Kiwi Talkz

40 Episodes
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By: Kiwi

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film

#204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption....
#204
03/28/2026

Rob Carr is an audio designer who is best known for his tenure at Rockstar Games on L.A. Noire, RDR1, GTA 5 and RDR2. He is currently living in Finland working on his game Nyrkkipöytä

#rockstargames #gta #gta5

WEBSITE - https://audioexpat.wordpress.com/

TIMESTAMPS

00:00 - Intro

00:30 - How Rob Went From Being A Music Teacher To Working At Rockstar Leeds

07:51 - Moving From Handheld Games To Console Games/Rockstar Have Unlimited Resources

08:30 - The Psychology Of Sound/Finding Sounds Th...


Fallout Season 2 Review With Former Fallout Devs (Jonah Lobe, Bruce Nesmith etc.)
#203
03/14/2026

I got some of the old devs who worked on Fallout to help review Season 2 of the Fallout series. Bruce Nesmith got the time wrong so didnt join until the last 20 minutes.

#fallout #falloutnewvegas #bethesda

TIMESTAMPS

00:00 - Fallout Is The Best Video Game Adaptation Of All Time

02:21 - Fallout S2 Thoughts Overrall

05:40 - Macauley Caulkins Acting

06:48 - Walton Goggins/The Ghoul

07:44 - Ella Purnell’s Accent As Lucy

08:40 - The Deathclaws

17:05 - The Prydwens/Factions

18:06...


#202 - Featurecast Interview On Terminator 2D No Fate, Composing, Brad Fiedel, Sound Design....
#202
03/07/2026

Featurecast is a DJ turned video game composer, he is most associated with @BitmapBureau and his most recent work was his stellar work on Terminator 2D No Fate.

#terminator #terminator2 #terminator2dnofate

TIMESTAMPS

00:00 - Intro

00:19 - How The Name Featurecast Came About

04:05 - Working With Bitmap Bureau

08:57 - Learning To Make SFX While Doing It

10:50 - Getting Creative Freedom On Terminator 2D No Fate

14:30 - Scrapping Music And Starting From Scratch/Reviews Praising The Soundtrack

15:45 - Trusting...


#201 - Jay Epperson Interview On Retro Studios, Donkey Kong Country Tropical Freeze, Mario Kart 7, Concept Art.....
#201
02/28/2026

Jay Epperson is a concept artist who is probably most famous for his concept art on Donkey Kong Country Returns and especially on Tropical Freeze.

#nintendo #donkeykong #donkeykongcountry

Thanks to the Patreon Producers for making this happen Stipe, Borkey, Magic8

TIMESTAMPS

00:00 - Intro

00:35 - How Jay Went From Being An Illustrator To Becoming A Concept Artist At Retro

04:50 - Interview Process At Retro/Getting Artists To Draw In Interviews

07:22 - Coming In As A Concept Artist Towards The End Of DKC Returns

<...


#200 - Denis Dyack Interview On Nintendo, Eternal Darkness, Deadhaus Sonata, AI, Epic Lawsuit......
#200
02/14/2026

Denis Dyack is a legend in the industry and one of the few devs who has been exposed to both the Japanese and Western way of designing games. He is the man behind Legacy Of Kain and Eternal Darkness. I spoke with him in 2023 and he returns to promote his new game Deadhaus Sonata

#nintendo #legacyofkain #epicgames

My first interview with him is here https://youtu.be/Txt85DT68rQ

WEBSITE - https://deadhaussonata.com/

TWITTER - @DDyack

TWITTER - @DeadhausGame

TIMESTAMPS

00:00...


#199 - Alpha 7 Interview On Witcher IV, Witcher III, Motion Capture, CD Projekt Red, Poland and more....
#199
12/27/2025

Alpha 7 is a professional mocap studio that was spun off from owner Maciej Kwiatkowski from working with CD Projekt RED( He played Geralt in the Witcher from 1 through to III.) Staff as follows Maciej Kwiatkowski, Madeline Page and Michal Derlicki

#cdprojektred #witcher #cyberpunk2077

SOCIAL MEDIA INSTAGRAM

MACIEJ - @maciej_kaskader

MADELINE - @madeline_maddie_page

MICHAL - @derlickimichal

WEBSITE - https://alpha7.pro/

TIMESTAMPS

00:00 - Intro

00:50 - Mocap Performers Training Regime

03:21 - Gameplay Sessions/Behind...


DK Bananza Review With Former Donkey Kong Country Devs!!!
#198
12/20/2025

I am joined by Kynan Pearson (Senior Designer on DKC Returns) and Ted Anderson (Environmental Artist on DKC Returns & Tropical Freeze) to review DKC Bananza

#donkeykongbananza #donkeykong #donkeykongcountry

TED ANDERSONS UPCOMING GAMES https://store.steampowered.com/app/3565460/Tahitian_Driftin/ https://store.steampowered.com/app/3968340/Foolish_Earthlings/ TED ANDERSONS GAME STUDIO PROMOTION IN AUSTIN TEXAS INFO IS HERE https://www.oddwoodbrewing.com/

TIMESTAMPS

00:00 - Intro

00:39 - 2D Sections In DK Bananza

02:45 - Voxel Tech Limiting DK Bananza/Destructible Terrain

06:15 - Animal Transformations/Nintendo’s De...


REVIEW - Hollow Knight: Silksong (With Demon Souls Dev)
#197
11/08/2025

Joe Houston who worked on Demon Souls Remake joins me to review the GTA of indie games Hollow Knight:Silksong!!

I did an interview with him a number of years ago, which you can find here. https://youtu.be/skAWid5zYfg

#silksong #hollowknight #hollowknightsilksong

TIMESTAMPS

00:00 - Intro

00:40 - Silksong Overview

01:30 - Silksong’s Difficulty/The Purpose Of Difficulty In Games

07:10 - Runbacks

10:54 - Bosses Of Silksong

13:40 - Progression Doesnt Help With The Difficulty

16:20...


#196 - Filip Coulianos Interview On It Takes Two, Josef Fares, FPS Cameras, Nintendo & Jump Space
#196
10/25/2025

In this engaging conversation, Filip Coulianos, co-founder of Keepsake Games, discusses his journey in game development, the influence of Half-Life 2 on his career, and the creative processes behind his latest project, Jump Space. He shares insights on addressing motion sickness in games, the importance of marketing for indie developers, and the evolving landscape of the gaming industry. The discussion also touches on the impact of working with Josef Fares and the lessons learned from successful titles like It Takes Two.

#jumpspace #ittakestwo #fpsgames

TIMESTAMPS

00:00 - Intro

00:42...


#195 - Joshua Jay Interview On Fallout 4, 76, Starfield, Gears Of War, Todd Howard & Creation Engine
#195
10/04/2025

Joshua Jay was a former world artist at Bethesda who worked on Fallout 4, 76 & Starfield, prior to that he was a world artist on the Gears Of War trilogy.

Josh built a living saloon set in the style of Fallout 76 here! Check it out https://www.youtube.com/watch?v=C7gBi3_lyag&t=167s

#fallout #starfield #gearsofwar

JOSHUAS ARTWORK CAN BE FOUND HERE

https://www.joshuajayart.com/

https://www.artstation.com/joshua_jay_art

TIMESTAMPS

00:00 - Intro

00:38 - Lord...


#194 - GOG Interview On Game Preservation, DRM, Japanese Laws, Stop Killing Games.......
#194
08/17/2025

GOG is a digital distribution platform with a mission to preserve video games. I spoke with 3 employees Piotr(Senior PR), Marcin (Senior Business Developer) and Adam(Technical Producer). #gog #gamepreservation #pcgaming

SOCIAL MEDIA WEBSITE - https://www.gog.com/en/ X - @GOGcom

NOTE: Unfortunately the guys had some technical and internet issues, so we needed to use Google Meet to record this so the audio quality and even the video feed arent up to my usual standard, this is also why the layout is different to my usual format. Apologies for this, the guys...


#193 - David O'Reilly Interview On GTA 6, GTA V, RDR2, Rockstar Games, Gameworld Art and AI.....
#193
07/27/2025

David O'Reilly is a former game developer who is best known for his work at Rockstar on GTA, RDR2 and GTA VI, yes you read that right he worked on GTA VI up until 2023 when he left the video game industry.

He now has a Youtube channel where he reviews environmental art in games.

David's Youtube Channel - https://www.youtube.com/@Game-World-Art

#rockstargames #gta6 #rdr2

TIMESTAMPS

00:00 - Intro

01:30 - Having Imposter Syndrome Working At Rockstar

04:30 - Having A Good Manager

06:05 - Doing...


#192 - Kurt Kuhlmann Interview On Elder Scrolls Lore, TES:VI, Starfield's Design And Fallout......
#192
07/12/2025

Kurt Kuhlmann was a jack of all trades at Bethesda, he was one of the studios most proficient designers and writers, he's best known as the lore master of the Elder Scrolls

#elderscrolls #starfield #fallout

TIMESTAMPS

00:00 - Intro

01:06 - How Kurt Became The Lore Master Of The Elder Scrolls

06:26 - Maintaining The Lore

07:57 - Studying History At University/Why Kurt Went To Bethesda

09:40 - Evolution Of Quest/Narrative Design At Bethesda

10:50 - Using History To Influence Lore/Tolkien’s In...


#191 - Obbe Vermeij Interview On The GTA Trilogy, GTA VI, Rockstar And His Indie Game Plentiful.....
#191
07/03/2025

Obbe Vermeij, a former technical director at Rockstar Games during GTA III to GTA IV, is now working on his indie game Plentiful, and the demo is out now here.

#grandtheftauto #gta #rockstargames

Plentiful Demo is here - https://store.steampowered.com/app/3044790/Plentiful/

SOCIAL MEDIA

TWITTER - @ObbeVermeij

BLUESKY - ‪@obbevermeij.bsky.social‬

TIMESTAMPS

00:00 - Intro

00:46 - GTA IV Design Document

01:20 - Working With The Designers On GTA On What’s Possible & Not Possible

02:15 - Gang Wars I...


The Elder Scrolls IV: Oblivion Remastered Review With Ex Bethesda Devs (Kurt Kuhlmann, Bruce Nesmith, Nate Purkeypile & Jeremy Bryant)
#190
06/15/2025

I got some of the old Bethesda crew back together (Jeremy Bryant, Nate Purkeypile, Bruce Nesmith & Kurt Kuhlmann) to review the remaster and talk about the old game and Bethesda as a whole. Enjoy!

#bethesda #elderscrolls #oblivionremastered

Nate Purkeypiles Games! Check them out!

The Axis Unseen - https://store.steampowered.com/app/1807810/The_Axis_Unseen/

Deedlee Doo Carkour! - https://store.steampowered.com/app/3582590/Deedlee_Doo_Carkour/

Bruce Nesmiths Books https://www.amazon.com/Books-Bruce-Nesmith/s?rh=n%3A283155%2Cp_27%3ABruce%2BNesmith

TIMESTAMPS<...


#189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)
#189
05/11/2025

Jeremy Huxley is a former environmental artist at Naughty Dog who worked there for 11 years on the Uncharted & Last Of Us franchises. #uncharted #lastofus #lastofuspart2

TIMESTAMPS

00:00 - Intro

00:31 - Coming To Naughty Dog Partway Through Uncharted 3

02:30 - Art Test/Learning From The Veterans

05:20 - Team Being Split Off After Uncharted 3/Working On Uncharted 4/PBR

09:00 - The Jump For Art From PS3 To PS4

10:20 - Naughty Dog’s Reference Material For Uncharted 4

12:40 - Uncharted 4’s Jungle Environments

13:50 - Ray Tracing Vs Baked Ligh...


Nintendo Switch 2 Direct Review With Ex Retro Studios Dev Eric Kozlowsky
#188
04/08/2025

Former Retro Studios Dev Eric Kozlowsky (Donkey Kong Country: Tropical Freeze) and I review the direct and go way off on another tangent lol. You can watch my life reaction to the Switch 2 direct(with former retro studios devs in the chat) here https://www.youtube.com/live/ocm4oRD-aik

Get all the info on Eric and Fuzzybot's game Lynked

here http://playlynked.com/

www.landofkoz.com

www.fuzzybot.com

Bluesky Eric - @vonkoz.bsky.social

#nintendoswitch2 #switch2 #nintendo

...


#187 - Chris Detyna Interview (Composer On Terminator Resistance)
#187
03/26/2025

Chris Detyna is a video game composer who is best known for his brilliant score for Terminator Resistance.

#terminator #terminatorresistance #theterminator

TIMESTAMPS

00:00 - Intro

01:00 - Meeting Teyon/How Chris Got The Job Composing Terminator Resistance

04:19 - Including Electric Guitar In The Main Theme/Being Scared Of Making The Music

05:52 - Adapting The Terminator 1 Theme/T1 Theme Weird Time Signature

09:05 - Directions From Teyon’s Director On The Music

11:25 - The Gear Chris Used To Make The Soundtrack

13:52...


DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero
#186
03/01/2025

HAPPY ANNIVERSARY TO DOOM ETERNAL!! To celebrate I spoke to former DOOM Eternal animator Chris Cantero, he left a few years to make his own indie game High Fructose, you can find here https://store.steampowered.com/app/2506550/High_Fructose/

#doom #doometernal #idsoftware

SOCIAL MEDIA

TWITTER - @canterochris

BLUESKY - @canterochris.bsky.social

TIMESTAMPS

00:00 - Intro

00:28 - Glory Kills

03:48 - Mocap/Principals Of Animation

05:55 - The Hardest Part Of Animating Glory Kills

07:30 - Making The Marauder Hard...


#185 - Jeremy Bryant Interview (Animator On Skyrim, Fallout 4, 76 & Starfield)
#185
02/11/2025

Jeremy Bryant was an animator at Bethesda for over 15 years from Skyrim to Starfield. This is his first interview!

#starfield #fallout #skyrim

TIMESTAMPS

00:00 - Intro

00:26 - Jeremy Commuted To Work By Plane

04:07 - Working With Dennis On The Werewolf

06:26 - How The Animation Tools Evolved From Skyrim To Starfield

08:43 - Mocap Use On Skyrim/Jeremy Used His Own Mocap On Skyrim DLC

10:35 - Animating Hands/Hardest Things Animating

11:54 - Jeremy Was Known As The Gun Reloader Animator...


#185 - Jeremy Bryant Interview (Animator On Skyrim, Fallout 4, 76 & Starfield)
02/11/2025

Jeremy Bryant was an animator at Bethesda for over 15 years from Skyrim to Starfield. This is his first interview!

#starfield #fallout #skyrim

TIMESTAMPS

00:00 - Intro

00:26 - Jeremy Commuted To Work By Plane

04:07 - Working With Dennis On The Werewolf

06:26 - How The Animation Tools Evolved From Skyrim To Starfield

08:43 - Mocap Use On Skyrim/Jeremy Used His Own Mocap On Skyrim DLC

10:35 - Animating Hands/Hardest Things Animating Hands

11:54 - Jeremy Was Known As The Gun Reloader...


#184 - Shawn Layden Interview (Former CEO & Chairman of Playstation & SIEA)
#184
02/01/2025

Shawn Layden was former CEO of Playstation worldwide studios and former chairman of Sony Interactive Entertainment America. His career in Sony is legendary as a Japanese localizer that had a meteoric rise to be one of the head honchos of the whole company.

#playstation #sony #ps5

SOCIAL MEDIA

TWITTER -@SHAWNLAYDEN

BLUESKY - @shawnlayden.bsky.social

TIMESTAMPS

00:00 - Intro

01:02 - Why Playstation Used Numbers For Each Console Iteration

03:26 - Being The Fix It Guy At Sony/What Motivates Shawn<...


#183 - Mike York Interview (Animator On Grand Theft Auto V & Red Dead Redemption 2)
#183
01/28/2025

Mike York is an animator with an extensive resume but is probably best known for his tenure at Rockstar working on GTA V & RDR2. He has a cool Youtube channel called @YorkReacts he reacts to videos and speaks on the industry.

#rockstargames #rdr2 #gta

SOCIAL MEDIA Youtube - @YorkReacts

TIMESTAMPS

00:00 - Intro

00:21 - Mike Is So Energetic He Doesn’t Need Red Bull Or Coffee

01:45 - Rockstars Tight Security

03:20 - Difference In Cultures Between Rockstar New England & Edinburgh

08:20 - Th...


#182 - Dennis Mejillones Interview (Character Artist On Skyrim, Fallout 4, 76 & Starfield)
#182
01/12/2025

Dennis is an exceptional character artist who is best known for his tenure at Bethesda from Skyrim to Starfield. He has now retired from the video game industry.

#starfield #fallout4 #skyrim

SOCIAL MEDIA

ARTSTATON - https://www.artstation.com/vsions

INSTAGRAM - @vsions1

TWITTER - @Vsions Y

OUTUBE - @Vsions

TIMESTAMPS

00:00 - Intro

00:30 - Rivalry With Jonah Lobe At Bethesda

04:10 - Werewolf Was Almost Cut From Skyrim

08:40 - Dennis Broke Work Protocol To...


#181 - Will Shen Interview(Designer On Skyrim, Fallout 4, 76 & Starfield)
#181
01/03/2025

Will Shen was a designer at Bethesda for over 20+ years and his story is amazing as he started off as an intern on Fallout 3 and became lead designer on Starfield. #starfield #fallout4 #bethesdagamestudios

SOCIAL MEDIA

X - @WillShen101

BLUESKY - @willshen101.bsky.social

Join this channel to get access to perks: https://www.youtube.com/channel/UC9jtZN92eGHA9Hxh-jYGqBw/join

TIMESTAMPS

00:00 - Intro

00:30 - Will’s Internship At Bethesda Was A Trial By Fire

02:08 - Who Interviewed Will Bo...


#180 - Nate Purkeypile Interview (Artist On Skyrim, Fallout 3/4 & 76)
#180
12/07/2024

Nate Purkeypile is a former world artist and art lead at Bethesda who worked there for over 14 years. He has now released his indie game The Axis Unseen that you can purchase here! https://store.steampowered.com/app/1807810/The_Axis_Unseen/

SOCIAL MEDIA FOR NATE

WEBSITE - https://www.justpurkeygames.com/home

BLUESKY - @npurkeypile.bsky.social

TWITTER - @NPurkeypile

YOUTUBE - @justpurkeygames

#skyrim #fallout #bethesda

TIMESTAMPS

00:00 - Intro

00:53 - Working At Retro Studios On Metroid Prime 3<...


#179 - Kenny Young Interview (Composer On Astro Bot)
#179
11/26/2024

Kenny Young is the composer on the Astro Bot series including the recently acclaimed new Astro Bot game. He has also worked on games such as Tethered, Little Big Planet, Tearaway and more....

#astrobot #littlebigplanet #ps5

KENNY YOUNG

SOCIAL MEDIA TWITTER - @kcmyoung

FACEBOOK - https://www.facebook.com/KennyYoungMusic/

BLUESKY - @kcmyoung

Follow me KIWI TALKZ on Social Media

TWITTER -https://twitter.com/kiwitalkz

Instagram - https://www.instagram.com/kiwi_talkz/?hl=en

Discord - discord.gg...


Metroid Prime 2 - 20th Anniversary Interview With Bryan Walker (Producer On Prime 2)
#178
11/17/2024

MP2 Designer Kynan Pearson returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2. You can check out our previous interview here https://youtu.be/4sWfE2x-ClM

#metroid #nintendo #metroidprime

Join this channel to get access to perks: https://www.youtube.com/channel/UC9jtZN92eGHA9Hxh-jYGqBw/join

TIMESTAMPS

00:00 - EA Preparing Bryan To Work With Japanese Producers

01:49 - Challenges Of Working With Nintendo Japanese Producers

06:12 - Streamlining The Production Of Metroid Prime 2

09:35...


Metroid Prime 2 - 20th Anniversary Interview With 2 Engineers! (Jack Mathews & Zoid Kirsch)
#177
11/10/2024

MP2 engineers Jack Mathews & Zoid Kirsch return to reminisce on the development of Metroid Prime 2

#metroidprime2 #nintendo #metroid

TIMESTAMPS

00:00 - Intro

01:45 - Developing Multiplayer/Original Ideas

08:15 - Biggest Engineering Challenges In Prime 2

14:42 - Sanctuary Fortress

17:07 - Metroid Prime 2 Remastered Challenges/Prime 2 Constraints

20:15 - Devs Didnt Recognise Prime 2’s Difficulty At The Time

22:41 - Japanese Versions Were Made Easier

23:50 - Tanabe, Miyamoto & Sakamoto’s Involvement In Prime 2/Luminoth

28:06 - Rezbit

29:55 - Dark Visor

30...


Metroid Prime 2 - 20th Anniversary Interview With Kynan Pearson (Designer On Prime 2)
#176
11/03/2024

MP2 Designer Kynan Pearson returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2.

You can check out his previous interview here https://youtu.be/y6YKebkPZNM

you can follow Kynan on Twitter - @KynanPearson

#metroid #nintendo #metroidprime

TIMESTAMPS

00:00 - Intro

00:50 - How Metroid Prime 2 Ended Up With Its Zelda Esque Design

03:00 - Every Nintendo Game Is It’s Own Thing/Link To The Past Discussions

04:00 - Designing Prime 2’s Biomes/Dark World Was Orig...


PAX AUS 2024 - Interview With Sonia Coronado (Music Designer at Playstation)
#175
10/29/2024

Here is the panel I did with Sonia Coronado at PAX AUS. Due to NDA's, we had to cover generic things involving her role for Playstation. All content is courtesy of PAX Australia, also thanks to the amazing crowd! Make sure you keep up to date with @PAXAustraliaOfficial

#playstation #godofwarragnarok #ghostoftsushima

TIMESTAMPS

00:00 - Intro

01:49 - How Sonia Got Into The Video Game Industry

03:19 - What Does A Music Designer Do

05:56 - How Sonia Approaches Mixing 100+ Stems

06:55 - Blending Music & Sound Design...


PAX AUS 2024 - Valve Panel With Josh Weier (Developer On Half-Life 2 & Portal 2)
#174
10/15/2024

Here is the panel I did with Josh Weier at PAX AUS. I spent a year planning this with Josh and PAX AUS to make this happen. #portal2 #valve #halflife2

TIMESTAMPS

00:00 - Intro

02:21 - Why Valve Games Are Very High Quality

05:25 - Steam Originally Had Some Skepticism

09:07 - Importance Of The Source Engine On Valves Games

12:04 - Advanced Physics In Half-Life 2/Gravity Gun

15:20 - The Modular Nature Of Portal & Portal 2

17:10 - Why Valve Games Have Great Pacing

20:35 - Valve's Approach To...


#173 - Jason Schreier Interview (Play Nice: The Rise, Fall & Future Of Blizzard Entertainment)
#173
10/06/2024

Jason Schreier the legendary video game journalist talks to me about his new book PLAY NICE that you can purchase here https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/

#blizzard #blizzardentertainment #bloomberg

NOTE: Jason had to bail urgently which is why the podcast ended very abruptly.

TIMESTAMPS

00:00 - Intro

01:23 - Researching & Preparing For Play Nice

04:01 - Movie/TV Adaptation Of Play Nice

04:50 - Blizzard Sex Parties

07:09 - Will Blizzard Ever Be On The Level They Once Were

08:40 - Why Jason...


#172 - Dredge Developer Interview With Joel Mason
#172
09/29/2024

Joel Mason was a developer on the indie game Dredge and works for @blacksaltgames

#dredge #gaming

SOCIAL MEDIA

FACEBOOK - https://www.facebook.com/blacksaltgames/

INSTAGRAM - @blacksaltgames

YOUTUBE - @blacksaltgames

TWITTER - @blacksaltgames

TWITTER JOEL MASON - @bsg_joel

TIMESTAMPS

00:00 - Intro

00:37 - How The Concept Of Dredge Came About

03:10 - The Artstyle Of Dredge

04:56 - Most Difficult Things To Implement

07:47 - Joel Has Never Played Zelda: Wind Waker/Keeping...


#171 - Bruce Nesmith Interview (Designer On Skyrim, Fallout 3, Fallout 4 & Starfield)
#171
08/18/2024

Bruce Nesmith was a former designer at Bethesda and worked at the studio from Elder Scrolls II:Daggerfall before leaving and returning part way through Elder Scrolls IV: Oblivion up until Starfield. He is now a novel writer who just launched his newest novel Glory Seeker Book One: Feast Of Ghouls

#skyrim #bethesda #starfield

Purchase Bruce's new book here! https://www.amazon.com/Glory-Seeker-Ghouls-LitRPG-Adventure-ebook/dp/B0D94KTJTN

TIMESTAMPS

00:00 - Intro

00:45 - Lord Of The Rings Film Trilogy’s Impact On Oblivion

03:11 - Re-learning Game De...


#170 - Shawn Green Interview(OG ID Software Programmer & Designer)
#170
08/04/2024

Shawn Green was a former developer at ID Software, ION and Escalation Studios. He was part of the original ID Software team and worked alongside legends such as John Romero and John Carmack

#doom #idsoftware #johnromero

TIMESTAMPS

00:00 - Intro

00:36 - How Shawn Ended Up At ID Software/Commander Keen

05:05 - Learning The DOOM Editor

06:40 - Doing The Ports For DOOM

10:55 - Designing Levels For Ultimate DOOM

13:10 - Making E4M8 - Unto The Cruel

16:25 - How Shawn Learned To...


#169 - Jonah Lobe Interview (Character Artist On Skyrim, Fallout 3 & Fallout 4)
#169
07/23/2024

Jonah Lobe is a former artist at Bethesda and did the art for a number of characters on Elder Scrolls V: Skyrim as well as Fallout 3 and Fallout 4. He is currently working on his Fantasy Novel: Quiet Level One that you can support here. https://www.kickstarter.com/projects/quietlevelone/quiet-level-one-by-jonah-lobe

#bethesda #fallout #skyrim

SOCIAL MEDIA

YOUTUBE - @JonahLobeDraws

TWITTER - @Jonahlobe

FACEBOOK - https://www.facebook.com/jonahjonahlobe

INSTAGRAM - @iamjonahlobe

00:00 - Intro

01:14 - Getting Tendonitis...


#168 - Stephen Hughes Interview (The Voice Of Quiet Robe)
#168
06/08/2024

Stephen Hughes is a renowned director, producer, voice actor and teacher. He is well known in Spain in the voice over industry. He helped to direct the voice actors on Metroid Dread including Nikki Garcia(The Voice Of Samus) and he voiced the character Quiet Robe.

#metroid #metroiddread #nintendo

TIMESTAMPS 00:00 - Intro

01:00 - How Stephen Ended Up In Madrid, Spain

05:05 - Ongoing Consulting Work For American Companies

06:19 - Spain Is The Best Country In The World For Dubbing/Dubbing For The Arabic World

10:15 - So Many Studios...


#167 - Omar Fernandes Interview(Lighting Artist On Grand Theft Auto V)
#167
04/30/2024

Omar's story is amazing, he got an architecture degree before moving into video game art and film/tv vfx. He has worked on films such as Star Wars: Rogue One and Avengers: Infinity War and Endgame, he also worked as a lighting artist on GTA V.

#gtav #rockstargames #starwars

TIMESTAMPS

00:00 - Intro

01:01 - How A Degree In Architecture Helped Omar With VFX

04:51 - How Omar Ended Up At Rockstar Games/China

07:15 - Omar Had Never Played GTA Before Joining Rockstar/Learning What GTA...


#166 - Jonathan Gwyn Interview (Senior Environment Artist On Grand Theft Auto V)
#166
04/09/2024

Jonathan Gwyn is a veteran artist in the video game industry having been in the industry for over 25+ years. He has worked on prestigious franchises such as Grand Theft Auto, The Matrix, Resistance etc.

#rockstargames #gta #gtav

TIMESTAMPS

00:00 - Intro

01:01 - Jon’s Favourite Art To Work On Is Environment Art

03:00 - Stylised Environmental Art

04:20 - Restrictions Working On The Matrix Games

06:40 - Referencing The Matrix Movies While Working On The Games

09:10 - Jon Loves Movies/Seeing Reloaded & Revolutions Material Before Th...