And Now For Something Completely Machinima

10 Episodes
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By: Ricky Grove, Tracy Harwood, Damien Valentine, and Phil Rice

Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.

S5 E152 Kitbashing Away (Oct 2024)
#152
Last Thursday at 7:00 AM

News update: interjecting our normal weekly service for a short special - Damien discusses the latest Kitbash contest. Links in the show notes.

Credits -
Speaker/Producer/Editor: Damien Valentine
Music: Animo Domini Beats


S5 E151 Machinima News Omnibus (Oct 2024)
#151
10/10/2024

We have another packed news update ep this week, check out the show notes for links to our discussion points -
1:14 iClone 8 update discussion, and Phil picks the discussion up again at 34:38 on broken grass

6:30 Baldur’s Gate 3 modding tools release discussion

8:20 Starfield expansion pack discussion

10:00 Documentary machinima: focus on TF2

10:45 Hollywood is broken: enter machinima? (Andreasson Horowitz seem to have had their eyes and ears closed for a few years!)

12:27 Game Sprout’s article about gameplay becoming performance 

12:50 Denuvo’s release of Unbotify and discussion

25...


S4 E150 Dead on Cue: Fake Science (Oct 2024)
#150
10/04/2024

This week, we take a deep dive into a film from one of the original machinima creator studios, Dead on Cue. This comprised the duo Mike Holochwost and Brian Mayberry. The film, Fake Science, had a couple more iterations, including one that allowed it to be played in the game itself, which was Half Life.  It was released some 3 years before YouTube, and is another great example of how games could be used to produce artworks. Its wide recognition led to careers in games dev and production for both Mike and Brian, the former working on RoosterTeeth's RWBY series a...


S4 E149 Special: Season Finale 2024
#149
09/28/2024

In this ep, we reflect on the key trends in #machinima we've observed during Season 4 of the Completely Machinima podcast. We'd love to hear your thoughts on the year too, so do add comments below. 

During the past year, we have reviewed over 22 hours of content, and presented detailed analysis of over 50 films on this channel. As vets of the original community practices (that's pre YouTube and the M.com/Inc days), one of the great pleasures we take in this podcast is that we get to look at machinima and virtual production across the breadth of g...


S4 E148 WAR-frame | hammer 40K (Sept 2024)
#148
09/26/2024

This week we review two films and again attempt to work with a rather impressive AI genie who covers things we just could not... The first film selected is a Deep Rock Galactic music video machinima called We All Lift Together, using the Futuna theme song Warframe, made by Szczebrzeszyniarz Brzeczyszczyczmosszyski (yep, that's why we needed a genie).  The second is a stunning visualisation of Helsreach made in Warhammer 40K by Richard Boylan, using a brilliant reading of Aaron Dembski-Bowden's novel by Jonathan Keeble. Whilst the graphic style presented us with some challenges, which we discuss at length, the q...


S4 E147 BeamNG Drive: Realistic FreeWay Crashes #10 (Sept 2024)
#147
09/19/2024

In this ep, we discuss a film by Patrick Zeugirdor, which uses the game BeamNG to simulate realistic freeway crashes. The game features advanced physics and modding capabilities, allowing for detailed crash simulations. The film shows various crash scenarios, each with multiple camera perspectives, highlighting the game's recamming feature. We debate the film's educational value, its potential to encourage poor driving behavior, and its popularity due to morbid curiosity - a good combination? Suffice to say, it evokes some strong emotions from us! We also discuss the game's potential for use in narrative storytelling and its realistic portrayal of...


S4 E146 Machinima News Omnibus (Sept 2024)
#146
09/12/2024

This week is our monthly news ep. We discuss various developments in the machinima and virtual production community. Tracy mentions the Reallusions 2024 3D Character Contest, highlighting Stefan Dufour's entry. Phil and Tracy discuss the potential of AI in character creation. Damien reports on Activision shutting down a Call of Duty mod and the impact of AI on modding. We also cover the Dragon Age: The Veil Guard game, the Secret Level series on Amazon Prime, and the new game inZOI. Phil introduces Daz AI Studio, a generative AI platform for DAZ Studio, and reflects on the impact of AI...


S4 E145 Video essay: The Game of Video (Sept 2024)
#145
09/05/2024

What is #machinima?! Good question these days, and this week we review a new video essay on tackling just that question... which is always interesting for us pioneers and vets to reflect on in this podcast. In the vid we review, Collin Aull introduces a few thoughts we've not really considered before, plus some comments we've discussed many times over the years, so its worth a listen as well as if you want to spot some of the older machinimas from those very early years in the narrative edit.

1:14 Ricky discusses his latest performance award success
8:49...


S4 E144 Assault on 2Fort (Aug 2024)
#144
08/29/2024

This week we take a look at another stunning Team Fortress 2 short called Assault on 2Fort by JP Stevens aka Lolripk, a recommendation made to us by Dominzki (whose own TF2 short we reviewed in E135). What a great choice this is: we loved this film, a classic RED vs BLU tale but with a layer of emotion that is as beautifully portrayed as it is unexpected in SFM. These characters have real depth to them and we note how that's been achieved, even though the focal character doesn't even speak. Did we mention the fight choreography too? We...


S4 E143 Star Citizen: Wanderers (Aug 2024)
#143
08/22/2024

A Star Citizen extravaganza: this week, we discuss a brilliant re-creation of Erik Wernquist's epic short, Wanderers, released by one of its creators Mr Hasgaha. Whilst this is a faithful scene-by-scene depiction of the original, its actually so much more than that too. We comment once again on the incredible qualities of the game, and how the fact it is an open world reflects the original inspiration for Wernquist's film: the artwork of Chesley Bonestell, whose paintings were partly the reason that NASA exists today. The machinima also pays homage to Carl Sagan in the only way it can...