Faster and Worse

29 Episodes
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By: Stephen Farrugia

Quick 3-5 minute dispatches which focus on a single idea or concept related to tech product design

Tech As Anti-Design
#29
Yesterday at 12:07 PM

Because the means are predetermined

Referenced article: Computers and communication design: exploring the rhetoric of HCI https://dl.acm.org/doi/10.1145/174809.174812

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They Are Products
#28
07/08/2025

AI is not a tool or a technology. It is a product.


Useful is Nothing
#27
06/19/2025

Useful is the lowest possible bar for any product, let alone a billion dollar, all energy-consuming, one


General Purpose is an Accountability Loophole
#26
06/12/2025

If they don't say what it's for, we can't say if it works


Trajectories of Coding with AI
#25
06/05/2025

Things don't look good if you like making things with code


Tangible & Worse
#24
05/22/2025

An LLM wrapped in space-grade aluminium is an amplified slop machine.


Projecting Purpose
#23
05/21/2025

When we define our own purpose for their product


The Mouse Jiggler
#22
05/16/2025

The unsung hero of humane design


Everything Is Work Now
#21
04/14/2025

Tech products have a work/life balance problem


Kill Magic Thinking
#20
03/19/2025

Bulls**t isn't created or destroyed, it just takes on different forms

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The Swiss Army Knife Of _____
#19
03/17/2025

Master of none.


Finding Purpose is the Fool's Errand
#18
03/12/2025

If they don't say what it's for, don't help them.


Edge-case Marketing
#17
03/10/2025

Products that are marketed with purposes they can't be optimised for.


Purposes not Problems
#16
03/05/2025

Don't ask what problems it solves, ask what purposes it satisfies


Software as Material
#15
03/03/2025

Software is a material among infinite other materials for satisfying a purpose.


Pay to Disable
#14
02/26/2025

Features that are more profitable as a detriment than a benefit.


Do Less Products
#13
02/24/2025

Old hardware that can do more than new hardware designed to do less.


Assumed Inconvenience
#12
02/19/2025

Automation assumes peripheral effort is inconvenient.


Captive User Experience Design
#11
02/17/2025

People use it because they will be unemployed if they don't


Potential Distraction
#10
02/12/2025

The distraction which is always ready to distract.

The gist: There are two types of digital distraction.

The actual and the potential.

Actual distractions are things like notifications and alerts.

Potential distractions are the features a thing has which can provide an escape from a challenging thing we are using it to do.

If someone is using a computer to write an article, and that computer is connected to the internet, the potential escape that the internet can provide will be present in that person's mind.

The...


Mechanism Lust
#9
02/10/2025

How it works is not what it is for


The Product Makes the Pattern Dark
#8
02/05/2025

The assumption that empathy isn't used to manipulate

The gist: Standardised "dark patterns" of UX design exist separately from any underlying products. Because "dark" implies otherwise degrees of "light" a sense of free legitimacy is given to products which use them.

Usability is based on a removal of obstacles in a user interface. Any library of user interface components based on non-dark patterns does not care if it is applied to an online casino or a crypto rugpull project.

Every UX design decision which made FTX's apps easier to use turned out to...


A Use Case is a Trojan Horse
#7
02/03/2025

A use case is a solution to a problem they wish you had

The gist: The tech industry has rejected the design process of starting with a purpose and deliberating over ways to satisfy it and, instead, latched on to a model of making the thing first and then deliberating over possible purposes it can satisfy.

A use case is a solution to a problem they wish people had. This means that the use case will always be smaller than the thing that was created in the first place. There will always be additional baggage...


Here, See What You Can Do With This
#6
01/30/2025

Software as an amorphous blob

The gist: Software as a service providers leave us to find purpose in their product's collection of features. They escape accountability by only asserting vague purposes like "collaboration" or "productivity"

SaaS products are merging into something that, rather than being an "everything app", is more of a "general app" - made up of individually useful things that become the product's collection of features.

These SaaS products are so general purpose that the marketing language of "productivity", "collaboration", or "communication" translate to "here, see what you can do with...


The Cycle of Tech Products
#5
01/28/2025

How commercial tech products have turned design into antidesign

Tech organisations take a concept or thing which began with a sole purpose to benefit people and, through iterative antidesign, turn it into something that is both bad for people and bad for their business.

These things begin in the area of, supposed, human-centered design where the needs of people are the only concern, but within commercial constraints this inevitably leads to a drift toward the inclusion of business concerns.

The concerns of people become shared with the concerns of business. The drift continues...


Software is Vapour
#4
01/22/2025

SaaS products don't deliver anything specific because they don't promise anything specific

Video also available at https://www.youtube.com/watch?v=GJuXUpuFOGM

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Snake Oils
#3
01/20/2025

The aspect of snake oils which rarely gets mentioned

Video also available at https://www.youtube.com/watch?v=C_EhTVBR9Js

This podcast is powered by Pinecast.


User Experience is the Product (now)
#2
01/15/2025

UX is how we are sold things that don't have much else to offer

Video also available at https://www.youtube.com/watch?v=_S_hwTKeE8c

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Innovation is a Reaction to Stifles
#1
01/14/2025

Why innovation can't be stifled

Video also available at https://www.youtube.com/watch?v=SBKnOagRXqA

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