Save State Plus

40 Episodes
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By: Destin Legarie

Save State Plus is a weekly show dedicated to having conversations about the state of the video game industry. Join us as we have people from all over the industry join to discuss the industry, coverage about the industry, and what the future holds at this specific Save Point in time.

Xbox Shake-Up: Departures and New Roles Could Be Huge
Today at 12:00 AM

Xbox is going through another major transition.


Recent departures, new leadership roles, and hiring moves suggest Microsoft is continuing to reshape its gaming strategy. From expansion in key regions like Japan to changes behind the scenes, these moves could have a big impact on the future of Xbox.


In this video, we break down what’s happening, why it matters, and what it could mean for Xbox moving forward.


Death Stranding 2 PC (RTX 5090) vs PS5 Pro 4K Comparison
Yesterday at 12:00 AM

Death Stranding 2 is pushing visual fidelity to the next level, but how does it actually perform at 4K on PS5 Pro vs a high-end RTX 5090 PC?In this video, I take a look side-by-side at image quality, performance, and differences between console optimization and maxed-out PC settings. The PC version features unlocked frame rates, DLSS, frame generation, and ultrawide support, while PS5 Pro leverages PSSR upscaling and optimized console performance.Is the gap as big as you think, or has PS5 Pro closed it?Tested using DLSS Upscaling, the default setting on PC. I also looked at PICO which...


Gaming Industry Layoffs Continue as Crimson Desert Stock Crashes
Last Friday at 12:00 AM

The gaming industry layoffs aren’t slowing down.Ubisoft has reportedly ended development at its Red Storm studio, resulting in over 100 job losses, while Crystal Dynamics continues restructuring with additional layoffs. These cuts come as the industry struggles with rising costs, shifting priorities, and ongoing instability across major studios.At the same time, Crimson Desert is already making waves for the wrong reasons. Early reviews have been mixed, and Pearl Abyss saw its stock drop nearly 30% after expectations didn’t match reality.In this video, I break down what’s happening across the industry, why layoffs keep happening, and what C...


Where the Winds Meet Developers React to the initial Mixed Reviews at GDC
Last Thursday at 12:00 AM

I sat down with the Where the Winds Meet developers at GDC 2026 to talk about the game’s mixed critical reception and why players still embraced it.We discuss how the team handled criticism, what surprised them most after launch, and how they balance player feedback with their original vision. The conversation also touches on China’s growing influence in game development, free-to-play sustainability, and the challenges facing Western AAA budgets.After the interview, I also got hands-on with the game and took down one of its early bosses.If you’re curious about the future of Where the Winds...


Starfield PS5 Release Date Announced With Huge Update
Last Wednesday at 12:00 AM

Starfield is officially coming to PlayStation 5 on April 7 alongside its biggest update yet. Bethesda is launching the game day-and-date with the Free Lanes update and the Terran Armada story DLC, marking a major expansion of the core experience and a significant shift in platform strategy.

Free Lanes introduces interplanetary travel within systems through a new cruise mode, allowing players to move between planets, encounter dynamic events, and interact with their ship and crew in real time. The update also adds X-Tech, a new system for crafting and upgrading gear with legendary modifiers, expanded outpost building tools, shared...


Pragmata Preview. New Gameplay, Boss Fight, And Why It Works
Last Tuesday at 3:00 PM

I got extended hands-on time with Pragmata, and after going beyond the demo, it’s clear this game has more going on than Capcom has shown so far.In this preview, I explore the main hub area, take on a massive boss fight, and break down the relationship between the main character and the mysterious girl. I also encountered new enemy types and got a better understanding of how combat and puzzle mechanics work together.Pragmata is starting to take shape in a meaningful way, and some of its most interesting ideas don’t fully come through in the demo...


NVIDIA’s DLSS 5 Is Getting Cooked by Gamers
Last Tuesday at 12:00 AM

NVIDIA just revealed DLSS 5 and pitched it as a major leap for graphics, using AI-powered neural rendering to add more photoreal lighting and materials to games. But instead of excitement, the reveal sparked a wave of backlash from players, artists, and tech watchers who think it looks less like an upgrade and more like AI slop. Let’s talk about why DLSS 5 is already so divisive.


Xbox Says Indie Developers Are Driving Gaming’s Biggest Ideas
Last Monday at 12:00 AM

How do independent developers actually get their games on Xbox?In this interview, I sit down with ID@Xbox leader Guy Richards to talk about how Microsoft is helping small teams publish games on console, PC, handheld, and cloud.We discuss how the publishing process works today, why Xbox wants to remove hurdles for indie developers, and how small studios can pitch their games directly to the platform.Richards also explains how Xbox is helping developers reach players across multiple devices, why innovation often comes from smaller teams, and what indie developers should do if they want their game...


Xbox Is Already Making Big Changes (And You May Hate One of Them)
03/15/2026

Xbox is already making big changes to its ecosystem in 2026, and one of them may not go over well with fans. Microsoft appears to be quietly moving away from its controversial “This Is an Xbox” marketing push while introducing new initiatives like Gaming Copilot and continuing to expand Xbox beyond traditional consoles.

⚔️Join Heroes of History now using my link https://innogames.sng.link/Abqbt/rrb2/o7ku&label=Destin and enter code DESTIN to get a head start against Anubis⚡Available only for new players! #HeroesofHistoryPartnerIn this video I break down what these shifts could mean for the fu...


Marvel Rivals Dev Says Hero Shooters Are Just Getting Started
03/14/2026

Marvel Rivals Executive Producer Danny Koo says the hero shooter genre is just getting started. In this interview we talk about why Marvel Rivals has taken off, how the team plans content nearly a year in advance, and why community feedback is critical for making a live service game work.We also discuss the philosophy behind designing Marvel Rivals characters, how abilities and hero identities are translated from Marvel lore into gameplay, and how the team created original characters like Luna Snow. Koo explains how playtest data, surveys, and community feedback help the developers refine the game before and...


Xbox Reveals Project Helix at GDC (Next-Gen Console Details)
03/13/2026

Xbox has officially revealed early details about its next-generation console, Project Helix, during a Game Developers Conference presentation.The new Xbox hardware is being developed with AMD and is designed to play both Xbox console games and PC games, marking a major step toward unifying the Xbox and Windows ecosystems. Developers were also told the system will feature a custom AMD chip, next-generation ray tracing, and new machine-learning powered rendering technology.Microsoft says alpha dev kits could arrive in 2027, suggesting the next Xbox generation may still be a few years away. The company also discussed broader plans to unify...


Marathon Review – I Think Bungie Has Something Here
03/12/2026

Bungie’s Marathon is finally here. The studio behind Halo and Destiny is entering the extraction shooter space with a fast-paced PvPvE experience focused on loot, survival, and tense extractions. In this review, I break down what works, what doesn’t, and whether Marathon actually has the potential to become the next big shooter for Sony.The gunplay feels exactly like you’d expect from Bungie, tight, responsive, and satisfying. But the UI and onboarding feel strange, and that could hold the game back for new players.Marathon launched March 5, 2026 on PC, PS5, and Xbox Series X|S as a team...


Battlefield 6 Was a Hit. EA Still Laid Off Developers
03/11/2026

IGN rports that Electronic Arts has laid off developers across multiple Battlefield studios just months after the record-breaking launch of Battlefield 6. Teams at DICE, Criterion, Ripple Effect, and Motive were all impacted as EA restructures its Battlefield organization.According to IGN report, the layoffs are part of internal changes meant to better align development around Battlefield’s future and ongoing live service support. The move highlights the ongoing wave of layoffs across the gaming industry, even for teams behind successful releases.In this video we break down what happened at EA, why Battlefield Studios are seeing cuts after a ma...


Microsoft CEO Doubles Down on Xbox & Gaming Investment
03/10/2026

Microsoft leadership is sending a clear message about the future of Xbox. During an internal discussion hosted by Microsoft Gaming CEO Asha Sharma, Microsoft CEO Satya Nadella spoke about the company’s long-term commitment to gaming.The conversation comes during a period of major transition for Xbox leadership and strategy. Microsoft continues to position gaming as an important part of its ecosystem, even as the company evolves its approach to hardware, platforms, and Game Pass.In this video we break down what Microsoft’s message means for the future of Xbox, the gaming division’s leadership changes, and where Micros...


Xbox Strategy Is Changing. The New CEO Doesn’t Get a Blank Check
03/09/2026

Xbox leadership drama continues as new reports suggest the next Xbox boss will not receive a blank check from Microsoft. Bloomberg reporting reveals major internal debates around Xbox strategy, studio decisions, and long-term investments, including discussions around projects like a Bloodborne remake pitch and shifting priorities inside PlayStation and Xbox.In this video Ibreak down the latest Xbox news, what it means for Microsoft’s gaming division, and why leadership expectations appear to be changing. From the future of Xbox hardware like Project Helix to internal strategy around exclusives, spending, and studio management, the industry may be entering a mo...


Valve Confirmed the Steam Machine Release in 2026
03/08/2026

Valve has confirmed that its upcoming Steam hardware lineup is still planned for release in 2026. In its Steam Year in Review 2025 post, the company acknowledged supply challenges but said it expects to ship three new products this year. These include new Steam ecosystem hardware that could expand Valve’s push beyond the Steam Deck and further integrate PC gaming with its platform. In this video, we break down what Valve actually said, what the three rumored Steam devices could be, and what this means for the future of PC gaming hardware and the Steam ecosystem.



PlayStation Pulling Back From PC Could Shift Back to a Console War
03/07/2026

PlayStation PC ports may be slowing down as Sony reportedly pulls back from releasing PlayStation games on PC. If Sony focuses more on PS5 exclusives again, it could shift the Xbox vs PlayStation strategy and bring back a more traditional console war.


A new report suggests Sony may scale back some PlayStation PC releases, which would mark a major change after years of expanding PS5 games to PC.


At the same time, Xbox has moved toward a multiplatform strategy, releasing games on PlayStation 5, PC, and other platforms. That raises...


Xbox Reveals Their New Console Will Be Project Helix And It Will Play PC Games
03/06/2026

Xbox has revealed new details about its next generation console, codenamed Project Helix. The upcoming Xbox hardware is expected to play both Xbox and PC games, signaling a major shift toward a more PC-style ecosystem for Microsoft’s next console.Reports suggest the new Xbox platform could function as a hybrid between a traditional console and a gaming PC, giving players access to a wider range of titles across the Xbox and PC ecosystem.Project Helix represents Microsoft’s next step in its evolving gaming strategy as the company continues to expand Xbox beyond traditional hardware boundaries.


Highguard Is Shutting Down Weeks After Launch
03/05/2026

Highguard is officially shutting down. The developers confirmed the free-to-play hero shooter will permanently go offline on March 12, only weeks after launching in January 2026.The PvP raid shooter from Wildlight Entertainment, a studio formed by veterans from Apex Legends and Titanfall, struggled to maintain a sustainable player base despite millions of players trying the game at launch.This video breaks down the shutdown announcement, what happened behind the scenes, and what the collapse of Highguard says about the modern live-service shooter market.


Xbox All-Hands Behind the Scenes Reveals Hints of Xbox's New Plans
03/04/2026

Xbox all-hands meeting details are starting to surface, and they may reveal hints about Xbox’s new plans. Microsoft Gaming leadership addressed the team behind the scenes, signaling possible shifts in Xbox strategy, console focus, and long-term platform direction. This Xbox news update breaks down what the internal messaging could mean for Xbox hardware, Xbox exclusives, Xbox Game Pass, and the future of Microsoft’s gaming business. With leadership transition talk and renewed emphasis on console identity, the next phase of Xbox may already be taking shape. If you follow Xbox news, Microsoft Gaming strategy, and the future of Xbox...


Why This Analyst Thinks The New Xbox Console Is Already Dead
03/03/2026

Wedbush Securities analyst Michael Pachter says the next Xbox console might already be dead, arguing that Microsoft’s heavy focus on Xbox Game Pass and a $30 Ultimate tier has weakened the value of owning Xbox hardware. In this video, we break down what Pachter means, how his stance has shifted from earlier predictions, and what this debate says about the future of Xbox consoles, Game Pass strategy, and the wider gaming industry. Based on the Wccftech report.


Why This Former Executive Thinks Xbox Still Has a Shot
03/02/2026

Former Xbox executive Peter Moore explains why he believes Xbox still has a real chance to succeed, even after years of criticism, strategic missteps, and shifting leadership. Moore discusses the importance of listening to players, lessons from Xbox’s past, and what the platform needs to do to regain trust with gamers. This video breaks down Moore’s comments from his GamesBeat interview and what they signal about Xbox’s future, leadership direction, and long-term strategy.


Highguard Failed Overnight. We Finally Know What Happened
03/01/2026

Highguard’s failure happened faster than almost anyone expected. New reporting reveals the internal decisions, development challenges, and business factors that led to the game’s collapse shortly after launch.This breakdown from Bloomberg covers what went wrong with Highguard, including leadership decisions, production scope, live-service expectations, player retention issues, and why financial support was ultimately withdrawn. It also explains how Highguard fit into the broader multiplayer shooter market and why it struggled to gain traction despite significant backing.By examining confirmed reporting and timelines, this video documents how Highguard went from a highly anticipated live-service shooter to one of t...


Ed Fries: Xbox’s New CEO Doesn’t Need Gaming Roots - Here’s Why
02/27/2026

Ex-Microsoft Game Studios head Ed Fries says he’s not worried that new Xbox CEO Asha Sharma doesn’t have direct gaming experience — and he explains why her leadership can still work for Xbox’s future. We dig into the leadership shift at Microsoft Gaming, Spencer’s legacy, and how this transition could shape Xbox going forward.Read the original GamesBeat interview by Dean Takahashi here: https://gamesbeat.com/ex-microsoft-games-leader-not-worried-new-xbox-ceo-has-no-games-experience-ed-fries-interview/I also reference the Sarah Bond Bloomberg Articlehttps://www.bloomberg.com/news/features/2024-09-20/xbox-president-sarah-bond-predicts-the-future-of-microsoft-s-next-game-console?embedded-checkout=true


Resident Evil Requiem I’ve Only Played a Few Hours But I’m Impressed (And So Is Everyone Else it Seems)
02/26/2026

First reviews of Resident Evil Requiem are in, and after spending a limited amount of time with the game myself, it’s already left a strong first impression. This is not a full review, but the opening hours showcase confident design choices, smart pacing, and a tone that feels very deliberate for the franchise.In this video, I break down what’s working so far, how Requiem compares to recent Resident Evil entries, and what the broader industry response has been. Even with limited playtime, it’s easy to see why this could become a meaningful evolution for the series...


Breaking: New Xbox CEO Breaks Her Silence on Xbox’s Future. "Nothing Is Off the Table"
02/25/2026

Breaking news. Xbox’s new CEO, Asha Sharma, has given her first major interview, and her message is clear. Nothing is off the table. In a wide-ranging conversation, Sharma discusses Xbox’s future, leadership changes, console commitment, and how the company is reassessing its strategy after months of uncertainty. She addresses fan concerns, the idea of a “return to Xbox,” and whether anything is truly off limits as Microsoft looks ahead. This interview offers the clearest signal yet of where Xbox may be heading next, and why major changes are still on the table. Source: Windows Central exclusive interview. https...


Xbox Is Being “Sunsetted" Claims Xbox Founder Seamus Blackley
02/25/2026

Former Xbox creator Seamus Blackley is sounding the alarm, claiming Xbox is being quietly “sunsetted” inside Microsoft. In a new interview, Blackley argues that Microsoft’s leadership priorities have shifted away from traditional console gaming and toward AI, cloud infrastructure, and enterprise services — with Xbox increasingly treated as a legacy business rather than a growth pillar. He points to recent executive changes, including the appointment of AI-focused leadership, as evidence that Xbox’s long-term identity may be changing. Is Xbox being deprioritized. Or is this a strategic evolution toward a platform-agnostic future built around Game Pass, cloud streaming, and services...


Bombshell: Why Xbox Pushed Sarah Bond Out - “Tough to Work With” Insiders Claim
02/24/2026

A bombshell report from Tom Warren at the Verge suggests Sarah Bond was pushed out of Xbox following internal tension, leadership friction, and concerns from people familiar with the situation. Insiders describe her as “tough to work with,” raising bigger questions about Xbox’s culture, recent leadership changes, and the broader shakeup happening inside Microsoft Gaming.In this video, I break down what’s being claimed, and what this means for Xbox’s future strategy as it navigates restructuring, studio pressure, and executive turnover.What do you think is really happening inside Xbox?#xbox #sarahbond #xboxnews #microsoftgaming #gamingindustrySource: https://www.thever...


Huge Xbox Shakeup: Phil Spencer is Retiring & Sarah Bond is Also Moving On
02/24/2026

Phil Spencer is officially retiring after more than a decade leading Xbox, marking the end of one of the most influential eras in Microsoft Gaming history. Microsoft confirmed Spencer will remain in an advisory role through the transition as new leadership takes over.At the same time, Sarah Bond is also departing Microsoft, closing the chapter on a leadership team that helped shape Xbox’s platform strategy, Game Pass expansion, cloud gaming push, and major acquisitions. Microsoft has named Asha Sharma as the new CEO of Microsoft Gaming, with Matt Booty elevated to Chief Content Officer.This video breaks do...


Stephen Totilo on the Future of Gaming Journalism, Parenting, and Roblox
02/23/2026

Veteran games journalist Stephen Totilo from GameFile.news joined me for a conversation about the evolution of gaming journalism, parenting in a digital gaming world, and the rise of platforms like Roblox.


Totilo and I discussed what was and the rise of publications like GameFile, and why modern games media is more fragmented than ever. The discussion covers online safety for kids, how social media reshaped news consumption, why court cases matter for uncovering industry truths, and why video is becoming essential for journalists going forward.


This episode explores...


The Games Industry Has a Funding Problem. And We're Watching the Reset
02/15/2026

I sat down with Andrew Eiche, studio head at Owlchemy Labs, to talk about why the games industry is struggling right now and what this moment of contraction actually means.We discuss how funding expectations have warped game development, why investors chase only massive breakout hits, and how that pressure stifles innovation across both VR and traditional games. Andrew explains why this downturn feels less like a collapse and more like a reset, similar to past industry corrections, and what tends to emerge on the other side.The conversation also covers Meta’s influence on VR studios, the risks of...


VR Gaming is at a Crossroads: Here's what Comes Next
02/14/2026

I sat down with Devin Reimer, co-founder of Astrobeam and former Owlchemy Labs co-founder, to talk candidly about where VR gaming stands today and what developers believe comes next. We discuss why Devin left Owlchemy to start Astrobeam, the importance of VR-native controls, and why the industry feels stuck in a holding pattern right now. Devin also shares his three-year outlook for VR, thoughts on Meta’s recent pullback, wearables, fitness-driven VR, and what developers often get wrong when designing immersive experiences. The conversation touches on Stellar Cafe, startup runway and sustainability, LLM-powered NPCs, ethical AI use in games, an...


Denis Dyack Wants to Build a Game That Can’t Be Killed
01/22/2026

In this interview, Denis Dyack explains why innovation disappeared from AAA games and why he’s trying to build something that can outlive servers, platforms, and shifting business models.We talk about Deadhaus Sonata, player ownership, live-service shutdowns, why modern games feel disposable, and how AAA development became risk-averse despite unlimited resources. Dyack also reflects on Silicon Knights, Legacy of Kain, game engines, moderation, Gamergate, and what kind of legacy he can still leave behind.This is a long, honest conversation about where he believes games lost their way and what comes next.(00:00) Intro(01:36) Deadhaus Sonata Explained(03:48) Legacy of Ka...


How Anthem Died and Almost Took BioWare With It
01/22/2026

Anthem is now offline forever. In this exclusive postmortem, BioWare Executive Producer Mark Darrah explains what really happened to Anthem, what Anthem NEXT was supposed to be, and how the game’s failure reshaped Dragon Age Veilguard Mass Effect 5 and the future of BioWare.This Anthem retrospective covers the internal fallout from BioWare’s live-service experiment, why Anthem NEXT was canceled, and how its collapse changed the studio’s future RPGs. Featuring candid insight from BioWare insider Mark Darrah, this interview connects the dots between Anthem, Dragon Age, and Mass Effect in a way that has never been publicly explai...


High on Life 2 Interview "It's Hard to Take Big Risks" | Save State Plus
01/02/2026

I sat down with Mikey Spano, Chief Creative Officer at Squanch Games, to talk about High on Life 2, launching February 13. We dig into the realities of finishing a comedy-driven game, why humor is one of the hardest things to pull off in games, and how Squanch balances creative ambition with the risks facing modern studios.We also talk about funny games that actually work, why big studios struggle to take risks, how indie games break through via virality, and what players should expect from High on Life 2’s guns, humor, and final act. If you’re curious about comedy in g...


Netflix’s WB Games Buyout Faces a Challenge: Paramount
12/09/2025

Netflix’s planned buyout of WB Games has taken a surprising turn, with Paramount now emerging as a potential challenger to the deal, adding new pressure to one of the biggest gaming acquisitions in years. This comes alongside major industry shifts across Xbox, PlayStation, Nintendo, and PC: Microsoft is expanding Xbox manufacturing with Foxconn ahead of GTA 6, Sony has partnered with Bad Robot Games and posted massive Black Friday wins, Death Stranding 2 has appeared on PC listings, Obsidian updated its Avowed roadmap, and Eidos Montréal’s move toward Japan is fueling new Kojima speculation. With EA’s potential buyout...


Path of Exile 2 Dev on AAA: “That’s Not Where the Action Is”
12/04/2025

I sat down with Path of Exile 2 Game Director Jonathan Rogers to talk about everything coming in the next major update, including the long-awaited Druid class, the design challenges behind Wolf, Bear, and Wyvern forms, and how 0.4 moves POE2 closer to full release. Jonathan also explains how the team is improving performance, expanding endgame goals, and preparing players for what comes next.


We also dig deeper into GGG’s design philosophy, why the studio has “always been against dark patterns,” and how their approach to monetization and player trust shapes the future of the game...


"It’s kind of like The Hunger Games out There" | Dean Hall (Kitten Space Agency)
11/25/2025

I sat down with Dean Hall, CEO of RocketWerkz, to talk about Kitten Space Agency, its surprising public pre-alpha launch, and the tech powering it. We get into the Brutal framework, KSP comparisons, monetization, fundraising, platform strategy, AI in development, the Steam Machine reveal, and the broader shift happening across the games industry.
Check out Kitten Space Agency https://ahwoo.com/store/KPbAA1Au/kitten-space-agency


(00:00) Intro(00:26) KSA Launch(02:23) Kerbal Reaction(03:23) KSA Tech(05:36) Distribution Strategy(10:06) Fundraising Success(13:00) Monetization(15:10) The Future of Game Dev(17:54) Steam Machine Thoughts(19:58) Platforms Targeted(22:09) Tech in KSA(28:00) AI Thoughts(34:58) Feedback...


Valve, Xbox, and PlayStation Are Eyeing the Next-Gen Hardware | Save State Plus
11/24/2025

The next generation of gaming hardware is starting to take shape — and Valve might be the one pushing everyone forward.With the Steam Machine revealing early pricing expectations, anti-cheat updates, the 8GB VRAM debate, and AMD’s new FSR Redstone announcement, the industry is already shifting. Xbox and PlayStation aren’t far behind as both companies prepare their own next-gen strategies.In this episode of Save State Plus, we break down what Valve’s latest moves mean for the future of console and PC hardware, how devs are reacting, and where Xbox and PlayStation fit into the picture.Plus.• Fallout Se...


Should Xbox Be Worried Right Now? | Save State Plus
11/17/2025

Valve’s new Steam Machine dropped and instantly set off alarm bells. Between the 8GB VRAM debate, developer concerns, early reactions, and what this means for the PC and console market, the question is simple.Should Xbox be worried right now?In this episode of Save State Plus, we break down the Steam Machine reveal, the industry response, and where Xbox fits into the picture. Plus.• Fallout Season 2 trailer shows New Vegas, Lucy, The Ghoul and major lore drops.• Elder Scrolls 6 is still years away according to Todd Howard.• New Xbox changes including opened publishing documentation for all devs.• Halo Opera...