Kiwi Talkz
Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film
Metroid Prime 4 Review With Ex Retro Studios Developer (Jack Mathews)
It took a long while to get here! Finally after much delay here is the review of Metroid Prime 4 with my good friend Jack Mathews (Lead Technical Engineer On Metroid Prime Trilogy) In this episode, Jack Mathews and I analyze the development, design, and production challenges of Metroid Prime 4.
#metroidprime4 #metroid #nintendo
iF YOU WANT TO BUY JACKS WIFES COOK BOOK YOU CAN GET IT HERE https://www.amazon.com/dp/0593853148?lv=shuf&channelId=500&plpRedirect=mhFallback
TIMESTAMPS
00:00 - Intro
01:25 - Metroid Prime 4 Overview
04:00...
#220 - Jérémy Hartvick Speaks On GTA 6, RDR2, Rockstar, Mission Design Leadership
Jérémy Hartvick is a former designer at Rockstar, best known for his work on RDR2 (he left Rockstar early in 2020). In this episode, Jérémy shares insights from his experience at Rockstar, discussing leadership, mission design, technical challenges, and the future of game development.CONSULTING WEBSITE - https://jeremyhartvick.com/
TIMESTAMPS
00:00 - Intro
01:03 - Having A Good Leader At Rockstar
03:00 - Moving Into Leadership
05:00 - Modern Day Leadership Is Different
07:50 - Jeremy’s Goals At Rockstar & In The Industry
09:50 - Rockst...
#219 - Matt Radford Speaks On Uncharted 4, Amy Hennig, Naughty Dog, Volumetric Rendering, 5th-Corner
Matt Radford was a VFX Artist on TLOU and Uncharted 4, he began research into volumetric rendering during the development of Uncharted 4 and that led to it being used in TLOU Part 2. He has now founded his own studio 5th-Corner which is also the name of his studio's upcoming game.
#uncharted #uncharted4 #unrealengine
WEBSITE - https://www.5th-corner.com/
X - @mradfo21
TIMESTAMPS
00:00 - Intro
00:39 - Matt Started A Hoverboard Trend At Naughty Dog
03:30 - Culture Of Naughty Dog/Crunch
06:42 - Naughty...
#218 - Emanuel Palalic Speaks On ID Software, DOOM 2016, Mick Gordon, Emptyvessel, DEFECT
Emanuel Palalic was a former character artist on DOOM 2016 & DOOM Eternal he has now founded the studio emptyvessel and is working on their indie game DEFECT (which looks sick).
https://www.emptyvessel.io/
TWITTER/INSTAGRAM - @epalalic
ARTSTATION - https://www.artstation.com/drheadpop
@emptyvesselplay
#doom #doometernal #idsoftware
TIMESTAMPS
00:00 - Intro
00:30 - Working With Teams On Different Continents
02:20 - Founding Emptyvessel
05:30 - Emptyvessel’s High Calibre Team.
06:45 - Being Overwhelmed Setting Up...
#217 - Andrew Willis Speaks On ID Software Layoffs, DOOM TDA, Gamepass, Xbox, ID Tech Engine etc..
Andrew Willis was a producer on DOOM TDA & Revelations and planned on staying at ID Software till retirement, till the dreaded Microsoft layoffs. In this episode he covers his time at ID Software and the terrible layoffs.
#doom #doomthedarkages #idsoftware
TIMESTAMPS
00:00 - Intro
00:35 - Going From Manager At A Pizza Place To ID Software Producer
06:38 - Why ID Software Culture Was So Great
09:00 - Realising His IT Knowledge Was Useless At ID Software
10:45 - Being A Producer At ID Software
<...#216 - Shawn Layden On Physical Discs, PS6 Handheld, Asha Sharma, Spreadsheets etc.
The legendary Shawn Layden returns to provide wisdom on things surrounding the video game industry. As was the case last time, I tried to ask him a lot of stuff he hasn't been asked before. Enjoy!!
TIMESTAMPS
00:00 - Intro/Shawn Layden Made Kiwi Smarter
01:49 - Differences Between Working At Sony’s Offices In Japan,UK & US
05:45 - How The Japanese Felt When Sony HQ Moved From Tokyo To California
07:00 - Salaries In The US Are Hurting Game Development There/Outsourcing
10:20 - Nothing Will Beat GTA/Strauss Zelnick
...#215 - Rico Flores On Uncharted 4, Naughty Dog's Engine, Crunch, Animation, Bruce Straley, DEFECT..
Rico Flores is an animator who is best known for his tenure on Uncharted 3 & 4, he is currently at emptyvessel working on their game DEFECT
#uncharted4 #uncharted #uncharted3
TWITTER - @r1c00
WEBSITE - https://www.emptyvessel.io/
TIMESTAMPS
00:00 - Intro
00:34 - Animating Doors Is Tedious/Naughty Dog Has A Door System
03:12 - Being Chucked In The Deep End On Uncharted 3/How Rico Got Hired
08:10 - Rico Had No Idea How Prestigious Naughty Dog Was When He Got Hired
<...#214 - Kris Roberts On Midnight Club 5, RDR1, GTA 6, Rockstar, RAGE Engine, Houser Brothers etc.
Kris Roberts was a former designer on Midnight Club 3, Los Angeles and Red Dead Redemption, in this episode he talks about his work at R*.
WEBSITE - https://www.robertsmania.com/ T
WITCH - https://www.twitch.tv/robertsmania
YOUTUBE - @Robertsmania
TWITTER - @Robertsmania
#rockstargames #midnightclub #reddeadredemption
TIMESTAMPS
00:00 - Intro
00:30 - How Kris Got Into Cars
01:58 - Working On Midnight Club Series/Angel Studios Early Days
05:57 - Midnight Club 2/Working In Gamesb
07:40 - The...
#213 - Unleash The Avatar - India's First AAA Game | Developer Interview With Varun Mayya
Varun Mayya is an entrepreneur, content creator, author and now he is venturing into game development and working on India's most ambitious game ever. Unleash The Avatar
#unleashtheavatar #indiangaming
See the latest trailer gameplay footage here.
https://www.youtube.com/watch?v=Y_zBp21BWI0
WEBSITE - https://www.unleashtheavatargame.com/
TIMESTAMPS
00:00 - Intro
01:28 - Varun Loves The Mechanics Of Dota & Rocket League
03:56 - How Varun Started Making Video Games
05:15 - Journey To Making Unleash The Avatar/Multiplayer Games<...
#212 - John Ricchio On GTA 5, GTA 6, Rockstar, RDR1, Leadership, AI, Crunch, Cut Content etc.
John Ricchio was a former producer at Rockstar on games such as GTA 5, RDR1 & Max Payne 3. In this interview he covers his time training people on QA, being a producer and a leader to teams at Rockstar, working on GTA, RDR, MP and more..
#gta #gta5 #rockstargames
TIMESTAMPS
00:00 - Intro
01:27 - The Importance Of QA/Training QA People
04:30 - QA People At Rockstar/Advancing Your Career From QA
08:19 - Will AI Be Used To Save Time For QA
12:21 - Unicorn Dev...
#211 - Andrew Kim On Naughty Dog, Uncharted, Marvel, Film, Concept Art, Sony Santa Monica
Andrew Kim is a freelance concept artist who has worked on video games, tv and film. Hes done numerous concepts for games in the MCU and he did concept art for Uncharted 2-4
#uncharted #uncharted4 #uncharted3
ANDREWS WEBSITE IS HERE https://www.andrewkimart.com/
TIMESTAMPS
00:00 - Intro
00:34 - Differences Between Working In Video Games & Film/TV
04:41 - Getting A Job at Naughty Dog
07:20 - Working With The Designers On Concept Art For Uncharted
09:03 - The Process Was Similar Between Uncharted 2,3 & 4
<...#210 - Quentin Cobb Interview On Uncharted 4, The Last Of Us, Naughty Dog, Ironroot Games
Quentin Cobb is the CEO and Co-Founder of Ironroot Games, he was previously a designer at Naughty Dog on Uncharted 4 & The Last Of Us and did a 5 year stint at Zenimax before on a cancelled project he was laid off.
#uncharted4 #uncharted #thelastofus
SOCIALS
TWITTER - @QTrainCobb
INSTAGRAM @qtrain.cobb/ @I
IronrootGames https://ironrootgames.com/
TIMESTAMPS
00:00 - Intro
00:30 - Why Quentin Cobb Loves Wutang Clan
01:37 - Crunch On Uncharted 4
04:02 - Working On Lost Legacy
04:40...
#209 -Jake Kazdal Interview On Nintendo, Eiji Aonuma, Zelda, SEGA, Hirokazu Tanaka, Awaysis
Jake Kazdal is a japanese game developer who has worked on games such as Galak-Z and Skulls Of The Shogun, he has worked for Nintendo, SEGA and Square Enix and is releasing his new game Awaysis very soon. This is a rare pullback of the curtain on Japanese design.
#nintendo #zelda #botw
WEBSITE - http://awaysis.jp/
https://store.steampowered.com/app/3334760/Awaysis/
TIMESTAMPS
00:00 - Intro
00:45 - Differences Between Japanese & Western Development
02:30 - Differences Between SEGA & Square Enix/Japanese Work Culture
07:00...
REVIEW - Super Mario Galaxy Movie With Former Nintendo Devs!!
I got together some of the old Retro Studios crew including Kynan Pearson (Metroid Prime 2,3 & DKCR), Jay Epperson (DKCR & Tropical Freeze), Eric Kozlowsky (DKC Tropical Freeze) and Brad Taylor (DKC Tropical Freeze), the latter has never appeared on the show before. Hope you enjoy this, cause we had a blast recording it.
#supermariogalaxy #supermario #mariogalaxy
TIMESTAMPS
00:00 - Intro
00:25 - Overrall Thoughts
08:30 - Fox/Starfox Movie
09:53 - Smash Bros Movie
12:00 - Super Mario World Vinettes
13:12 - Lack Of Story/Nintendo...
#207 - Heather Cerlan Interview On Naughty Dog, Bethesda, Last Of Us, Hawthorne, Creation Engine
Heather Cerlan a former artist at Naughty and Bethesda, in this interview she shares her journey from a passionate artist to a studio founder, discussing her experiences at Naughty Dog and Bethesda, her insights on game development, and her ambitious new project Hawthorne. Discover lessons on persistence, navigating industry challenges, and the future of game art and design.
HAWTHORNE INFO
https://playhawthorn.com/
#thelastofus #starfield #uncharted
TIMESTAMPS
00:00 - Intro
00:55 - Being In A Rockband
02:30 - Heather Kept Pestering Naughty...
#206 - Gabriel Betancourt Interview On Naughty Dog, Last Of Us, Neil Druckmann, Lighting, Nintendo
Gabriel Betancourt is a former lighting artist at Treyarch and of course Naughty Dog. We cover his career at Naughty Dog and various other topics on the game industry.
#thelastofus #lastofus #lastofuspart2
WEBSITE - https://gabereel.com/
CALORIE GAME - https://www.caloriequest.app/
TIMESTAMPS
00:00 - Intro/Gabriel Watches Kiwi Talkz & Lists His Favourite Guests
01:44 - It’s Hard To Find Info On Lighting Artists/Early Days As A Lighting Artist
03:00 - Naughty Dog Has A Designer First, Speciality Second Philosophy
06:25...
#205 - Benson Russell Interview On Naughty Dog, The Last Of Us, Uncharted, Neil Druckmann, Scope..
Benson Russell was a former designer at Naughty Dog on The Uncharted Trilogy and The Last Of Us.He has now started his own consulting firm to help game developers navigate a lot of the pitfalls in game development.
#uncharted #thelastofus #naughtydog
WEBSITE FOR CONSULTING
https://www.unhandledexceptions.io/
TIMESTAMPS
00:00 - Intro
00:32 - The Most Important Aspect Of Design/Player Fantasy
02:50 - Why Games Take So Long To Make/North Star You Need For Development
05:45 - Why Naughty Dog Games Are...
#204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption....
Rob Carr is an audio designer who is best known for his tenure at Rockstar Games on L.A. Noire, RDR1, GTA 5 and RDR2. He is currently living in Finland working on his game Nyrkkipöytä
#rockstargames #gta #gta5
WEBSITE - https://audioexpat.wordpress.com/
TIMESTAMPS
00:00 - Intro
00:30 - How Rob Went From Being A Music Teacher To Working At Rockstar Leeds
07:51 - Moving From Handheld Games To Console Games/Rockstar Have Unlimited Resources
08:30 - The Psychology Of Sound/Finding Sounds Th...
Fallout Season 2 Review With Former Fallout Devs (Jonah Lobe, Bruce Nesmith etc.)
I got some of the old devs who worked on Fallout to help review Season 2 of the Fallout series. Bruce Nesmith got the time wrong so didnt join until the last 20 minutes.
#fallout #falloutnewvegas #bethesda
TIMESTAMPS
00:00 - Fallout Is The Best Video Game Adaptation Of All Time
02:21 - Fallout S2 Thoughts Overrall
05:40 - Macauley Caulkins Acting
06:48 - Walton Goggins/The Ghoul
07:44 - Ella Purnell’s Accent As Lucy
08:40 - The Deathclaws
17:05 - The Prydwens/Factions
18:06...
#202 - Featurecast Interview On Terminator 2D No Fate, Composing, Brad Fiedel, Sound Design....
Featurecast is a DJ turned video game composer, he is most associated with @BitmapBureau and his most recent work was his stellar work on Terminator 2D No Fate.
#terminator #terminator2 #terminator2dnofate
TIMESTAMPS
00:00 - Intro
00:19 - How The Name Featurecast Came About
04:05 - Working With Bitmap Bureau
08:57 - Learning To Make SFX While Doing It
10:50 - Getting Creative Freedom On Terminator 2D No Fate
14:30 - Scrapping Music And Starting From Scratch/Reviews Praising The Soundtrack
15:45 - Trusting...
#201 - Jay Epperson Interview On Retro Studios, Donkey Kong Country Tropical Freeze, Mario Kart 7, Concept Art.....
Jay Epperson is a concept artist who is probably most famous for his concept art on Donkey Kong Country Returns and especially on Tropical Freeze.
#nintendo #donkeykong #donkeykongcountry
Thanks to the Patreon Producers for making this happen Stipe, Borkey, Magic8
TIMESTAMPS
00:00 - Intro
00:35 - How Jay Went From Being An Illustrator To Becoming A Concept Artist At Retro
04:50 - Interview Process At Retro/Getting Artists To Draw In Interviews
07:22 - Coming In As A Concept Artist Towards The End Of DKC Returns
<...#200 - Denis Dyack Interview On Nintendo, Eternal Darkness, Deadhaus Sonata, AI, Epic Lawsuit......
Denis Dyack is a legend in the industry and one of the few devs who has been exposed to both the Japanese and Western way of designing games. He is the man behind Legacy Of Kain and Eternal Darkness. I spoke with him in 2023 and he returns to promote his new game Deadhaus Sonata
#nintendo #legacyofkain #epicgames
My first interview with him is here https://youtu.be/Txt85DT68rQ
WEBSITE - https://deadhaussonata.com/
TWITTER - @DDyack
TWITTER - @DeadhausGame
TIMESTAMPS
00:00...
#199 - Alpha 7 Interview On Witcher IV, Witcher III, Motion Capture, CD Projekt Red, Poland and more....
Alpha 7 is a professional mocap studio that was spun off from owner Maciej Kwiatkowski from working with CD Projekt RED( He played Geralt in the Witcher from 1 through to III.) Staff as follows Maciej Kwiatkowski, Madeline Page and Michal Derlicki
#cdprojektred #witcher #cyberpunk2077
SOCIAL MEDIA INSTAGRAM
MACIEJ - @maciej_kaskader
MADELINE - @madeline_maddie_page
MICHAL - @derlickimichal
WEBSITE - https://alpha7.pro/
TIMESTAMPS
00:00 - Intro
00:50 - Mocap Performers Training Regime
03:21 - Gameplay Sessions/Behind...
DK Bananza Review With Former Donkey Kong Country Devs!!!
I am joined by Kynan Pearson (Senior Designer on DKC Returns) and Ted Anderson (Environmental Artist on DKC Returns & Tropical Freeze) to review DKC Bananza
#donkeykongbananza #donkeykong #donkeykongcountry
TED ANDERSONS UPCOMING GAMES https://store.steampowered.com/app/3565460/Tahitian_Driftin/ https://store.steampowered.com/app/3968340/Foolish_Earthlings/ TED ANDERSONS GAME STUDIO PROMOTION IN AUSTIN TEXAS INFO IS HERE https://www.oddwoodbrewing.com/
TIMESTAMPS
00:00 - Intro
00:39 - 2D Sections In DK Bananza
02:45 - Voxel Tech Limiting DK Bananza/Destructible Terrain
06:15 - Animal Transformations/Nintendo’s De...
REVIEW - Hollow Knight: Silksong (With Demon Souls Dev)
Joe Houston who worked on Demon Souls Remake joins me to review the GTA of indie games Hollow Knight:Silksong!!
I did an interview with him a number of years ago, which you can find here. https://youtu.be/skAWid5zYfg
#silksong #hollowknight #hollowknightsilksong
TIMESTAMPS
00:00 - Intro
00:40 - Silksong Overview
01:30 - Silksong’s Difficulty/The Purpose Of Difficulty In Games
07:10 - Runbacks
10:54 - Bosses Of Silksong
13:40 - Progression Doesnt Help With The Difficulty
16:20...
#196 - Filip Coulianos Interview On It Takes Two, Josef Fares, FPS Cameras, Nintendo & Jump Space
In this engaging conversation, Filip Coulianos, co-founder of Keepsake Games, discusses his journey in game development, the influence of Half-Life 2 on his career, and the creative processes behind his latest project, Jump Space. He shares insights on addressing motion sickness in games, the importance of marketing for indie developers, and the evolving landscape of the gaming industry. The discussion also touches on the impact of working with Josef Fares and the lessons learned from successful titles like It Takes Two.
#jumpspace #ittakestwo #fpsgames
TIMESTAMPS
00:00 - Intro
00:42...
#195 - Joshua Jay Interview On Fallout 4, 76, Starfield, Gears Of War, Todd Howard & Creation Engine
Joshua Jay was a former world artist at Bethesda who worked on Fallout 4, 76 & Starfield, prior to that he was a world artist on the Gears Of War trilogy.
Josh built a living saloon set in the style of Fallout 76 here! Check it out https://www.youtube.com/watch?v=C7gBi3_lyag&t=167s
#fallout #starfield #gearsofwar
JOSHUAS ARTWORK CAN BE FOUND HERE
https://www.joshuajayart.com/
https://www.artstation.com/joshua_jay_art
TIMESTAMPS
00:00 - Intro
00:38 - Lord...
#194 - GOG Interview On Game Preservation, DRM, Japanese Laws, Stop Killing Games.......
GOG is a digital distribution platform with a mission to preserve video games. I spoke with 3 employees Piotr(Senior PR), Marcin (Senior Business Developer) and Adam(Technical Producer). #gog #gamepreservation #pcgaming
SOCIAL MEDIA WEBSITE - https://www.gog.com/en/ X - @GOGcom
NOTE: Unfortunately the guys had some technical and internet issues, so we needed to use Google Meet to record this so the audio quality and even the video feed arent up to my usual standard, this is also why the layout is different to my usual format. Apologies for this, the guys...
#193 - David O'Reilly Interview On GTA 6, GTA V, RDR2, Rockstar Games, Gameworld Art and AI.....
David O'Reilly is a former game developer who is best known for his work at Rockstar on GTA, RDR2 and GTA VI, yes you read that right he worked on GTA VI up until 2023 when he left the video game industry.
He now has a Youtube channel where he reviews environmental art in games.
David's Youtube Channel - https://www.youtube.com/@Game-World-Art
#rockstargames #gta6 #rdr2
TIMESTAMPS
00:00 - Intro
01:30 - Having Imposter Syndrome Working At Rockstar
04:30 - Having A Good Manager
06:05 - Doing...
#192 - Kurt Kuhlmann Interview On Elder Scrolls Lore, TES:VI, Starfield's Design And Fallout......
Kurt Kuhlmann was a jack of all trades at Bethesda, he was one of the studios most proficient designers and writers, he's best known as the lore master of the Elder Scrolls
#elderscrolls #starfield #fallout
TIMESTAMPS
00:00 - Intro
01:06 - How Kurt Became The Lore Master Of The Elder Scrolls
06:26 - Maintaining The Lore
07:57 - Studying History At University/Why Kurt Went To Bethesda
09:40 - Evolution Of Quest/Narrative Design At Bethesda
10:50 - Using History To Influence Lore/Tolkien’s In...
#191 - Obbe Vermeij Interview On The GTA Trilogy, GTA VI, Rockstar And His Indie Game Plentiful.....
Obbe Vermeij, a former technical director at Rockstar Games during GTA III to GTA IV, is now working on his indie game Plentiful, and the demo is out now here.
#grandtheftauto #gta #rockstargames
Plentiful Demo is here - https://store.steampowered.com/app/3044790/Plentiful/
SOCIAL MEDIA
TWITTER - @ObbeVermeij
BLUESKY - @obbevermeij.bsky.social
TIMESTAMPS
00:00 - Intro
00:46 - GTA IV Design Document
01:20 - Working With The Designers On GTA On What’s Possible & Not Possible
02:15 - Gang Wars I...
The Elder Scrolls IV: Oblivion Remastered Review With Ex Bethesda Devs (Kurt Kuhlmann, Bruce Nesmith, Nate Purkeypile & Jeremy Bryant)
I got some of the old Bethesda crew back together (Jeremy Bryant, Nate Purkeypile, Bruce Nesmith & Kurt Kuhlmann) to review the remaster and talk about the old game and Bethesda as a whole. Enjoy!
#bethesda #elderscrolls #oblivionremastered
Nate Purkeypiles Games! Check them out!
The Axis Unseen - https://store.steampowered.com/app/1807810/The_Axis_Unseen/
Deedlee Doo Carkour! - https://store.steampowered.com/app/3582590/Deedlee_Doo_Carkour/
Bruce Nesmiths Books https://www.amazon.com/Books-Bruce-Nesmith/s?rh=n%3A283155%2Cp_27%3ABruce%2BNesmith
TIMESTAMPS<...
#189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)
Jeremy Huxley is a former environmental artist at Naughty Dog who worked there for 11 years on the Uncharted & Last Of Us franchises. #uncharted #lastofus #lastofuspart2
TIMESTAMPS
00:00 - Intro
00:31 - Coming To Naughty Dog Partway Through Uncharted 3
02:30 - Art Test/Learning From The Veterans
05:20 - Team Being Split Off After Uncharted 3/Working On Uncharted 4/PBR
09:00 - The Jump For Art From PS3 To PS4
10:20 - Naughty Dog’s Reference Material For Uncharted 4
12:40 - Uncharted 4’s Jungle Environments
13:50 - Ray Tracing Vs Baked Ligh...
Nintendo Switch 2 Direct Review With Ex Retro Studios Dev Eric Kozlowsky
Former Retro Studios Dev Eric Kozlowsky (Donkey Kong Country: Tropical Freeze) and I review the direct and go way off on another tangent lol. You can watch my life reaction to the Switch 2 direct(with former retro studios devs in the chat) here https://www.youtube.com/live/ocm4oRD-aik
Get all the info on Eric and Fuzzybot's game Lynked
here http://playlynked.com/
www.landofkoz.com
www.fuzzybot.com
Bluesky Eric - @vonkoz.bsky.social
#nintendoswitch2 #switch2 #nintendo
...
#187 - Chris Detyna Interview (Composer On Terminator Resistance)
Chris Detyna is a video game composer who is best known for his brilliant score for Terminator Resistance.
#terminator #terminatorresistance #theterminator
TIMESTAMPS
00:00 - Intro
01:00 - Meeting Teyon/How Chris Got The Job Composing Terminator Resistance
04:19 - Including Electric Guitar In The Main Theme/Being Scared Of Making The Music
05:52 - Adapting The Terminator 1 Theme/T1 Theme Weird Time Signature
09:05 - Directions From Teyon’s Director On The Music
11:25 - The Gear Chris Used To Make The Soundtrack
13:52...
DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero
HAPPY ANNIVERSARY TO DOOM ETERNAL!! To celebrate I spoke to former DOOM Eternal animator Chris Cantero, he left a few years to make his own indie game High Fructose, you can find here https://store.steampowered.com/app/2506550/High_Fructose/
#doom #doometernal #idsoftware
SOCIAL MEDIA
TWITTER - @canterochris
BLUESKY - @canterochris.bsky.social
TIMESTAMPS
00:00 - Intro
00:28 - Glory Kills
03:48 - Mocap/Principals Of Animation
05:55 - The Hardest Part Of Animating Glory Kills
07:30 - Making The Marauder Hard...
#185 - Jeremy Bryant Interview (Animator On Skyrim, Fallout 4, 76 & Starfield)
Jeremy Bryant was an animator at Bethesda for over 15 years from Skyrim to Starfield. This is his first interview!
#starfield #fallout #skyrim
TIMESTAMPS
00:00 - Intro
00:26 - Jeremy Commuted To Work By Plane
04:07 - Working With Dennis On The Werewolf
06:26 - How The Animation Tools Evolved From Skyrim To Starfield
08:43 - Mocap Use On Skyrim/Jeremy Used His Own Mocap On Skyrim DLC
10:35 - Animating Hands/Hardest Things Animating
11:54 - Jeremy Was Known As The Gun Reloader Animator...
#185 - Jeremy Bryant Interview (Animator On Skyrim, Fallout 4, 76 & Starfield)
Jeremy Bryant was an animator at Bethesda for over 15 years from Skyrim to Starfield. This is his first interview!
#starfield #fallout #skyrim
TIMESTAMPS
00:00 - Intro
00:26 - Jeremy Commuted To Work By Plane
04:07 - Working With Dennis On The Werewolf
06:26 - How The Animation Tools Evolved From Skyrim To Starfield
08:43 - Mocap Use On Skyrim/Jeremy Used His Own Mocap On Skyrim DLC
10:35 - Animating Hands/Hardest Things Animating Hands
11:54 - Jeremy Was Known As The Gun Reloader...
#184 - Shawn Layden Interview (Former CEO & Chairman of Playstation & SIEA)
Shawn Layden was former CEO of Playstation worldwide studios and former chairman of Sony Interactive Entertainment America. His career in Sony is legendary as a Japanese localizer that had a meteoric rise to be one of the head honchos of the whole company.
#playstation #sony #ps5
SOCIAL MEDIA
TWITTER -@SHAWNLAYDEN
BLUESKY - @shawnlayden.bsky.social
TIMESTAMPS
00:00 - Intro
01:02 - Why Playstation Used Numbers For Each Console Iteration
03:26 - Being The Fix It Guy At Sony/What Motivates Shawn<...
#183 - Mike York Interview (Animator On Grand Theft Auto V & Red Dead Redemption 2)
Mike York is an animator with an extensive resume but is probably best known for his tenure at Rockstar working on GTA V & RDR2. He has a cool Youtube channel called @YorkReacts he reacts to videos and speaks on the industry.
#rockstargames #rdr2 #gta
SOCIAL MEDIA Youtube - @YorkReacts
TIMESTAMPS
00:00 - Intro
00:21 - Mike Is So Energetic He Doesn’t Need Red Bull Or Coffee
01:45 - Rockstars Tight Security
03:20 - Difference In Cultures Between Rockstar New England & Edinburgh
08:20 - Th...