Computer Game Evolution
A journey through many years (and occasionally centuries) to find out who is responsible for modern computer and video games. May contain balls, Napoleon Bonaparte, robots, organized crime, and the US Air Force.
3.23 War(game)s are over?
As the Cold War takes a turn, computer wargames transform into strategy games, where a president does whatever the last person to see him told him to, dudes multiply in castles, and officers ask Napoleon to speak proper English.
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3.22 To Command and Control
The Cold War continues to terrify and inspire, so say hello to orbital laser strikes, new games of power politics, and the start of a long-running Japanese series. The British are still weird.
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Scheduling update
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3.21 Shedding Old Skin
Is a paper Call of Duty possible? Can Sid Meier design a good wargame? What's the punishment for being horny in Camelot? Would you kill if you had to?
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3.20 SPI to SSI
Is the Canadian PM good in a fight? What are the best places to summon demons in Armenia? How to overthrow the US Government in 2020? Jim Dunnigan could tell you all of that, but not how to run his own company.
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3.19 Historians Gone Wild
In the dark days before everyone had a microprocessor, some people just didn't care. They simulated current events, politics, and fantasy epics with paper.
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3.18 Sliding Faster
It turns out that lasers, mines, and various bombs can be used for more than just pure mindless action. Also, sliding blocks – you need lots of sliding blocks.
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3.17 Home Video
These games looked so good… and failed so hard.
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3.16 Running in Circles
Why are arcade joysticks so tiny? Who let Peter Molyneux into the industry? Both answers are somehow related to a game where robots call the player "chicken."
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3.15 Between an Abbey and a Skyscraper
More action, more adventure, a 3D engine, a physics engine and a whole lot of other great ideas are arriving year by year.
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