The Safe Room
The Safe Room is a monthly survival horror game club podcast. Join hosts Grace (@grace_machine) and Rose (@BluestRose430) as we delve into the history of the survival horror genre, from popular classics to obscure gems. We’re going in deep, so break out your classic controllers and load up your emulators. If you can brave haunted mansions and obtuse puzzles, we’ll see you in The Safe Room!
Episode 45: FAITH: The Unholy Trinity
This episode, we cover the 8-bit inspired horror hit FAITH: The Unholy Trinity. We talk about the game’s undeniable style, its many unique frights, and the ways in which it improves throughout the course of its three chapters. We also discuss the game’s relationship to religion, especially in comparison to other exorcism tales.
Episode 44: Code Veronica X
Rose and Grace explore a secret island base in pursuit of Code Veronica! They discuss its melodrama, nineties-style transphobia, and its multitude of annoyances.
Episode 43: Corpse Party
We visit the infamous Heavenly Lost Elementary School as we explore Corpse Party and many of its different versions. We talk about the ways in which it (mis)handles sensitive topics, the overbearing edginess of its horrors, and its large-but-mostly-bland ensemble cast of characters. In our Q&A segment, we muse over the process of games criticism, talk about various media that has repelled us in different ways, and rip into that god awful Gameboy Advance sound chip.
Episode 42: Flower, Sun, and Rain
In the midst of a fierce winter storm, we hop on the first available flight to Lospass Island and explore Suda51’s infamous surrealist adventure game “Flower, Sun, and Rain”. We talk about the game’s uniquely mundane structure, examine the ways it borrows from Twin Peaks and David Lynch, and recollect the game’s funniest and most memorable moments.
Bonus Episode: Return to Silent Hill
Grace and Rose have returned to Silent Hill, this time summoned by Christophe Gans’ adaptation of Silent Hill 2. What awaits them on the other side of the fog?
Episode 41: Slay the Princess
Grace and Rose dig into Slay the Princess and discuss its many routes, surprises, and ruminations on narrative storytelling. We also talk about the game’s tone and often grating dialogue between personalities. Lastly, we contemplate perhaps the most important question of all: Why doesn’t anyone talk about how horny this game is?
Episode 40: Silly Polly Beast
On this episode of The Safe Room, we tackle the new indie horror action game Silly Polly Beast. We praise the game’s art style and presentation, analyze its kinetic and tense combat, and discuss what constitutes a “Story-driven” video game. Lastly, we react to the Return to Silent Hill trailer and contemplate the death of art.
Episode 39: Silent Hill f
Rose and Grace discuss the first (good) Silent Hill game since SH4! We talk over its deeply felt depiction of growing up, its introduction of real ensemble dynamics to the franchise, and its exhausting, repetitive, and thrilling combat.
Episode 38: Dead Space 2
We are back with Dead Space 2! Grace and Rose talk the 2011 sequel’s action focus, its silly attempts at exploring survivors guilt, and edgy marking campaigns.
Episode 37: Sweet Home
Rose and Grace enter the very heart of survival horror in Sweet Home. We talk over the genre's (now mostly-absent) RPG roots, the game's campy and self-aware charm, and its systemic adaptation of the source material.
Episode 36: Parasite Eve (feat. Dovewhether)
We are joined by Dovewhether cohost AP to talk the sci-fi thriller Parasite Eve! We talk over the thrills and foibles of its retro vibes, how protagonist Arya Brea fits into 90s “strong female protagonists” and its weirdo action RPG combat.
Listen to dovewhether: https://podcasts.apple.com/us/podcast/dovewhether/id1716976125
Follow Dovewhether on bluesky: https://bsky.app/profile/dovewhether.bsky.social
Listen to Grace on Dovewhether talking about Hunter x Hunter https://podcasts.apple.com/us/podcast/serving-hunter-x-hunter-feat-grace-benfell/id1716976125?i=1000685179969
Episode 35: D & D2 (feat. Cameron Kunzelman)
cw: suicide, self-harm, drug use
Rose and Grace are joined by Cameron Kunzelman of Ranged Touch to talk over the Sega Saturn game D and its Dreamcast pseudo-sequel D2. We discuss how D2 at once presages the modern "cinematic" game and is something totally different, its wide swings at serious profundity, and how damn long everything takes in both of these video games. Tune in next time for Parasite Eve with another special guest!
Episode 34: Sorry We're Closed
Sorry, We're Closed is a lush and vivid look at relationships, love, and break-ups with shades of Buffy, Silent Hill 3, and Killer 7. Grace and Rose discuss its eroticism, grounded writing, and combat contrivances.
Episode 33: Alisa
Alisa is both thematically light and aesthetically ornate, a loving, smart throwback that is super annoying. In this episode, Grace and Rose work through how exactly it curates such a clockwork feast and how it manages to grate and delight in equal measure.
Next time: Sorry, We’re Closed
Episode 32: Fatal Frame: Mask of the Lunar Eclipse
We return to the Fatal Frame franchise with its Nintendo debut, this time with a new co-developer Grasshopper Manufacture. Join us as we discuss the game’s various Wii-era “innovations,” the many facets of its bloated story, and whether this moonlit adventure shines as bright as previous entries in the series.
Episode 31: Indika
The Safe Room takes a detour into the surreal and absurd with 2024’s Indika. We discuss the game’s commentary on religion, the unique and entertaining formal choices the game makes, and the second hand pain of playing a video game that features a bunch of straight people. Also, this was nominated for The Game Award’s Games for Change?
Episode 30: Pathologic 2
cw: suicide, death, the plague
Grace and Rose enter the plagued town and explore its thematic shades of death and life, roles and personhood, ease and difficulty that permiate its walls and earth. Find some bread and meat and sit down with us!
Bonus Episode: Sounds of 2024
I wanted to get a Handheld Talk episode out for the holiday but unfortunately, due to my own carelessness, my files for that have been lost. Instead, enjoy this little playlist I threw together featuring songs from games we played this year. Hope you enjoy! See you soon for our Pathologic 2 episode. —Rose
Playlist:
"Two of Everything" by Tori Beaumont from "Immortality"
"Kusabi Love or Die Remix" by Masafumi Takada from "The Silver Case"
"Clair de Lune" by Claude Debussy, arranged by Masafumi Takada from "The Evil Within 2"
"Fear II" by Yutaka Mi...
Episode 29: Rule of Rose
cw: suicide, bullying, animal/pet cruelty, animal/pet death
In this episode of The Safe Room, Grace and Rose discuss the cult classic 2006 survival horror game Rule of Rose. We talk about the game’s non-linear narrative, how it handles themes of bullying and abuse, and the legacy it leaves behind as a Silent Hill-inspired work. We also take listener questions and once again rank the games we have covered throughout the past few years!
Episode 28: Silent Hill 2 (2024)
cw: suicide, sexual assault, domestic abuse, alcoholism
It’s time. We delve into the Silent Hill 2 Remake and discuss its handling of the originial game’s themes, the new (and pretty good) combat system, and how it handles (and mishandles) key scenes from the original game. We top it all off with a flurry of listener questions, where we talk game preservation, that damn pizza, and more.
Episode 27: Crow Country
We talk the toy-like and immaculate Crow Country. We discuss the game's elegant take on survival horror, its consideration of childhood, nostalgia, and its characterful writing. After some listener questions, we get into a sprawling convo about Souls games, the Internet Archive, and our individual plans for October aka the season of Rose!
Episode 26: Dead Space
Content warning: general gore and violence, body horror and limb dismemberment, ableism, misogyny.
In this episode, we strategically dismember both versions of 2008 classic Dead Space. We talk about differences, downgrades, and improvements across versions, decide just how good the guns feel to fire, and work through the politics, and psychology, of having a dead wife™.
Edwin Evans-Thirlwell’s essay on Dead Space
Grace’s original review of Dead Space Remake
Episode 25: Killer7
Content Warnings: general violence, suicide, discussion of abuse and child sexual assault from 59:00 to 1:06:00
Grace and Rose explore the at-once simplified and maximalist survival horror action of Killer7! We talk about the thematic power of its ~vibes~, its surprisingly sharp sense of humor, and how wonderful it feels to shoot an enemy in their weak spot. It’s good to be back.
Episode 24: The Silver Case
We talk about the classic detective visual novel The Silver Case! We discuss police procedurals, visual novel aesthetics, mysticism vs. science fiction, and why games should be like television.
Episode 23: Fatal Frame III The Tormented
We talk about the “compilation” game Fatal Frame III: The Tormented which attempts to wrap its two prior games into an overarching narrative, with poignant and evocative results. We discuss its many annoyances, its ambitious structure, terrifying ghosts, and all-timer final cutscene.
Post mentioned: “Fatal Frame III: The Tormented Reemerges Today on PSN”
Grace’s “Killing Our Gods” Kickstarter: https://www.kickstarter.com/projects/ginalouisefowler/killing-our-gods
Next time: The Silver Case
Episode 22: Her Story and Immorality
Content Warnings: sexual assault, death by fire, suicide, self-harm
We discuss modern FMV games Her Story and Immortality. We discuss these cinematic narrative games, their sometimes dazzling, sometimes uneven structures, and have big thoughts about writing narratives games so concentrated on women on camera.
Episode 21: The Evil Within 2
We talk about the unsurprisingly competent and surprisingly comprehensible The Evil Within 2. We discuss the game’s new “open level” structure, even while it imports most of what made The Evil Within so good, how (and whether) the conventional story landed for us, and our favorite bosses and characters.
Episode 20: Resident Evil (2002)
Grace and Rose close out the year with the classic Resident Evil 2002 remake. We discuss the beauty of its fixed camera angles and pre-rendered backgrounds, the weirdly arbitary difference in difficulty between the two protagonists, and about how tank controls are good, actually. Towards the end of the episode, we rank all of the games we covered this year.
Next time: The Evil Within 2
Episode 19: Alan Wake 2
Content Warnings: Suicide, domestic violence, general horror gore
In this ocean-sized episode we tackle the FMV-soaked marvel that is Alan Wake II. We talk about how this feels both like a culmination and maturation of Remedy’s work over the past 20 years and how this is still kinda the same as Max Payne 2. We discuss the game’s delicious ambiguities and contradictions, which sometimes feel hamstrung by broader “lore” concerns. We marvel at how thick and thorny this is, and gristle at the game’s broader reception. At the end, we answer a bevy of listener questions and make a...
Episode 18: Serial Experiments Lain
Content Warnings: Self-Harm, Suicide, Freud (Oedipal Complex)
Through the electric wires, a strange image appears on your TV… it’s Serial Experiments Lain the video game! We talk about the visual novel inflected adaptation? Retelling? of the classic anime. Discussion includes multimedia storytelling formats, Lain’s place in “franchise” narrative, what exact mental illnesses Lain has, and whether this is the spookiest game we’ve played yet.
Episode 17: The Evil Within
In this episode of The Safe Room, we discuss the awe-inspiring craft of The Evil Within, its disappointing final third, and its campy, haunted-house-style level design. This is prossibly the most fun we've had with a game so far. We match that energy in a goofy and freeform ep.
Episode 16: Alan Wake
The Safe Room returns with our episode on the 2010 cult hit Alan Wake! We discuss the game’s abundance of Stephen King and Twin Peaks references, its middiling combat system, and its relationship to other Remedy games. In our questions segement, we talk about games that are elevated by their memorable soundtracks.
Next time: Fatal Frame III
You can email us at questions@spookygame.club
Grace is on twitter @grace_machine
Rose is on twitter @bluestrose430
Episode 15: Fatal Frame II Crimson Butterfly
Hot off the heels of Fatal Frame, we jump straight into the game’s beloved sequel. We talk about the game’s mechanical improvements, its overall scarier tone, and its narrative shortcomings. During our listener questions segment, we talk Fatal Frame compared to Pokemon Snap, and discuss the games that spook us the most.
Next time: Alan Wake
Episode 14: Fatal Frame
The Safe Room returns to the world of survival horror with Fatal Frame! We talk about looking *as* horror, what makes a jump scare effective, and Fatal Frame’s place within found footage.
Next Time: Fatal Frame II
Episode 13: Dino Crisis 3
Dino Crisis goes to space in this mega episode, where we talk about Majora’s Mask, Dishonored, and answer quite a few listener questions to celebrate the launch of our new Patreon! And avoid talking about a game that we don’t like very much. Also somehow we talk about Tar again.
Next Time: Fatal Frame
Episode 12: Milk inside a bag of milk inside a bag of milk and Milk outside a bag of milk outside a bag of milk
content warnings: depression, suicide, self-harm, ableism, parental abuse
We (slightly) side-step normal coverage to talk about the twin horror visual novels: Milk Inside a Bag of Milk Inside a Bag of Milk and Milk Outside a Bag of Milk Outside a Bag of Milk. We discuss the game’s relationship to other visual novels about mental illness, the balance between spelling things out and leaving implications unsaid, and the games’ well-rendered and unsettling voyeuristic qualities. We also chat a bit about Xbox bullshit since Grace got one.
Next Time: Dino Crisis 3.
Episode 11: Dino Crisis 2
We finally did it… we played a bad video game. In this tangent laden episode, we talk about Dino Crisis’s silly action set-pieces, flat adventure design, and nonsensical plot. We also go off about hazy memories of Resident Evil 5, BioShock’s absurdity, and transferring survival horror ideas into an action game.
Next Time: Milk Inside a Bag of Milk Inside a Bag of Milk
Milk Outside a Bag of Milk Outside a Bag of Milk
Episode 10: Signalis
Grace and Rose play the yuri-tinged, sci-fi horror hit and try to identify how the game manages to forge its own path despite its constant barrage of influences. We talk about its tricky and well-telegraphed puzzles, its lack of fixed camera angles, how much of the game is about maps, and what the meat is (don’t worry about it).
Next Time: Dino Crisis 2
Episode 9: Dino Crisis
Content warning: dinosaurs
In our first podcast of 2023, our hosts talk about the Capcom survival horror classic Dino Crisis! We discuss the game’s similarities and differences to Resident Evil, the usuage of survival horror mechanics to create tension for the player, and it’s various homages to 80s sci-fi horror films. Afterwards, we take some of your questions, and Rose learns about Deep Blue Sea.
Episode 8: Nanashi no Game and ANATOMY
cw: suicide, self-harm, murder, body horror, strong horror themes
It’s a double feature here in the Safe Room, with Japanese-only cult classic Nanashi no Game (The Nameless Game) from Square Enix and itch horror classic Anatomy by Kittyhorrorshow. We talk about the limits, and power, of formal cleverness, the interplay of text and play, and how much it hurts our hands to hold our DSs sideways. We also bring up Tár, The Haunting of Hill House, and rank all the games we played this year in absurd categories.
Grace is on twitter @grace_mac...