The Role of Play
Multi-ENnie-award winning game designer Steve Dee talks to entertainment journalist Sean Weeks about the games humans play and who we are when we when we play them.
Episode 3: The Alternatives to D&D
Each week, entertainment jounrnalist Sean Weeks picks the brain of multi-ENNie award winning game designer Steve Dee about games as an art form, and how they change us, and how games can rise to that calling and we can improve our literarcy around games.
Episodes 1 and 2 looked at the problems and limitations with D&D. This episode we look at what else is out there or what else could be out there. We look at "hybrid"-"RPG-like" games like Gloomhaven and Blood on the Clocktower, and how one removes the need for a gamemaster and the...
Episode 2: Avatar and Author Play in D&D
Each week, entertainment jounrnalist Sean Weeks picks the brain of multi-ENNie award winning game designer Steve Dee about games as an art form, and how they change us, and how games can rise to that calling and we can improve our literarcy around games.
In Episode 1 we looked at how Dungeons and Dragons was created and the assumptions that have been put on it over time. In this episode we talk further about how the construction of D&D and all roleplaying games since has been around the concept of avatar play, where the player is assumed...
Episode 1: The Case Against D&D
Each week, entertainment jounrnalist Sean Weeks picks the brain of multi-ENNie award winning game designer Steve Dee about games as an art form, and how they change us, and how games can rise to that calling and we can improve our literarcy around games.
This episode Sean asks Steve Dee about the "Lord Fang Problem", which is a topic that reveals the origins of Dungeons and Dragons. Appearing on the market in 1976, the game has come to define the gaming world, the nature of what became roleplaying games and even the whole nature of modern fantasy fiction...
Trailer
A brief look at the series we're making!