Changeling the Podcast
Changeling the Podcast is a weekly exploration of the roleplaying game Changeling the Dreaming. Episodes range from readthroughs of books, to interviews with people relevant to Changeling, to deep dives into various topics. We are two fans of the game who are excited to share our love for Changeling with you all.
Hunter: the Vigil crossover
You'd think that changelings would have enough headaches with the Huntsmen running around, but life is never easy in the Chronicles of Darkness, so why not some upstart mortals getting in on the fae-tracking action? We're taking a look at Hunter: the Vigil this week, to get a sense of how the cells, compacts, and conspiracies of that game might cross paths with the Lost, for better or worse for either. (And in an upcoming Dark Era crossover, cross paths indeed they might...!) There's something intriguing about playing a human with few to no advantages who decides to take...
Promethean: the Created crossover
What does it mean to be a monster? While the Lost might certainly have an opinion or two (whether about themselves, their Keepers, or the other nightmares that stalk the Hedge), we turn this week to one of the more classic expressions of the concept: the constructed person, Ă la Frankenstein. It's time to open up the game dedicated to all their messy glory, Promethean: the Created, and see how we can integrate it into Changeling. Like our previous Chronicles of Darkness crossover episodes, we're tackling this one (and the next two) as preparation for dealing with the second batch o...
Storytelling Lost
A century and a half of full episodes! Or perhaps more appropriately, this is episode CL in Roman numerals, which obviously stands for "Changeling [the] Lost". And our theme today is to step back from our deep dives into the books for a minute, to look more generally about Storytelling Lost for novices and veterans alike. Reading the text is one thing; putting it into action at the table is another. We explore various ways to engage with the themes, draw upon interesting systems (or not), safety tools, story pacing, and more, because to be frank, at least one...
Hearts on Trial
So, you've gone through the corebook for Changeling: the Lost's second edition and you want an adventure to run for your table. Or maybe you're not yet ready to snag that chomker of a tome and you'd like something lighter to dip your toes into the setting and systems. Or you're putting together a convention one-shot and/or podcast episode, because who wouldn't be? Whatever the reason, if you're in the (goblin) market for Hearts on Trial, the quickstart adventure for 2e Lost, well—you're in luck today! Consider this the last piece of "intro" material for the edition, th...
Changeling the Lost: 2e corebook (part three)
One more, for our sins. Or at least, for the Thorns. We wrap up this trilogy of episodes today by talking about second edition changes in the corebook for Changeling: the Lost, from the handling of themes and the role of the Courtless, to the way Contracts work and the nature of the True Fae. There are so many hundreds of little tiny alterations that we couldn't hope to cover in a single recording, so this will necessarily have to be a broad overview. Even so, we thought about how the game must look when a player approaches this...
Changeling the Lost: 2e corebook (part two)
Part the Second! This time, we circle back once more through the Lost corebook as we examine new stuff in Second Edition (compared with the first). This is new stuff in the corebook sense: some of the material here is similar to and/or derived from what we covered in the supplements for First Edition, and some of it blurs the line between new material and updates (which we'll cover next episode). But if you're curious about this "Needle" and "Thread" business, you want to know more about Conditions, you're hankering to Hedgespin, or you want to just get...
Changeling the Lost: 2e corebook (part one)
And so we arrive at the Tome of Tomes, the Volume of Volumes, the Boondoggle of Boondoggles, that is the Changeling: the Lost Second Edition corebook. Because there's way too much here to discuss in a single standard-length episode, we are splitting this into a trilogy. First is just a basic walkthrough: if you are new to Lost, or even the Chronicles of Darkness in general, we hope this will be a reasonably thorough and approachable overview of the game, its concepts and principles, and the stories you can tell. If you're a veteran of the game, we equally...
The Huntsmen Chronicle Anthology
We live again.. again! In the spirit of the Autumn Court and their occasionally ill-advised sense of discovery, now that their season has come, so too has the moment where at last we dive headlong into the second edition of Changeling: the Lost. The thorny glory that is this game will need a slow and winding path of exploration, and thus we begin with the relatively easy lift of tie-in fiction. Released well in advance of the corebook, the Huntsmen Chronicle Anthology presents us with a dozen-ish slices of fae life through the incipient 2e lens. Some of these...
State of the Podcast, Season 5
Halfway through! Now that the actual play trilogy has concluded, it's time for us to treat ourselves to a bit of a break... but of course, that doesn't mean we're putting everything on pause. Today's discussion of the state of the podcast for mid-Season Five covers where we've lately been, where we presently are, and where we'll eventually be (or so we suspect). Plans for the book dives that will restart in a couple months? We've got those. A wish list for topical episodes? Sure, why not. Deep paranoia that the God-Machine has taken notice of our humble media...
C30 Actual Play, part three
And so we come to the final act, part three of our actual play, wherein the heroes make a last-ditch effort to accomplish their goals. What will success look like? What will they learn or gain? Where does the story go from here? All the usual questions, and a fair number of answers, will be dealt with in this installment. Thanks for sticking with us through this experiment; if you haven't yet checked out the first and second parts, do give them a listen first! And although we are technically nearing the end of Changeling: the Dreaming's 30th Anniversary...
C30 Actual Play, part two
The legend continues as we present part two of our actual play run by Fetch, to celebrate the 30th Anniversary of Changeling: the Dreaming. In this installment, our intrepid band of heroes (and we use most of those words loosely) conscript allies for their meetcute plan. The place and time are set, the subjects have been lured into participating, and the Dreaming is scintillating with expectation—but as we all know, act three is when the final obstacles must be overcome. Time will tell whether they succeed! And we should also point out that if you haven't yet had a...
C30 Actual Play, part one
Long foretold and lately managed, we finally present our three-part actual play of Changeling: the Dreaming as part of our ongoing-if-sporadic series of things for the game's 30th Anniversary year. Storyteller Fetch leads players Elerus, J, and Medi through the chimerical landscape of Phoenix, Arizona as their Kithain characters set a plan of midsummer courtly romance in motion. What could possibly go worng? This short-run actual play continues Fetch's own long-running chronicle and will round out the first half of the season before our yearly aestivation. Sit back and enjoy the mayhem; if you've not yet had the chance...
Twilit Eildon
Before the sun finally goes down on Changeling: the Lost's first edition, we've got one more text to talk about. What's that you say? We've gone through all the books and all the Dark Eras, so what could possibly be left? Well, as we prepared those final episodes, author Thomas McVey released Twilit Eildon, a homebrew title on the Storytellers' Vault. It was a surprise out of nowhere, especially because it was angled towards the first edition, so we felt it right and proper to give it a read. The book claims to delve into True Fae who might...
Tribebook(s): Fianna
It's been a while since we stepped into the old World of Darkness, so today we take a quick look back for one more in our series of crossover book dives. We flipped through both the original and Revised editions of the Fianna tribebooks for Werewolf: the Apocalypse. These are the most fae-adjacent of the Garou, often in the same families as Kithain and Kinain. The first book came out before Changeling: the Dreaming existed, and the second after it had essentially finished, so we get to see two very different perspectives on how these rowdy wolves engage with...
Dark Eras: A Grimm Dark Era
With apologies for last week's delay, we are back on track with today's readthrough of the last Changeling-focused Dark Era in the first collection, A Grimm Dark Era. The Dark Eras' not-quite-second-edition-ness stands out most of all in this offering, and it's... noteworthy. Set in early 19th-century Germany with the publication of the Grimms' faerie tales as a backdrop, we get some curious Courts, some tantalizing tokens, and a new Seeming(!) to throw into a game. Is it the kind of material with which we can live happily ever after? Opinions shall be shared, but remember that "ever after"...
Of Ravens and Roses
To welcome in the Seelie half of the year, behold! a surprise minisode. The original Dark Eras were accompanied by a fiction volume, Tales of the Dark Eras, featuring a number of short stories associated with the modules in the supplement. The entry "Of Ravens and Roses" is set in the 17th-century France of Lily, Sabre & Thorn, so it seemed fitting to include that in the mix. (If only it had been lily of the valley instead of roses, in celebration of the day...) Pooka reads the story in this episode—a fairly traditional Lost narrative, bedecked with the tr...
Dark Eras: Lily, Sabre & Thorn
Il était une fois... as we proceed through the historical dives in the first Dark Eras volume, we arrive at the next one for Changeling: the Lost—and the first one that is only for that game, though certainly no one could object if an enterprising Storyteller felt like squeezing in a random Promethean. In this installment, Lily, Sabre & Thorn, we're headed to 17th-century France and the court of Louis XIV, the "Sun King". Versailles drips with opulence as Paris swells with the unwashed masses; the Lost creep among both, leading lives as swashbuckling as they can manage. It's a t...
Dark Eras: Three Kingdoms of Darkness & Requiem for Regina
Time to hop in the ol' time machine as we open (at long last) the first Dark Eras book for the Chronicles of Darkness...! These smaller modules cover specific moments and places around the world through history, presented through the lens of one or more gamelines. The first collection, released in 2016, offers 16 of these chapter-length settings, with four containing material for Changeling: the Lost. We'll be proceeding through them in chronological order, so we start today with both of the crossover chapters: Three Kingdoms of Darkness, a Geist/Changeling romp through the war-torn horrors of 3rd-century China, and Requiem...
Vampire: the Requiem crossover
Another week, another exploration of nWoD/CofD crossover. This time, with an eye to the upcoming Dark Eras, we're taking a look at Vampire: the Requiem and approaches to integrating it with Changeling: the Lost. There are some thematic similarities: both vampires and changelings are parasites in different ways, both have a tricksy relationship with time and memory, and both are deep into politics. (We'd also pay good money to see a Daeva/Fairest walk-off, just saying.) But how do the games align mechanically? Do Keepers take notices of leeches or might Kindred try to feed on fetches? Is...
The God-Machine Update
The time has come to put aside the old new World of Darkness and move into the Chronicles of Darkness, as we read through the God-Machine rules update. This is the back half of the God-Machine Chronicle released in 2013, which revised and expanded the rules for nWoD's first edition and would later become the basis for the second edition ruleset in Chronicles of Darkness (which is also lightly being considered here). Some of the changes are small; some of them are large; and some of them are just downright baffling. But as we continue to advance through the wilderness...
Geist: the Sin-Eaters crossover
A wild CROSSOVER appears...! Soon enough, we'll be getting into the historical Dark Eras settings for Changeling: the Lost, some of which involve pairings with other games in the new World of Darkness/Chronicles of Darkness line. We'll be moving through this semi-chronologically, and the first one on our list involves Geist: the Sin-Eaters, our topic of discussion for today. This game of mediums brought back from the brink of death with a mysterious passenger is sort of oblique to the themes of Changeling, but we have some connections to pull out from the text. Where the Hedge and...
10 Films for the Lost
This week, we turn once more to the wonderful world of media as we consider ten films for Changeling: the Lost inspiration. We did this previously with Changeling: the Dreaming (check out episode 50!), so it seemed like the right time to pull a similar for the other fae game. There are a couple crossover titles whose themes and plots and aesthetics work equally well in both, in our opinion... but otherwise, this list has a slightly eerier, horror-inflected vibe overall, we suppose? We've tried to keep the discussion as spoiler-light as possible, but for your edification, here are the...
Glimpses of the Unknown
Rounding out our series of "blue books" from the first edition of new World of Darkness, today we're covering Glimpses of the Unknown, a rather brief assortment of story hooks, crunchy tidbits, and setting expansion for all the extant game lines at that point. And when we say "brief," we mean 48 pages, with lots of recycled art, so this episode is on the shorter side. We're considering the book through the lens of Changeling (which gets a massive Goblin Contract and... very little else), but mentioning other games is fortuitous, as we will soon be digging into the wonderful...
Mirrors
Through the looking glass we go, as we consider other shapes the World of Darkness might take. A collection to spark ideas along the way is World of Darkness: Mirrors for first edition nWoD, whose pages we're riffling this time around. Alternate systems, alternate settings, and a whole lot of Storyteller insights fill these pages, from the genius to the puzzling. Nearly everything can be adapted to all of the games, but naturally we're looking at this one through a Changeling lens. Both Changeling: the Lost and Changeling: the Dreaming can make use of many ideas in here. Care...
Proverbial Monsters
Good things come to those who wait... so forgive us for the day of delay, but we are back with a discussion of Proverbial Monsters. This slim bestiary of creatures inspired by sayings and superstitions seemed like a natural follow-up to our dive into Urban Legends. It's not specifically a Changeling book, but most or all of the options in here can fit easily into a Lost game, so it's through that lens that we turn our critical eyes. Here's the thing, though—this book is no longer available for sale, and we can find no explanation for why. Co...
Urban Legends (nWoD)
And so, with some variable amount of fanfare, we are taking a deep breath and plunging into Season Five. Taking a machete to the wilderness of nWoD, we are beginning by carving a path from the last books of Changeling: the Lost's first edition towards the Hedge of the second, tackling various other books and general concepts along the way. At the top of our upcoming slate of episodes on crossovers, generic WoD titles, and assorted inspirations, is this week's dive into Urban Legends: a collection of creatures and antagonists for any game. We're stepping back to the early...
State of the Podcast, Winterregnum 25–26
And thus we come once again to a moment of pause in our madcap readings, as winter's chill settles over the land (in this bit of the world, anyway). We may have an episode or three up our sleeves in the coming weeks, but assume that things will be fairly quiet until about mid-February—so we hope this report on the state of the podcast will tide you over until then. The usual episode data, some reflections on accomplishments from 2025, and fervent plans for Season Five(!) make up the core of our discussion, but as with all things of th...
Victorian Lost
Ahoy ahoy! We've moved forward to step back (in time) as we reach, at long last, the final supplement for Changeling: the Lost's first edition, Victorian Lost. This short-ish volume nevertheless packs in the information as the one historical book for the line, although we will get some shorter bits in the Dark Eras sequence coming up soon. Victorian Lost is also one of the earliest books in the Onyx Path canon, as the success of Vampire's 20th Anniversary Edition showed there was still enough of an appetite for World of Darkness material to keep the books coming. It...
Book of Worlds
Changelings aren't the only ones who step outside the fleshly realm from time to time. Human magi have also been known to wander the farther spaces, and it's not unreasonable that a fae might encounter one of these upstart travelers. Mage: the Ascension's 2nd edition supplement Book of Worlds provides an in-depth treatment of how these willworkers perceive and navigate the Otherworlds. The text mainly deals with the Umbrae, but also contains the first detailed description of the Dreaming—or "Maya", to use their term. (It was early 1996, so very little had even been written for Changeling: the Dreaming at...
The Fear-Maker's Promise Compilation
Once in a while, you actually want to play the game you're into. But if you can't think of a good complex plot for your players or don't have the time, what to do? Why, the pre-packaged story, of course! The first edition of Changeling: the Lost had two of these released in the "Storyteller Adventure System" or SAS format: ENnie Award-winner "The Fear-Maker's Promise" and "The Rose-Bride's Plight". And here nearing the end of the run, The Fear-Maker's Promise Compilation collects them in print, along with a pre-generated "Personae" motley. Fetch took the extra step of running both...
Goblin Markets
Whatever you need, chances are you can find it—along with a few things you absolutely don't—in the goblin markets of the Hedge and similarly liminal spaces. The market is a dumping ground for any and all story hooks, an opportunity to dole out all kinds of boons, and a space to explore the more ordinary side of fae socialization. While markets are regularly featured in Changeling: the Lost books, the eponymous book Goblin Markets goes into brisk yet exquisite detail about their mechanics and possibilities. It's a short one, clocking in at less than 50 pages, but the dens...
PAX Unplugged Expo Hall 2025
Once more unto the breach, dear listeners, once more... Pooka is doing the PAX Unplugged thing this weekend, and spent their Friday accosting various TTRPG creators in the expo hall for short on the spot interviews. Herewith the fruits of those labors! As always for these convention minisodes, shouting through a mask over thousands of people in a cavernous space doesn't make for the best acoustics, but hopefully everything is still audible enough for you to get a sense of these games and their creators. If you also happen to be in attendance, do check out their booths (indicated...
Swords at Dawn
The start of each day is the beginning of a new world, or so they say. As we open up the other half of our pair of liminal books, Swords at Dawn, we are reminded that this is a time of change and transition, new opportunities and new directions... in theory, at least. Whether or not the book itself bears out that theme is something we discuss at length in this week's episode. This is the "player-aspected" book of the dusk/dawn pairing for Changeling: the Lost's first edition, and the last of the full-on hardcovers to be produced...
Sueños en Guerra
Back to the Dreaming bookshelf this week...! Pooka once again attempted to flex some language skills (with a little bit of help from WordReference) to read through Sueños en Guerra, a supplement produced as part of the Kickstarter to translate Changeling's 20th Anniversary Edition into Spanish. This short adventure has never been released in English, but the folks at Nosolorol, the official Spanish publisher for White Wolf content, were kind enough to provide a copy for review so that Pooka could skim and summarize. This minisode will cover some basics about what's in the module and a bit o...
Dancers in the Dusk
The fae are all about liminality and change, an idea reinforced by the next pair of books we'll be considering in Changeling: the Lost's first edition run. We begin with Dancers in the Dusk, a hodgepodge of strange mechanics, curious foes, subtle magics, and new allegiances that all hearken back to the notion and feel of twilight. Sometimes this is overt, as with the Dusk Court and their focus on fatalism, and sometimes more abstract, such as when we flip through an astrological schema to talk about the symbolic nature of dreams. It's a heady mix of things that...
Night Horrors: Grim Fears
It's the most spoopiest tiiiime of the year...! As we enter Halloweek, it seems appropriate that we're delving into a stack of antagonists gruesome and strange for Changeling: the Lost's first edition, namely Night Horrors: Grim Fears. Heartless changelings (literally, in at least one case), peculiar hobgoblins, and stranger things abound. This was the first book in the line after their decision to extend it beyond the initial six books, so it had a lot of expectation to live up to. It's focused on its brief—seriously, it's just write-ups for possible foes, one after the other—but they're done...
Equinox Road
We're about a month late to the balance-of-day-and-night party, but it's still very much a season of shifting light, so it's appropriate that we're wandering down the Equinox Road this week. As the last book planned for the original run of Changeling: the Lost 1e, there was a lot riding on this conclusion to the line that dealt with endgames and the final portentous trek into Faerie... except the developers then decided to keep going because the game was so popular, and the road wound on. So! We've done our best to do justice to its twists and turns...
Lords of Summer
At long last...!
So, one thing after another happened in our lives this summer, and the hiatus lasted longer than we anticipated or intended. But! We are back for another handful of episodes to round out the Season, kicking off today with a readthrough of Lords of Summer. This volume for Changeling: the Lost's first edition explored the concept of freeholds and provided a wealth of information for the four main Courts, giving us a much-needed look at the politics and society of the fae. We also get some fascinating new Entitlements for the Lost who needs...
On the Umber Road (with Thomas Milare)
Shh, we're not really back yet... it's still the lazy days of summer, and much needed rest and recuperation is taking place. But the slow grind of content waits for no fae, and so we are dipping our toes back into the airwaves with an episode here and episode there for the next handful of weeks. To that end, today we present On the Umber Road, a homebrew book from Thomas Milare that dropped on our heads pretty unexpectedly. The book gives a thorough treatment of the Barony of Nutfield in New Hampshire, detailing places both real and chimerical...
State of the Podcast, Season 4
As we drift into midsummer night dreams, it remains only to give an accounting of the State of the Podcast before we take a semi-hiatus for the next several weeks. There are a couple episodes planned, but otherwise we'll see you on the airwaves again in mid-August or thereabouts. In the meantime, we've got some data about listenership in the last six months, an update on the Changeling 30th Anniversary Project, some discussion of upcoming episodes, and the nervosa in the room: the rumors around Changeling 5th Edition. Is that enough to keep things tidy until our return? We...