Rotgrind - Narrative Declaration
Five adventurers try to survive in this comedy filled Pathfinder Second Edition TTRPG campaign within the grim dark world of Tyne. Follow the show, get custom TTRPG content, and more at https://narrativedeclaration.com
Letting Go
Guilty pains one of our heroes, pained by a selfish request. Now a decision must be made, can they do it?
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Reaching The Summit
The dragon attacks, but the party stands before a cave oozing malevolent energy. Will they press deeper into its rotting heart, or turn back as the darkness stirs?
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A Dear Mother's Love
A spectral stag wields a shadow-mimicking, heart-devouring ability as the crew struggles through freezing fog and magical traps. Can they break its curse before it consumes them?
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A Pair of Perytons
The Peryton's eclipse traps Rahu in a blizzard of vines as Baldrick falls unconscious. Will the crew survive the chaos, or succumb to the frozen horrors?
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Attack of the Lizardmen!
The party battles rot-infected lizardfolk in a treacherous forest. Can they survive the escalating dangers while pursuing a lead to Orinโs mother?
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Lost in the Woods
The crew navigates a cursed forest where landmarks shift and magic turns allies into platypus-like creatures. Can they escape its twisting maze before the horrors lurking in the undergrowth close in?
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A Little Surprise in the Forest
A hunt for a missing mother, a primal energy line, and Veena politely transformed into a Tugbert โ palm-sized, wide-eyed, beloved. Rahua enlists her as a minion, casts Final Sacrifice to detonate her on purpose, and revives her mid-blast. Baldrick reaches for a club.
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System: Pathfinder Second Edition
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Panic at the Festival
The ritual that might save the Amarvid is halfway lit when the lizardfolk pour in and a rot-infected black dragon falls out of the sky. Breath weapons sprout tumours. The party drives it off bleeding. Berdivar has never seen its like โ which is, of course, the worst possible answer.
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System: Pathfinder Second Edition
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Returning to the Nest
Oren comes home to Fistreach. The festival is louder than usual because the magic is fading, the lizardfolk raids are closing in, and scouts keep coming back as masks. His mother Astrid has been missing for weeks. His father's one request: don't tell him yet.
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System: Pathfinder Second Edition
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Wish Fulfilled
Boarding action in the eye of a storm. Veena raises her sword, realises the pirate she's duelling is a dying child's wish for company, and lowers it. The puppets collapse. The Hat is hers. Pirate, it turns out, was only ever a costume she wore well.
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System: Pathfinder Second Edition
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Rotten Ghosts
Ransack a childhood home for leverage. Defend a coastal town from ghosts your blades pass straight through. And while the party is elbow-deep in incorporeal rot, Vicon Sharkskin pockets the real Dread Captain's Hat and vanishes on a sky-whale. Veena dreams of drowning.
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System: Pathfinder Second Edition
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Performing in the Arena
Kill the chaos elemental. Stick the landing. Miss a performance check and the crowd opens fire. Halfway through the routine, the rot-clown commandos step out of thin air โ invisible to everyone but the party, nearly lethal, and proof the rot itself is hunting them now.
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System: Pathfinder Second Edition
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Mingling with the Pirate Lords
Pamphlets for Sharkskin. Whiskey for Garland. A monster in the arena for Ulis. Every party gold piece on the table, bet on themselves โ contingent on Tanhauser shutting up about communism for one entire session. The portcullis rises on an anarchite, already forming.
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System: Pathfinder Second Edition
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A Pirate's Welcome Home
Veena goes home to Andacia for her own execution. The Dread Captain Volley โ her mother โ presides. Between a puppet-captain riding a sky-whale, a halfling librarian, and a rot-burner with a bar, the party has twenty-four hours to sponsor Veena off the gibbet.
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System: Pathfinder Second Edition
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Visions of More Shopping
Payroll argument. A vision of doom. A shopping trip through Racky the Raccsaw's suspiciously permanent on-board general store. And in a new bomb bay, Baldrick quietly reveals the nuclear-grade alchemical device he has been building in secret. Sky-whales on the horizon.
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System: Pathfinder Second Edition
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The Clown Commandos
Floating bishops, walls of fire, a stagnation aura โ one surrenders mid-cast. Tanhauser sermonises the liberated citadel and leaves Snot on the throne with her mech wired into the airship's belly. As they lift for Andacia, a clown's face reaches up out of the shadows behind her.
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System: Pathfinder Second Edition
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What Sacrifice Will You Make
Papa Blaze does not accept promises. Tanhauser puts his own left hand on the altar; Rahua swears off ever holding a blade again. The fire-power's blessing lands on their shoulders just as three furious Black Papacy bishops float through the wall.
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System: Pathfinder Second Edition
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The Revolution's Finale
Kill the general. Ride the elevator โ twenty minutes of ka-chunk through a flesh shaft into the Black Papacy's sealed catacombs. A coring charge opens a vampire door, and something charred and robed waits beneath a miniature sun. The Fume Congregant wants payment.
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System: Pathfinder Second Edition
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Let the Revolution Begin
General Dusk the Massive goes down. Then he stands back up. Phase two cracks its knuckles and two biomagi tech guard shuffle in behind him. Rahua, temporarily a horse, picks this exact moment to come back as a person.
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System: Pathfinder Second Edition
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Anarchy is Magic
Goblins. Desert hobos. Repentant vandals. A murder-balloon christened the Zale Pattern Death Balloon and a fake Southern accent. The siege goes better than anyone dared plan โ right up to the citadel gate, where thirty rifles level at once.
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System: Pathfinder Second Edition
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Uniting the People
Two factions that hate each other, one siege that needs them both. Musketmen on the ridge, a flag of truce on the floor, and Nastrum's battle plan drawn in crayon. Tanhauser takes one look, sighs, and redrafts the fall of the Golgothan Citadel from scratch.
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System: Pathfinder Second Edition
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Sand Raiders
Vandal land-barges. A psychic brain in a jar. The Golgothan Wastes do not do courteous passage. Oren goes full dragon, Snot blows herself up with one of Tanhauser's old glue-bombs, and the wreckage spells it out: the Diktat is hunting Tanhauser by name.
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System: Pathfinder Second Edition
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Retail Horror
One shift at Blotus the Scarab Merchant's โ that's the docking fee. Mr. Rattle forgets which century it is. Tanhauser time-slips and invents dinosaur communism. By closing bell, a goblin revolutionary named Snot rolls up in a walking trash-mech shaped like her own face.
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System: Pathfinder Second Edition
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The Martinet
Shadows that punch souls loose from bodies. The party drops Verkallion and climbs down into the engine room to find something worse: Lady Zale, grafted alive into the hull, a face from Tanhauser's past wired to the turbines. He interfaces. The airship flies.
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System: Pathfinder Second Edition
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How to Steal an Airship
Scout the shipyard. Shake down the drunks. Slip aboard without a scratch. The heist is too clean โ and the welcoming committee is Martinet Verkallion, armoured, four-armed, rot-limbed, and extremely interested in who just boarded his ship.
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System: Pathfinder Second Edition
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Our Benefactor
A floating estate. A confession fifteen hundred years overdue. The patron who tried to have them killed is the deposed god the Prince stepped over to ascend, and he's been waiting in the clouds for someone to notice. Intel, leverage, an airship โ every gift a debt.
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System: Pathfinder Second Edition
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Back to Outset
Smuggled into a city they burned, hidden under funeral tarps and a procession of the dead. A cursed list of airship names, an Isocoran war machine, a coring charge through a secret door โ and the Hegemon himself on the other side, smiling like he expected them.
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System: Pathfinder Second Edition
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Rot Burst
A headless maw keeps chomping long after it should have died. When the pac-man finally drops, the real diagnosis lands: Oren's eidolon bond is eating his lifespan. So naturally, the next move is to steal an airship.
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System: Pathfinder Second Edition
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A New Initiative
Three months off the board. Veena's drunk, Oren can't druid, Rahua's being stalked by something called Racky the Raccsaw. The swamp trading post they're hiding in won't hide them any longer โ the urns on the shoreline are moving.
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System: Pathfinder Second Edition
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Recollections
Broken. Destiny-less. Crawling home through the solitude swamps with the knowledge that Marlene played them from the start and the old powers have been sealed away. They trade quiet speeches โ Rahua's constellations, Vena's pirate future, Baldric wanting only his bed โ and fireflies drift through the reeds around them. Some of those lights don't flicker. Something is watching.
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System: Pathfinder Second Edition
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Uncle Blaze
Divine immolation. Ash-simulacra. A pillar of flame converting the Smoldering City into an arena. The party trades blows with Uncle Blaze's avatar and cannot finish the fight โ and the amalgamate corners them on the way out. Then Gorgomunger speaks for the first time, a full and formal farewell, and walks alone into the fire to hold it off.
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System: Pathfinder Second Edition
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The Revolution
Victrix smuggles a package to the Kaibu. An airship drops into a storm. Underground, Dita and Bjarna move in the dark. In a burning Outset the party cuts down Mr. Ilort's rot-tormented former gang and climbs to the base of the pillar of flame itself โ where tiny, ridiculous Ilort sheds his skin and reveals himself as the avatar of Uncle Blaze, god of fire.
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System: Pathfinder Second Edition
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The Man Child
The real Sandal Deckland was never the villain โ just a pampered boy locked in a cage. The crew hauls him out into an Outset already on fire: coordinated riots, a pillar of flame over the Smoldering City, Vena's stolen airship fleeing toward a storm. Someone has stripped Tanhauser's pamphlets of their principles and weaponized the mob.
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System: Pathfinder Second Edition
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The Grandfather
Cademan Deckland isn't a man anymore. He's a titanic rot-infested stone face screaming from a cathedral wall, a pulsing brain behind it blasting the party with psychic dubstep. Oran drops. Tanhauser flickers between reality and a ghost-crewed airship. Vena ends it with a sixty-nine-damage plunging crit that shatters the illusion whole.
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System: Pathfinder Second Edition
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The Delvers
Mallet-lady. Scythe grifter. A diver. A cowled organ harvester. The rival crew smashes through the wall claiming the cathedral as their find, just as a Transylvanian Deacon starts a Simon-Says game that literally unpersons Tanhauser for a misspelling. Rahua divines the whole complex is a screaming rot-infected stone brain. Elsewhere, Tanhauser opens a door and falls onto an airship.
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System: Pathfinder Second Edition
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The Tooth Fairy
It isn't one fairy. It's five. Five bile-spitting duplicates with giant gloved grab-hands and an aura that rips molars out mid-combat as persistent bleed. The crew grinds through it on healing mist-bombs and temporal spell-strikes, only to push past the corpse-sludge and find something impossible in the dark: an entire intact cathedral of the Black Papacy, buried under Outset.
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System: Pathfinder Second Edition
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Rotten Delusions
First they recruit Steward, a vitamin-dispensing service robot, into the revolution. Then they step through an archway into a rot-grown forest buried beneath the manor, where giggling fey sprites begin magnetically tearing the teeth out of Vena's skull. The trees part โ and a fifty-foot crocodilian horror with a room-sized sack steps forward. Hello, Tooth Fairy.
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System: Pathfinder Second Edition
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It's No Shopping Manor
Aeon stones. Armor runes. Pemmican energy treats for a newly hatched Gorgomunger. The crew retreats to Blotus the fly-merchant's stall to gear up โ until Rahua talks Tanhauser into pickaxing Crunch's floorboards "for dirt" and finds a primal scrying crystal rooted in the foundations. Someone has been listening to every word in Baldric's house.
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System: Pathfinder Second Edition
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Rot Mansion
The walls have started weeping. Black sap in the wainscoting, mold blooming in the shape of faces, a smell that follows them between rooms. Whatever is wearing Sacristy Manor like a suit has stopped pretending to be a house. Somewhere below, the real master is very much still awake.
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System: Pathfinder Second Edition
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Mansion Expansion
The house is bigger than it should be. A wing that wasn't there yesterday. A staircase that doubles back on a room nobody entered. Sacristy Manor keeps folding new corridors out of rot and memory, and the deeper the party goes, the less the architecture wants to let them leave.
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System: Pathfinder Second Edition
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