Kiwi Talkz
Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film
#204 - Rob Carr Interview On Rockstar Games, GTA 5, GTA 6, Audio Design, AI, Red Dead Redemption....
Rob Carr is an audio designer who is best known for his tenure at Rockstar Games on L.A. Noire, RDR1, GTA 5 and RDR2. He is currently living in Finland working on his game Nyrkkipöytä
#rockstargames #gta #gta5
WEBSITE - https://audioexpat.wordpress.com/
TIMESTAMPS
00:00 - Intro
00:30 - How Rob Went From Being A Music Teacher To Working At Rockstar Leeds
07:51 - Moving From Handheld Games To Console Games/Rockstar Have Unlimited Resources
08:30 - The Psychology Of Sound/Finding Sounds Th...
Fallout Season 2 Review With Former Fallout Devs (Jonah Lobe, Bruce Nesmith etc.)
I got some of the old devs who worked on Fallout to help review Season 2 of the Fallout series. Bruce Nesmith got the time wrong so didnt join until the last 20 minutes.
#fallout #falloutnewvegas #bethesda
TIMESTAMPS
00:00 - Fallout Is The Best Video Game Adaptation Of All Time
02:21 - Fallout S2 Thoughts Overrall
05:40 - Macauley Caulkins Acting
06:48 - Walton Goggins/The Ghoul
07:44 - Ella Purnell’s Accent As Lucy
08:40 - The Deathclaws
17:05 - The Prydwens/Factions
18:06...
#202 - Featurecast Interview On Terminator 2D No Fate, Composing, Brad Fiedel, Sound Design....
Featurecast is a DJ turned video game composer, he is most associated with @BitmapBureau and his most recent work was his stellar work on Terminator 2D No Fate.
#terminator #terminator2 #terminator2dnofate
TIMESTAMPS
00:00 - Intro
00:19 - How The Name Featurecast Came About
04:05 - Working With Bitmap Bureau
08:57 - Learning To Make SFX While Doing It
10:50 - Getting Creative Freedom On Terminator 2D No Fate
14:30 - Scrapping Music And Starting From Scratch/Reviews Praising The Soundtrack
15:45 - Trusting...
#201 - Jay Epperson Interview On Retro Studios, Donkey Kong Country Tropical Freeze, Mario Kart 7, Concept Art.....
Jay Epperson is a concept artist who is probably most famous for his concept art on Donkey Kong Country Returns and especially on Tropical Freeze.
#nintendo #donkeykong #donkeykongcountry
Thanks to the Patreon Producers for making this happen Stipe, Borkey, Magic8
TIMESTAMPS
00:00 - Intro
00:35 - How Jay Went From Being An Illustrator To Becoming A Concept Artist At Retro
04:50 - Interview Process At Retro/Getting Artists To Draw In Interviews
07:22 - Coming In As A Concept Artist Towards The End Of DKC Returns
<...#200 - Denis Dyack Interview On Nintendo, Eternal Darkness, Deadhaus Sonata, AI, Epic Lawsuit......
Denis Dyack is a legend in the industry and one of the few devs who has been exposed to both the Japanese and Western way of designing games. He is the man behind Legacy Of Kain and Eternal Darkness. I spoke with him in 2023 and he returns to promote his new game Deadhaus Sonata
#nintendo #legacyofkain #epicgames
My first interview with him is here https://youtu.be/Txt85DT68rQ
WEBSITE - https://deadhaussonata.com/
TWITTER - @DDyack
TWITTER - @DeadhausGame
TIMESTAMPS
00:00...
#199 - Alpha 7 Interview On Witcher IV, Witcher III, Motion Capture, CD Projekt Red, Poland and more....
Alpha 7 is a professional mocap studio that was spun off from owner Maciej Kwiatkowski from working with CD Projekt RED( He played Geralt in the Witcher from 1 through to III.) Staff as follows Maciej Kwiatkowski, Madeline Page and Michal Derlicki
#cdprojektred #witcher #cyberpunk2077
SOCIAL MEDIA INSTAGRAM
MACIEJ - @maciej_kaskader
MADELINE - @madeline_maddie_page
MICHAL - @derlickimichal
WEBSITE - https://alpha7.pro/
TIMESTAMPS
00:00 - Intro
00:50 - Mocap Performers Training Regime
03:21 - Gameplay Sessions/Behind...
DK Bananza Review With Former Donkey Kong Country Devs!!!
I am joined by Kynan Pearson (Senior Designer on DKC Returns) and Ted Anderson (Environmental Artist on DKC Returns & Tropical Freeze) to review DKC Bananza
#donkeykongbananza #donkeykong #donkeykongcountry
TED ANDERSONS UPCOMING GAMES https://store.steampowered.com/app/3565460/Tahitian_Driftin/ https://store.steampowered.com/app/3968340/Foolish_Earthlings/ TED ANDERSONS GAME STUDIO PROMOTION IN AUSTIN TEXAS INFO IS HERE https://www.oddwoodbrewing.com/
TIMESTAMPS
00:00 - Intro
00:39 - 2D Sections In DK Bananza
02:45 - Voxel Tech Limiting DK Bananza/Destructible Terrain
06:15 - Animal Transformations/Nintendo’s De...
REVIEW - Hollow Knight: Silksong (With Demon Souls Dev)
Joe Houston who worked on Demon Souls Remake joins me to review the GTA of indie games Hollow Knight:Silksong!!
I did an interview with him a number of years ago, which you can find here. https://youtu.be/skAWid5zYfg
#silksong #hollowknight #hollowknightsilksong
TIMESTAMPS
00:00 - Intro
00:40 - Silksong Overview
01:30 - Silksong’s Difficulty/The Purpose Of Difficulty In Games
07:10 - Runbacks
10:54 - Bosses Of Silksong
13:40 - Progression Doesnt Help With The Difficulty
16:20...
#196 - Filip Coulianos Interview On It Takes Two, Josef Fares, FPS Cameras, Nintendo & Jump Space
In this engaging conversation, Filip Coulianos, co-founder of Keepsake Games, discusses his journey in game development, the influence of Half-Life 2 on his career, and the creative processes behind his latest project, Jump Space. He shares insights on addressing motion sickness in games, the importance of marketing for indie developers, and the evolving landscape of the gaming industry. The discussion also touches on the impact of working with Josef Fares and the lessons learned from successful titles like It Takes Two.
#jumpspace #ittakestwo #fpsgames
TIMESTAMPS
00:00 - Intro
00:42...
#195 - Joshua Jay Interview On Fallout 4, 76, Starfield, Gears Of War, Todd Howard & Creation Engine
Joshua Jay was a former world artist at Bethesda who worked on Fallout 4, 76 & Starfield, prior to that he was a world artist on the Gears Of War trilogy.
Josh built a living saloon set in the style of Fallout 76 here! Check it out https://www.youtube.com/watch?v=C7gBi3_lyag&t=167s
#fallout #starfield #gearsofwar
JOSHUAS ARTWORK CAN BE FOUND HERE
https://www.joshuajayart.com/
https://www.artstation.com/joshua_jay_art
TIMESTAMPS
00:00 - Intro
00:38 - Lord...
#194 - GOG Interview On Game Preservation, DRM, Japanese Laws, Stop Killing Games.......
GOG is a digital distribution platform with a mission to preserve video games. I spoke with 3 employees Piotr(Senior PR), Marcin (Senior Business Developer) and Adam(Technical Producer). #gog #gamepreservation #pcgaming
SOCIAL MEDIA WEBSITE - https://www.gog.com/en/ X - @GOGcom
NOTE: Unfortunately the guys had some technical and internet issues, so we needed to use Google Meet to record this so the audio quality and even the video feed arent up to my usual standard, this is also why the layout is different to my usual format. Apologies for this, the guys...
#193 - David O'Reilly Interview On GTA 6, GTA V, RDR2, Rockstar Games, Gameworld Art and AI.....
David O'Reilly is a former game developer who is best known for his work at Rockstar on GTA, RDR2 and GTA VI, yes you read that right he worked on GTA VI up until 2023 when he left the video game industry.
He now has a Youtube channel where he reviews environmental art in games.
David's Youtube Channel - https://www.youtube.com/@Game-World-Art
#rockstargames #gta6 #rdr2
TIMESTAMPS
00:00 - Intro
01:30 - Having Imposter Syndrome Working At Rockstar
04:30 - Having A Good Manager
06:05 - Doing...
#192 - Kurt Kuhlmann Interview On Elder Scrolls Lore, TES:VI, Starfield's Design And Fallout......
Kurt Kuhlmann was a jack of all trades at Bethesda, he was one of the studios most proficient designers and writers, he's best known as the lore master of the Elder Scrolls
#elderscrolls #starfield #fallout
TIMESTAMPS
00:00 - Intro
01:06 - How Kurt Became The Lore Master Of The Elder Scrolls
06:26 - Maintaining The Lore
07:57 - Studying History At University/Why Kurt Went To Bethesda
09:40 - Evolution Of Quest/Narrative Design At Bethesda
10:50 - Using History To Influence Lore/Tolkien’s In...
#191 - Obbe Vermeij Interview On The GTA Trilogy, GTA VI, Rockstar And His Indie Game Plentiful.....
Obbe Vermeij, a former technical director at Rockstar Games during GTA III to GTA IV, is now working on his indie game Plentiful, and the demo is out now here.
#grandtheftauto #gta #rockstargames
Plentiful Demo is here - https://store.steampowered.com/app/3044790/Plentiful/
SOCIAL MEDIA
TWITTER - @ObbeVermeij
BLUESKY - ‪@obbevermeij.bsky.social‬
TIMESTAMPS
00:00 - Intro
00:46 - GTA IV Design Document
01:20 - Working With The Designers On GTA On What’s Possible & Not Possible
02:15 - Gang Wars I...
The Elder Scrolls IV: Oblivion Remastered Review With Ex Bethesda Devs (Kurt Kuhlmann, Bruce Nesmith, Nate Purkeypile & Jeremy Bryant)
I got some of the old Bethesda crew back together (Jeremy Bryant, Nate Purkeypile, Bruce Nesmith & Kurt Kuhlmann) to review the remaster and talk about the old game and Bethesda as a whole. Enjoy!
#bethesda #elderscrolls #oblivionremastered
Nate Purkeypiles Games! Check them out!
The Axis Unseen - https://store.steampowered.com/app/1807810/The_Axis_Unseen/
Deedlee Doo Carkour! - https://store.steampowered.com/app/3582590/Deedlee_Doo_Carkour/
Bruce Nesmiths Books https://www.amazon.com/Books-Bruce-Nesmith/s?rh=n%3A283155%2Cp_27%3ABruce%2BNesmith
TIMESTAMPS<...
#189 - Jeremy Huxley Interview (Senior Environmental Artist At Naughty Dog)
Jeremy Huxley is a former environmental artist at Naughty Dog who worked there for 11 years on the Uncharted & Last Of Us franchises. #uncharted #lastofus #lastofuspart2
TIMESTAMPS
00:00 - Intro
00:31 - Coming To Naughty Dog Partway Through Uncharted 3
02:30 - Art Test/Learning From The Veterans
05:20 - Team Being Split Off After Uncharted 3/Working On Uncharted 4/PBR
09:00 - The Jump For Art From PS3 To PS4
10:20 - Naughty Dog’s Reference Material For Uncharted 4
12:40 - Uncharted 4’s Jungle Environments
13:50 - Ray Tracing Vs Baked Ligh...
Nintendo Switch 2 Direct Review With Ex Retro Studios Dev Eric Kozlowsky
Former Retro Studios Dev Eric Kozlowsky (Donkey Kong Country: Tropical Freeze) and I review the direct and go way off on another tangent lol. You can watch my life reaction to the Switch 2 direct(with former retro studios devs in the chat) here https://www.youtube.com/live/ocm4oRD-aik
Get all the info on Eric and Fuzzybot's game Lynked
here http://playlynked.com/
www.landofkoz.com
www.fuzzybot.com
Bluesky Eric - @vonkoz.bsky.social
#nintendoswitch2 #switch2 #nintendo
...
#187 - Chris Detyna Interview (Composer On Terminator Resistance)
Chris Detyna is a video game composer who is best known for his brilliant score for Terminator Resistance.
#terminator #terminatorresistance #theterminator
TIMESTAMPS
00:00 - Intro
01:00 - Meeting Teyon/How Chris Got The Job Composing Terminator Resistance
04:19 - Including Electric Guitar In The Main Theme/Being Scared Of Making The Music
05:52 - Adapting The Terminator 1 Theme/T1 Theme Weird Time Signature
09:05 - Directions From Teyon’s Director On The Music
11:25 - The Gear Chris Used To Make The Soundtrack
13:52...
DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero
HAPPY ANNIVERSARY TO DOOM ETERNAL!! To celebrate I spoke to former DOOM Eternal animator Chris Cantero, he left a few years to make his own indie game High Fructose, you can find here https://store.steampowered.com/app/2506550/High_Fructose/
#doom #doometernal #idsoftware
SOCIAL MEDIA
TWITTER - @canterochris
BLUESKY - @canterochris.bsky.social
TIMESTAMPS
00:00 - Intro
00:28 - Glory Kills
03:48 - Mocap/Principals Of Animation
05:55 - The Hardest Part Of Animating Glory Kills
07:30 - Making The Marauder Hard...
#185 - Jeremy Bryant Interview (Animator On Skyrim, Fallout 4, 76 & Starfield)
Jeremy Bryant was an animator at Bethesda for over 15 years from Skyrim to Starfield. This is his first interview!
#starfield #fallout #skyrim
TIMESTAMPS
00:00 - Intro
00:26 - Jeremy Commuted To Work By Plane
04:07 - Working With Dennis On The Werewolf
06:26 - How The Animation Tools Evolved From Skyrim To Starfield
08:43 - Mocap Use On Skyrim/Jeremy Used His Own Mocap On Skyrim DLC
10:35 - Animating Hands/Hardest Things Animating
11:54 - Jeremy Was Known As The Gun Reloader Animator...
#185 - Jeremy Bryant Interview (Animator On Skyrim, Fallout 4, 76 & Starfield)
Jeremy Bryant was an animator at Bethesda for over 15 years from Skyrim to Starfield. This is his first interview!
#starfield #fallout #skyrim
TIMESTAMPS
00:00 - Intro
00:26 - Jeremy Commuted To Work By Plane
04:07 - Working With Dennis On The Werewolf
06:26 - How The Animation Tools Evolved From Skyrim To Starfield
08:43 - Mocap Use On Skyrim/Jeremy Used His Own Mocap On Skyrim DLC
10:35 - Animating Hands/Hardest Things Animating Hands
11:54 - Jeremy Was Known As The Gun Reloader...
#184 - Shawn Layden Interview (Former CEO & Chairman of Playstation & SIEA)
Shawn Layden was former CEO of Playstation worldwide studios and former chairman of Sony Interactive Entertainment America. His career in Sony is legendary as a Japanese localizer that had a meteoric rise to be one of the head honchos of the whole company.
#playstation #sony #ps5
SOCIAL MEDIA
TWITTER -@SHAWNLAYDEN
BLUESKY - @shawnlayden.bsky.social
TIMESTAMPS
00:00 - Intro
01:02 - Why Playstation Used Numbers For Each Console Iteration
03:26 - Being The Fix It Guy At Sony/What Motivates Shawn<...
#183 - Mike York Interview (Animator On Grand Theft Auto V & Red Dead Redemption 2)
Mike York is an animator with an extensive resume but is probably best known for his tenure at Rockstar working on GTA V & RDR2. He has a cool Youtube channel called @YorkReacts he reacts to videos and speaks on the industry.
#rockstargames #rdr2 #gta
SOCIAL MEDIA Youtube - @YorkReacts
TIMESTAMPS
00:00 - Intro
00:21 - Mike Is So Energetic He Doesn’t Need Red Bull Or Coffee
01:45 - Rockstars Tight Security
03:20 - Difference In Cultures Between Rockstar New England & Edinburgh
08:20 - Th...
#182 - Dennis Mejillones Interview (Character Artist On Skyrim, Fallout 4, 76 & Starfield)
Dennis is an exceptional character artist who is best known for his tenure at Bethesda from Skyrim to Starfield. He has now retired from the video game industry.
#starfield #fallout4 #skyrim
SOCIAL MEDIA
ARTSTATON - https://www.artstation.com/vsions
INSTAGRAM - @vsions1
TWITTER - @Vsions Y
OUTUBE - @Vsions
TIMESTAMPS
00:00 - Intro
00:30 - Rivalry With Jonah Lobe At Bethesda
04:10 - Werewolf Was Almost Cut From Skyrim
08:40 - Dennis Broke Work Protocol To...
#181 - Will Shen Interview(Designer On Skyrim, Fallout 4, 76 & Starfield)
Will Shen was a designer at Bethesda for over 20+ years and his story is amazing as he started off as an intern on Fallout 3 and became lead designer on Starfield. #starfield #fallout4 #bethesdagamestudios
SOCIAL MEDIA
X - @WillShen101
BLUESKY - @willshen101.bsky.social
Join this channel to get access to perks: https://www.youtube.com/channel/UC9jtZN92eGHA9Hxh-jYGqBw/join
TIMESTAMPS
00:00 - Intro
00:30 - Will’s Internship At Bethesda Was A Trial By Fire
02:08 - Who Interviewed Will Bo...
#180 - Nate Purkeypile Interview (Artist On Skyrim, Fallout 3/4 & 76)
Nate Purkeypile is a former world artist and art lead at Bethesda who worked there for over 14 years. He has now released his indie game The Axis Unseen that you can purchase here! https://store.steampowered.com/app/1807810/The_Axis_Unseen/
SOCIAL MEDIA FOR NATE
WEBSITE - https://www.justpurkeygames.com/home
BLUESKY - @npurkeypile.bsky.social
TWITTER - @NPurkeypile
YOUTUBE - @justpurkeygames
#skyrim #fallout #bethesda
TIMESTAMPS
00:00 - Intro
00:53 - Working At Retro Studios On Metroid Prime 3<...
#179 - Kenny Young Interview (Composer On Astro Bot)
Kenny Young is the composer on the Astro Bot series including the recently acclaimed new Astro Bot game. He has also worked on games such as Tethered, Little Big Planet, Tearaway and more....
#astrobot #littlebigplanet #ps5
KENNY YOUNG
SOCIAL MEDIA TWITTER - @kcmyoung
FACEBOOK - https://www.facebook.com/KennyYoungMusic/
BLUESKY - @kcmyoung
Follow me KIWI TALKZ on Social Media
TWITTER -https://twitter.com/kiwitalkz
Instagram - https://www.instagram.com/kiwi_talkz/?hl=en
Discord - discord.gg...
Metroid Prime 2 - 20th Anniversary Interview With Bryan Walker (Producer On Prime 2)
MP2 Designer Kynan Pearson returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2. You can check out our previous interview here https://youtu.be/4sWfE2x-ClM
#metroid #nintendo #metroidprime
Join this channel to get access to perks: https://www.youtube.com/channel/UC9jtZN92eGHA9Hxh-jYGqBw/join
TIMESTAMPS
00:00 - EA Preparing Bryan To Work With Japanese Producers
01:49 - Challenges Of Working With Nintendo Japanese Producers
06:12 - Streamlining The Production Of Metroid Prime 2
09:35...
Metroid Prime 2 - 20th Anniversary Interview With 2 Engineers! (Jack Mathews & Zoid Kirsch)
MP2 engineers Jack Mathews & Zoid Kirsch return to reminisce on the development of Metroid Prime 2
#metroidprime2 #nintendo #metroid
TIMESTAMPS
00:00 - Intro
01:45 - Developing Multiplayer/Original Ideas
08:15 - Biggest Engineering Challenges In Prime 2
14:42 - Sanctuary Fortress
17:07 - Metroid Prime 2 Remastered Challenges/Prime 2 Constraints
20:15 - Devs Didnt Recognise Prime 2’s Difficulty At The Time
22:41 - Japanese Versions Were Made Easier
23:50 - Tanabe, Miyamoto & Sakamoto’s Involvement In Prime 2/Luminoth
28:06 - Rezbit
29:55 - Dark Visor
30...
Metroid Prime 2 - 20th Anniversary Interview With Kynan Pearson (Designer On Prime 2)
MP2 Designer Kynan Pearson returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2.
You can check out his previous interview here https://youtu.be/y6YKebkPZNM
you can follow Kynan on Twitter - @KynanPearson
#metroid #nintendo #metroidprime
TIMESTAMPS
00:00 - Intro
00:50 - How Metroid Prime 2 Ended Up With Its Zelda Esque Design
03:00 - Every Nintendo Game Is It’s Own Thing/Link To The Past Discussions
04:00 - Designing Prime 2’s Biomes/Dark World Was Orig...
PAX AUS 2024 - Interview With Sonia Coronado (Music Designer at Playstation)
Here is the panel I did with Sonia Coronado at PAX AUS. Due to NDA's, we had to cover generic things involving her role for Playstation. All content is courtesy of PAX Australia, also thanks to the amazing crowd! Make sure you keep up to date with @PAXAustraliaOfficial
#playstation #godofwarragnarok #ghostoftsushima
TIMESTAMPS
00:00 - Intro
01:49 - How Sonia Got Into The Video Game Industry
03:19 - What Does A Music Designer Do
05:56 - How Sonia Approaches Mixing 100+ Stems
06:55 - Blending Music & Sound Design...
PAX AUS 2024 - Valve Panel With Josh Weier (Developer On Half-Life 2 & Portal 2)
Here is the panel I did with Josh Weier at PAX AUS. I spent a year planning this with Josh and PAX AUS to make this happen. #portal2 #valve #halflife2
TIMESTAMPS
00:00 - Intro
02:21 - Why Valve Games Are Very High Quality
05:25 - Steam Originally Had Some Skepticism
09:07 - Importance Of The Source Engine On Valves Games
12:04 - Advanced Physics In Half-Life 2/Gravity Gun
15:20 - The Modular Nature Of Portal & Portal 2
17:10 - Why Valve Games Have Great Pacing
20:35 - Valve's Approach To...
#173 - Jason Schreier Interview (Play Nice: The Rise, Fall & Future Of Blizzard Entertainment)
Jason Schreier the legendary video game journalist talks to me about his new book PLAY NICE that you can purchase here https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/
#blizzard #blizzardentertainment #bloomberg
NOTE: Jason had to bail urgently which is why the podcast ended very abruptly.
TIMESTAMPS
00:00 - Intro
01:23 - Researching & Preparing For Play Nice
04:01 - Movie/TV Adaptation Of Play Nice
04:50 - Blizzard Sex Parties
07:09 - Will Blizzard Ever Be On The Level They Once Were
08:40 - Why Jason...
#172 - Dredge Developer Interview With Joel Mason
Joel Mason was a developer on the indie game Dredge and works for @blacksaltgames
#dredge #gaming
SOCIAL MEDIA
FACEBOOK - https://www.facebook.com/blacksaltgames/
INSTAGRAM - @blacksaltgames
YOUTUBE - @blacksaltgames
TWITTER - @blacksaltgames
TWITTER JOEL MASON - @bsg_joel
TIMESTAMPS
00:00 - Intro
00:37 - How The Concept Of Dredge Came About
03:10 - The Artstyle Of Dredge
04:56 - Most Difficult Things To Implement
07:47 - Joel Has Never Played Zelda: Wind Waker/Keeping...
#171 - Bruce Nesmith Interview (Designer On Skyrim, Fallout 3, Fallout 4 & Starfield)
Bruce Nesmith was a former designer at Bethesda and worked at the studio from Elder Scrolls II:Daggerfall before leaving and returning part way through Elder Scrolls IV: Oblivion up until Starfield. He is now a novel writer who just launched his newest novel Glory Seeker Book One: Feast Of Ghouls
#skyrim #bethesda #starfield
Purchase Bruce's new book here! https://www.amazon.com/Glory-Seeker-Ghouls-LitRPG-Adventure-ebook/dp/B0D94KTJTN
TIMESTAMPS
00:00 - Intro
00:45 - Lord Of The Rings Film Trilogy’s Impact On Oblivion
03:11 - Re-learning Game De...
#170 - Shawn Green Interview(OG ID Software Programmer & Designer)
Shawn Green was a former developer at ID Software, ION and Escalation Studios. He was part of the original ID Software team and worked alongside legends such as John Romero and John Carmack
#doom #idsoftware #johnromero
TIMESTAMPS
00:00 - Intro
00:36 - How Shawn Ended Up At ID Software/Commander Keen
05:05 - Learning The DOOM Editor
06:40 - Doing The Ports For DOOM
10:55 - Designing Levels For Ultimate DOOM
13:10 - Making E4M8 - Unto The Cruel
16:25 - How Shawn Learned To...
#169 - Jonah Lobe Interview (Character Artist On Skyrim, Fallout 3 & Fallout 4)
Jonah Lobe is a former artist at Bethesda and did the art for a number of characters on Elder Scrolls V: Skyrim as well as Fallout 3 and Fallout 4. He is currently working on his Fantasy Novel: Quiet Level One that you can support here. https://www.kickstarter.com/projects/quietlevelone/quiet-level-one-by-jonah-lobe
#bethesda #fallout #skyrim
SOCIAL MEDIA
YOUTUBE - @JonahLobeDraws
TWITTER - @Jonahlobe
FACEBOOK - https://www.facebook.com/jonahjonahlobe
INSTAGRAM - @iamjonahlobe
00:00 - Intro
01:14 - Getting Tendonitis...
#168 - Stephen Hughes Interview (The Voice Of Quiet Robe)
Stephen Hughes is a renowned director, producer, voice actor and teacher. He is well known in Spain in the voice over industry. He helped to direct the voice actors on Metroid Dread including Nikki Garcia(The Voice Of Samus) and he voiced the character Quiet Robe.
#metroid #metroiddread #nintendo
TIMESTAMPS 00:00 - Intro
01:00 - How Stephen Ended Up In Madrid, Spain
05:05 - Ongoing Consulting Work For American Companies
06:19 - Spain Is The Best Country In The World For Dubbing/Dubbing For The Arabic World
10:15 - So Many Studios...
#167 - Omar Fernandes Interview(Lighting Artist On Grand Theft Auto V)
Omar's story is amazing, he got an architecture degree before moving into video game art and film/tv vfx. He has worked on films such as Star Wars: Rogue One and Avengers: Infinity War and Endgame, he also worked as a lighting artist on GTA V.
#gtav #rockstargames #starwars
TIMESTAMPS
00:00 - Intro
01:01 - How A Degree In Architecture Helped Omar With VFX
04:51 - How Omar Ended Up At Rockstar Games/China
07:15 - Omar Had Never Played GTA Before Joining Rockstar/Learning What GTA...
#166 - Jonathan Gwyn Interview (Senior Environment Artist On Grand Theft Auto V)
Jonathan Gwyn is a veteran artist in the video game industry having been in the industry for over 25+ years. He has worked on prestigious franchises such as Grand Theft Auto, The Matrix, Resistance etc.
#rockstargames #gta #gtav
TIMESTAMPS
00:00 - Intro
01:01 - Jon’s Favourite Art To Work On Is Environment Art
03:00 - Stylised Environmental Art
04:20 - Restrictions Working On The Matrix Games
06:40 - Referencing The Matrix Movies While Working On The Games
09:10 - Jon Loves Movies/Seeing Reloaded & Revolutions Material Before Th...