rotating roster of designers. diceexploder.com

Calling Cards (Band-Aids & Bullet Holes) with Lady Tabletop and Seraphina
#8
Last Tuesday at 7:01 AM

Transcripts available at diceexploder.com

My first stand-alone print game, Band-Aids & Bullet Holes, goes live on Kickstarter next week on May 5th. I have a lot to say about it, and I'm gonna say a lot of it: May's going to be all episodes about mechanics from other people's games that inspired me in this design.

Today I wanted to talk about Band-Aids & Bullet Holes straight up, but I didn't want you to just take it from me all the stuff I love about it, so I'm handing the show over once again to Lady...


Keys (Lady Blackbird) with Whitney Delaglio
#9
04/21/2026

Transcripts available at diceexploder.com

I love pregens! But why do I love pregens? I dug into this a bunch on an episode last year with Aaron Lim about the characters in Last Train to Bremen: I love being given a clear goal and baseline temperament when I sit down to play so I can get into drama as fast as possible. But the game Lady Blackbird goes a step further. Each character has "Keys" which lay out not just character traits and goals, but the central dramatic questions and stakes each character's arc is likely to...


Weak, Strong, and Regular Moves (Dream Askew / Dream Apart) with Austin Walker
#8
04/14/2026

Transcripts available at diceexploder.com

Austin Walker's new game Realis is on Kickstarter now, and it's been making splashes in the indie rpg scene since last year when the ashcan came out. The game's core mechanic, Sentences, feels like the exact kind of mechanic I love covering on this show. But where did it come from? I asked Austin to come talk to me about it and bring one of his influences, and he came back with another diceless, GM-less resolution mechanic: the token economy of weak, strong, and regular moves from Dream Askew / Dream Apart. So...


The Awards 2024 with Nico MacDougall
#7
04/07/2026

Transcripts available at diceexploder.com

Follow Band-Aids & Bullet Holes on Kickstarter!

The Awards are back! The rpg awards show with a bent towards indie games and the guaranteed worst SEO of all time is back for another around, and the current steward of The Awards - Nico MacDougall - is back on the show this week to talk through some of our favorite mechanics from the last batch of winners.

If you want to get involved in The Awards, you can apply to be a judge through the end of April and you...


Lures (Heaven in the Dust) with Barclay Travis and Bee Alexander
#8
03/31/2026

Transcripts are available at diceexploder.com

Bee and Barclay are the hosts of Tabletop Book Club, a podcast that is exactly what it sounds like. It’s a show with such fun energy, and of course good design talk. Because Barclay has a new belonging outside belonging game that's just come out - Begin Again, check the link below - today I'm talking with them about lures, maybe my favorite part of the belonging outside belonging engine, and specifically how they're implemented in Heave in the Dust...

Further Reading

Heaven in the Dust by...


Always Give Them The Clue (GUMSHOE) with Tristan Zimmerman
#5
03/17/2026

Transcripts available at diceexploder.com

My friend Tristan Zimmerman is currently crowdfunding Ballad Hunters, a GUMSHOE game, meaning it’s based on a core mechanic built for investigation games and gathering clues. That mechanic goes like this: “always give the players the clue.” Simple! And I think so astute as to what the actual fun part of investigation is in RPGs: it’s not “can we roll high enough to progress,” it’s “once we have all these clues, how do we put them together and what do we do with them?”

Further Reading

Ballad Hunters b...


The Voice of the Text (Triangle Agency) with Seraphina Garcia Ramirez
#8
03/10/2026

Transcripts available at diceexploder.com

I bet you’ve heard of this game Triangle Agency. Big exciting Kickstarter, super flashy product design, a game with… spoilers in the back? It’s corporate horror, it’s packed gorgeous art, it’s a game I spent 20 sessions with in 2025. And I… had a pretty frustrating time with the game. There is so much I love and admire about Triangle Agency, but also so much I struggled with, and I wanted to break it all down on the show.

And I didn’t want to do that without bringing on so...


Draw Maps, Leave Blanks (Dungeon World) with Tim Denee
#3
03/03/2026

Transcripts available at diceexploder.com

If the thesis of last week’s episode was “hey the fiction of your game matters a lot and can even have mechanical effects,” how do you know how deeply to define that fiction? Maybe no one in indie games has recently faced that question on quite the scale of Tim Denee with Blades ‘68, an expansion to Blades in the Dark. I wanted to have him on to talk about when you completely reinvent the setting, how do you think about what parts of the fiction are important and need to be kept vs...


Doskvol's Lightning Barriers (Blades in the Dark) with Nova
#2
02/24/2026

Transcripts available at diceexploder.com

In Blades in the Dark, you play as criminals in Doskvol a haunted city where the ghosts are such a problem that they built giant lightning barriers around the whole city to keep them out. That sentence alone already makes me want to get the game to the table, and we haven’t even gotten to the rules of Blades in the Dark yet.

That’s the conversation I wanted to take a crack at today: rules are important, they can radically shape play, but the fiction a game brings is j...


Setting Elements (Dream Askew / Dream Apart) with Kodi Gonzaga
#1
02/17/2026

Transcripts available at diceexploder.com

There's many ways to decide who has authority over what in an RPG. Traditional games have a bunch of players with one PC each and a GM responsible for everything else, while Dreams Askew / Dream Apart by Avery Alder and Ben Rosenbaum takes a very different approach: divide that "everything else" up into flavorful pieces, like "gossip & reputation" and "the wild forest" and give everyone a piece. That choice has become one of the backbones of Belonging Outside Belonging games (hacks of Dream Askew / Dream Apart), and today I'm joined by my...


Afterimage: The Experimental Role-Playing Laboratory
01/28/2026

Dice Exploder: Afterimage is alternative show format, a cross between play report and personal memoir.

The Experimental Role-Playing Laboratory, or ERPL, was a thrice a year mini convention put on by students at my college back in the 00s and 10s and onward to this day. It's how I got into indie games. I still think about it, and the people I met there, to this day. They still mean something to me. What might I still mean to them?

Written, edited, and performed by Sam Dunnewold

Tristan Zimmerman at the Molten Sulfur...


2025 Year End Bonanza
#7
12/22/2025

Transcripts available at diceexploder.com

It's the Dice Exploder 2025 year end bonanza! This year I'm joined by Lin Codega and Diogo Nogueira to go over a whole bunch of game mechanics that we think represent where rpgs were at in 2025 and where they might be going in the future.

Further Reading

Mythic Bastionland by Chris McDowall

Praise the Hawkmoth King by Sage the Anagogue

I want to fight my friends in the back of a moving truck by Seraphina Garcia Ramirez

Traffic Lights Are Communication Tools by...


Inventory Tetris (Mausritter) with Quinns
#7
11/18/2025

Transcripts available at diceexploder.com

Mausritter is an old school dungeon crawling game where instead of playing as elves fighting dragons, you play as mice fleeing from owls. It’s not unlike any number of other old school games like Cairn or Into the Odd, but its inventory system is the only inventory system I’ve ever actually liked. Does it work differently than other games? At a raw numbers level, not really! But instead of a bunch of paper bookkeeping, Mausritter turns items into little cardboard squares like board game pieces that you put in a grid...


The Brainer VS The Brain-Picker (Apocalypse World 2e/3e) with the Bakers
#6
11/11/2025

Transcripts available at diceexploder.com

Apocalypse World 3rd edition is on Kickstarter right now. In many ways, it hasn’t changed much. In many ways, it's a whole new apocalypse. So I thought it'd be fun to have on the Bakers and go through a playbook - the Brainer in 2e vs its equivalent the Brain-Picker in 3e - and ask them about every single change on the sheet, from updating the basic moves all the way down to a single name on a single picklist.

Further Reading

Apocalypse World: Burned Over 3e on...


Actual Play: Void 1680 AM Community Broadcasts with Ken Lowery
#5
11/04/2025

Transcripts available at diceexploder.com

To close out this miniseries on actual play, I wanted to feature a game that I think uses actual play as a game mechanic. Hear me out. Void 1680 AM is a solo playlist-building game in which you create a fictional radio broadcast. Except when you're done, you can send it to the game's creator (this week's cohost Ken Lowery), and he'll broadcast it out onto the real radio via the AM antenna in his garage (and on YouTube).

Obviously it feels different to play the game knowing it's going to...


Actual Play: 4AM at a Diner (Last Train to Brooklyn) with Linnie Schell
#7
10/28/2025

Transcripts available at diceexploder.com

Last Train to Brooklyn is an actual play from Twice Rolled Tales where they play Last Train to Bremen on a New York City subway car. It's also probably my favorite actual play full stop. Why? I think because it leans into what I'm most excited about this medium: treating capturing the act of play more like a documentary than a means towards fiction. It's excited at least as much about its nonfiction story as its fictional one.

Today I've invited Linnie Schell, one of the main creatives behind Last...


Actual Play: An Uncomfortable Offer (Maia's Game Room: The Electric State) with Maia Wilson
#7
10/21/2025

Transcripts available at diceexploder.com

One of my favorite parts about these episodes where I'm highlighting a single moment from an actual play is how many practical lessons I can bring back to my own table by going beat by beat through a significant moment in play. And today, Maia Wilson has brought a particularly significant moment from her show Maia's Game Room in which one character, in desperate straights, is pressured by an NPC to pay for his help with sex.

It's an intense moment. It may not be for you (and this episode...


Actual Play: A Tree Shanty (My First Dungeon: The Wildsea) with Brian Flaherty and Elliot Davis
#2
10/14/2025

Transcripts available at diceexploder.com

In The Wildsea, you play as sailors on a sea of trees in a climate post-apocalypse where the climate won. And in the My First Dungeon mini series of this game, today's co-cohost Brian Flaherty took it on himself - along with co-player J Strautman - to write an original song, a “tree shanty,” that played on each episode.

Today Brian and I, along with his Talk of the Table cohost and Wildsea GM Elliot Davis, break down one of those tree shanties: how it came to be, and how this...


Actual Play: The First 30 Minutes (My First Dungeon: Orbital Blues) with Rowan Zeoli
#7
10/07/2025

Transcripts available at diceexploder.com

It's a new series on Dice Exploder all about actual play. For five episodes, instead of breaking down one mechanic, we're going to break down one moment from one actual play show. And to kick things off, I'm joined by actual play critic and all-around-writer Rowan Zeoli of Rascal and Polygon. We cover an overview of actual play as a medium and the current state of the scene, we dig deep into the fine line this medium walks between fiction and nonfiction, and then we get to our moment: the very beginning...


You Will Die In This Place with Merrilee Bufkin and Jay Dragon
#8
09/30/2025

Transcripts available at diceexploder.com

Last summer a hot new game hit the indie rpg scene: You Will Die In This Place, a surreal and experimental... dungeon crawler? Technically? ...that seems to have more in common with House of Leaves than it does many roleplaying games. And for a couple weeks I saw so many discussions about this game that I eventually broke down and was like, do I need to do an emergency podcast about this?

No. I did not. I was busy with a hundred other things. But past cohosts Merrilee Bufkin and...


Love, Sex, and Romance: The War (Will That Be All?) with Kim Lam
#7
09/09/2025

Transcripts available at diceexploder.com

Today we’re wrapping up the Dice Exploder series on love, sex, and romance with Will That Be All? by Graham Walmsley, a game about the social relationships between the downstairs staff at Melton Hall, a fictional British estate, over the course of about a decade between the first and second world wars.

It’s a lovely game about finding solace and community even as the world outside feel deeply uncertain - and that’s what Kim wanted to talk about: how setting, and in this case the spectre of war, c...


Love, Sex, and Romance: Big Chunky Prompts with Tasha Robinson
09/02/2025

Transcripts available at diceexploder.com

I’m back! Alex and Sharang have done an amazing job talking love, sex, and romance over the past month but I have plenty to say on the subject myself. In particular, I wanted to approach the conversation Alex and Sharang started about the quantification of romance from the perspective of how I feel when I’m actually at the table playing these games. Because that quantification makes me feel kinda weird… but what do I want instead?

Because freeform romance is tough for me. Romance is scary! I want some h...


Love, Sex, and Romance: Physical Touch with Alex & Sharang
#5
08/26/2025

Transcripts available at diceexploder.com

In this final episode hosted by Sharang and Alex, perhaps their climactic episode, they are turning up the heat on sex mechanics all the way to physical contact, both as a way to simulate sex acts through other kinds of physical touch... and through actual sex acts being used as game mechanics.

This stuff is fascinating, I think much more broadly applicable than you might believe at first blush, and I think also very obviously under discussed in the way that all things sex and sexuality are under discussed. Let's...


Love, Sex, and Romance: The Phallus with Alex & Sharang
#4
08/19/2025

Transcripts available at diceexploder.com

Our series on game mechanics centered around sex and romance continues with returning champions Alex Roberts and Sharang Biswas, and today they are talking about dicks. “The phallus.” Or more generally, physical objects. I did some episodes on physicality earlier this year and how the physicality of a game undeniably affects how it feels to play it. But Alex and Sharang go a step further, talking about how in a game you can use an object as almost a vessel for player emotions. Take a listen.

Further Reading

Tales...


Love, Sex, and Romance: Roll to Seduce with Alex & Sharang
#3
08/12/2025

Transcripts available at diceexploder.com

Alex Roberts and Sharang Biswas are back for round two, this time with “roll to seduce,” that classic action so many people try and even succeed at taking across any number of games. If I roll high enough on my persuasion check, surely the dragon will fuck me instead of killing us, right? In some games, yes! Right indeed!

This is such a weird dynamic, but clearly so appealing to so many people, and today Alex and Sharang get into the why and how of it all. That leads to all...


Love, Sex, and Romance: Sex Moves (Apocalypse World) with Alex & Sharang
#2
08/05/2025

Transcripts available at diceexploder.com

Love, sex, and romance: huge human topics, wildly under-discussed in roleplaying games. At least in my opinion. So today on Dice Exploder we’re kicking off a new miniseries on the subject hosted by NOT ME. Instead, for the next four episodes, Alex Roberts (Star Crossed, For the Queen) and Sharang Biswas (editor of Honey and Hot Wax) are taking over the show to bring you all things love and sex.

And today they’re kicking off with an episode on sex moves from Apocalypse World and Monsterhearts, classic PBTA move...


Rolling the Dice... On Camera! (The Die Guys) with Moira Joy Smith
#1
07/01/2025

Transcripts available at diceexploder.com

Moira Joy "MJ" Smith is the Dungeon Master for the Try Guys D&D actual play show "The Die Guys". She created the show in 2024 along with the Try Guys, and I was her right-hand dude during production and the show's video editor.

Today, ahead of a whole series I have planned later this fall on actual play, MJ and I sit down to talk about how we made The Die Guys. We start with a bunch of background - how shows get made for YouTube at large, how the...


Afterimage: City of Winter
06/24/2025

Dice Exploder: Afterimage is a new show format I'm trying, a mashup of This American Life with a play report.

I have a box full of memories that lives in my closet, a pair of drumsticks, a half smoked cigar, a thimble full of sand from a beach I've never been to. If I passed away and you were cleaning out my closet, you would look at this box and you would know it was important, but you wouldn't know why. You wouldn't know whose funeral I played at with those drumsticks, or on which rooftop in m...


Afterimage: Yazeba's Bed & Breakfast
06/17/2025

Dice Exploder: Afterimage is a new show format I'm trying, a mashup of This American Life with a play report.

When I was in the third grade, there was this cartoon that aired while I was coming home from school, so I could only ever watch the second half of episodes. The name of that show was Yazeba's Bed & Breakfast... or was that the name of a tabletop roleplaying game?

Written, edited, and performed by Sam Dunnewold

Transcript available at www.diceexploder.com

Music by Blue Dot Sessions: https://app.sessions...


Party by the Apocalypse preview: an Apocalypse World sex scene
#17
06/03/2025

Hello and welcome to Party by the Apocalypse, an actual play miniseries where we play Apocalypse World while breaking down how it works and the choices we're making as players so you can learn how to better play it.

Party by the Apocalypse is Dice Exploder’s first foray into actual play, and the whole thing is out right now wherever you get your podcasts.

In the full show, we over any number of mechanics and how they play out at the table: character creation, violence and combat, player vs player, prep, and more. But to...


Announcement: Dice Exploder joins the Many Sided Network
06/02/2025

Today the folks over at Many Sided Media, the production house behind My First Dungeon and Talk of the Table, are launching a new podcast network... and Dice Exploder is a part of it!

Nothing on the show should change much, but today I wanted to sit down with Brian Flaherty, a co-founder of Many Sided Media, to talk about what this network is going to look like.


Clarity (Changeling: the Lost 1e) with MintRabbit
#16
05/20/2025

Transcripts available at diceexploder.com

In the unreliable urban fantasy world of Changeling, Clarity is a mechanic that measures... well, for now let’s go with a character's ability to trust their own reality. But finishing that sentence is kind of what this episode is all about, because Clarity has deep ties to various sanity mechanics from any number of Call of Cthulhu inspired games, even as it’s trying to do something different, maybe a little more nuanced and less obviously offensive as measuring a person’s sanity with a flat number.

There’s any numb...


Question Oracle (Stoneburner) and rolling the dice again with Ray Chou
#15
05/13/2025

Transcripts available at diceexploder.com

For the two year anniversary of Dice Exploder, my first ever cohost Ray Chou returns for what starts off as a brand new episode about Stoneburner by Fari RPGs and that game’s oracle mechanic: a way to use dice, random tables, and the careful framing of stakes to adapt the game for solo play.

But at some point the conversation morphs into a deserving sequel episode to our first go around on rolling the dice in idie rpgs more broadly. When do you roll dice? Are partial successes good? An...


10 Candles (10 Candles) with Jay Dragon
#14
05/06/2025

Transcripts available at diceexploder.com

This is, at long last, the end of this Dice Exploder miniseries on larp. And I wanted to send it off by returning to the question I kicked it off with: what can tabletop designers learn from larp? To get into that, there’s few people I’d rather have on than Jay Dragon (Wanderhome, Yazeba’s Bed & Breakfast).

When I pitched Jay this topic, Jay wanted to bring in the 10 Candles from 10 Candles. This is a game best known for, what else, the 10 candles you light at the beginning of pla...


Experience Design with Caro Murphy
#13
04/29/2025

Transcripts available at diceexploder.com

Here near the end of Dice Exploder's larp series, I wanted to have on Caro Murphy (Galactic Starcruiser) to talk about experience design, and specifically how to think about curating all those parts of an experience bigger and larger than most of us at home will ever have access to. How do you design the set a game is played on? How do you design something for hundreds if not thousands of participants?

And Caro delivered so much more: we get into bleed and empathy and how Caro sees games...


Safety Tools, and Players Are More Important Than The Game, with Sarah Lynne Bowman
#12
04/21/2025

Transcripts available at diceexploder.com

Safety in RPGs and larp is a huge topic, one I’ve wanted to cover on Dice Exploder for a long time, but one I’ve avoided it because it feels hard to approach inside the “pick one mechanic” format of this show. Even more than most mechanics I cover on Dice Exploder, I feel like most safety mechanics are in conversation with each other in both logistical ways—how they compliment each other—but also in the philosophy behind their existence in the first place, how including these mechanics at the table is ide...


Beats (Heart: the City Beneath) with Aaron Voigt
#11
04/15/2025

Transcripts available at diceexploder.com

Last week, indie rpg YouTube essayist Aaron Voigt and I delved into Heart: the City Beneath, a surreal and maximalist dungeon crawler with lots to love. But when I ran the game, I had some trouble with it from a mechanic that by all accounts I should love: beats, little nuggets of story, little goals your character takes on that they advance by achieving. I’ve always found it strange I didn’t love beats in practice, and I today I wanted to break down how and why they left me overwhelmed and...


Zenith Abilities (Heart: the City Beneath) with Aaron Voigt
#10
04/08/2025

Transcripts available at diceexploder.com

Heart: the City Beneath. It’s a surreal and bloody dungeon crawler full of so much to love… plus some bits that drive me up the wall. This week and next I’m devoting TWO episodes to it. Today, it’s everything I love about Heart as seen through the lens of zenith abilities: epic things that let players take control of the game and do something gigantic and fucking cool… before killing their character.

I’m joined by ardent Heart-lover Aaron Voigt, aka the guy who makes the indie rpg video es...


Elf Motors with Chris Duffy
04/01/2025

Transcripts available at diceexploder.com

Over on the Dice Exploder discord, we welcome new members by asking them what their favorite mechanic is. It’s a great tradition, kicks off a lot of great conversations, but I have largely avoided having it turned my way. So today I thought let’s just get it out there in an episode: what is my favorite mechanic and what do I think about it?

Further Reading

Elf Motors

Socials

Chris’s podcast How to Be a Better Human

Sam on Bluesk...


Fateplay Scenes (House of Craving) with Sharang Biswas
#9
03/25/2025

Transcripts available at diceexploder.com

Last week was a show about how it might work to frame a scene when you get to decide whatever you want that scene to look like. But this week, we're looking at the reverse: what happens when you're given a very detailed scene and must figure out how to incorporate it into your story?

This episode brings together a bunch of threads I’ve been building up throughout this larp series: immersion, the separation or lack thereof between player and character, safer play, and more. I couldn't ask for a...