The Generalists with Jack Gutmann
The Generalists: Conversations with Tech Artists, Real-time VFX Specialists & Game Creators. Ever wondered what it's really like to build AAA/Indie games or manage a complex creative pipeline? On The Generalists, host Jack Gutmann sits down with the industry's most interesting multidisciplinary talents. From technical artists and VFX Artists to Environment Artists and Producers/Project Managers and Art Directors and Creative Directors. We explore career paths and learn from other people's failures and successes. Discover the unseen force behind the games that you enjoy and what it takes to make a game. Subscribe for deep-dive interviews that are made for...
AT Grayson Cotrell: AAA Game Destruction (Houdini to Unreal Workflows) - The Generalists Podcast
In this episode, I’m joined by Grayson Cotrell, technical artist and destruction specialist, to break down how real-time destruction actually works in modern games.
Grayson shares how he builds AAA-quality destruction systems, how to make game effects feel alive, and why blueprinting might be the most important skill for technical artists today.
If you’re a game dev, technical artist, VFX artist, or someone curious about real-time procedural systems this one is packed with insight.
We dive deep into:
• Houdini to Unreal Engine workflows
• Importing simulations (FBX, VDB, VAT)
...Stephen Candell: Why Most Indie Worlds Fail & How to Build One That Scales - The Generalists Podcast
In this episode, I sit down with Stephen Candell, creator of BunderKin talk about what it really takes to build an original IP across TV and Games.
We dig into Stephen’s creative process, the realities of turning a personal vision into a scalable project, and the hard decisions that come with building something outside the traditional studio system. This conversation is for game developers, game artists, and anyone curious about how worlds are built from the ground up.
If you’re interested in game development, #gameart , #indiegames , worldbuilding, or creative ownership, this one’s for yo...
Why This Ex-Fallout Artist Left AAA to Go Indie | Jonah Lobe
What happens when a AAA character artist realizes their creativity no longer belongs to them? #gamedev
In this episode, I sit down with Jonah Lobe @JonahLobeDraws artist #gameart, writer, former Bethesda creature designer (Skyrim, Fallout), and creator of the record-breaking graphic novel QUIET: Level One. We dive deep into:
We dive deep into: Going from a specialist at a AAA studio to a generalist building your own worlds. Why creative ownership matters more than corporate credit. How AI is reshaping the game industry & why generalists will thrive. The philosophy behind iconic, simple character design. Balancing...
From Broken Knee to Game Dev: An Unlikely Origin Story
How does a life-altering sports injury lead to a 10-year career in game development? In this episode, I talk with senior game developer Justin Scott (Justinbieshaar) about his incredible journey from a hospital bed to working on titles like Monopoly for console.
We dive deep into the mindset and philosophy needed to build a lasting career in tech:
• The "Private Server" Start: How modding RuneScape with Notepad sparked everything.
• Fundamentals Over Flash: Why Justin argues learning C++ and "reinventing the wheel" is better than relying solely on Unity/Unreal as a beginner.
•...
Mastering Shader Programming & Technical Art with Harry | The Generalists Podcast
Harry shares his unique journey from self-taught 3D modeling and programming to mastering shader coding (HLSL) and creating stunning visual effects.
Learn practical advice on overcoming shader intimidation, boosting your coding skills, and the mindset needed to thrive in the technical art field.
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Key Resources Mentioned:
- The Book of Shaders (shader fundamentals & interactive tutorials...
Behind the scenes of Game Producing | with Freelance Lead Producer: Eline Muijres
Struggling with scope creep, unclear feedback, or workload management? Learn how to collaborate effectively with a game producer. Veteran freelance lead producer Eline Muijres breaks down the producer’s true role; as a blocker-remover and advocate for your team. We cover practical strategies for artists and developers to build a smoother, more productive partnership with production.
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Guest Info:
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Stylized vs. Realistic VFX, Moving for Work, & Becoming the Fireball Wizard
How do you go from playing League of Legends to creating the proton beam for Ghostbusters VR? In this episode, I sit down with Jack, a VFX artist at nDreams, to trace his journey from a university switch to a cross-country move for his dream job in the game industry.
We dive deep into the unique challenges and creative solutions of making visual effects for virtual reality, where every particle and shader has to perform perfectly. Jack breaks down his work on games like Ghostbusters: Rise of the Ghost Lord and Wrecking Raccoon, sharing the secrets behind...
Dev behind Deadly Delivery Share their Story - Melle: Co-Founder Flat Head Studio
Links:
- Steam Deadly Delivery: https://store.steampowered.com/app/3743090/Deadly_Delivery/
- Meta Deadly Delivery: https://www.meta.com/experiences/deadly-delivery/8778947438836641/
- Melle on LinkedIn: https://www.linkedin.com/in/melanie-bartl-7a170/
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Description:
Hey everyone, Jack here. I'm sitting down with Melanie (Melle) Bartl, the co-founder...
Project Management in Games: The Unseen Force from Concept to Launch | w/ Constantine
Subscribe for more deep-dives into the careers, skills, and unseen forces that shape the games we love.
Constantine on LinkedIn: https://www.linkedin.com/in/constantine-t-3931261aa/
What does a Project Manager in the game industry actually do? If you think it's just scheduling and emails, this conversation with Constantine from Wargaming will change your perspective.
We pull back the curtain on one of game dev's most vital yet misunderstood roles. Constantine breaks down how his job is really about unblocking talented people and holding the chaos at bay, managing communication, scope, and...
VFX is The Visual Language of Fun! - Game VFX Artist Sylvia | The Generalists Podcast
In this episode, we’re hanging out with Sylvia, a Game VFX Artist who’s working on No Straight Roads 2 and has been in the game scene for over 6 years!
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Links and Resources Mentioned:
Sylvia's Artstation: https://www.artstation.com/sylviaysy
Sylvia's Linkedin: / sylviaysy
No Straight Roads 2 trailer: • NO STRAIGHT ROADS 2 - Announcement Traile...
Math in Game Dev | Tech Artist: Finley Southwick | The Generalists
Hey everyone, Jack here. I sat down with the incredibly talented technical artist Finley Southwick for a deep dive that went everywhere from the nitty-gritty of building game vistas and using Houdini, to why math is secretly the coolest tool in game development, and how unconventional education paths can shape a creative career. We also get real about breaking into the industry, the magic of solo dev, and why preserving old games matters. If you're curious about the blend of art, tech, and problem-solving that makes games tick, you’ll love this chat.
SUPPORT THE PO...
VFX is The Visual Language of Fun! - Game VFX Artist Sylvia | The Generalists Podcast
In this episode, we’re hanging out with Sylvia, a Game VFX Artist who’s working on No Straight Roads 2 and has been in the game scene for over 6 years!
Links and Resources Mentioned:
Sylvia's Artstation: https://www.artstation.com/sylviaysy
Sylvia's Linkedin: https://www.linkedin.com/in/sylviaysy/
No Straight Roads 2 trailer: https://www.youtube.com/watch?v=lb4JAGF8Rz8
I dont think I can find anything I said its impactful enough for shorts but I did the timestamp stuffs 🤣
Timestamp
00:00:00 - How Sylvia...
Joseph Azzam: Senior Tech-Artist | The Generalists
Hey everyone, Jack here. I sat down with the unstoppable Joseph Azzam a Tech Artist who's worked at Epic Games and Romero Games, and is now the driving force behind the Arabic Games Conference.
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- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links and Resources Mentioned:
- Arabic Games Conference: https://arabic.games/
- Joseph's Portfolio: https://worldvoid.notion.site
Timestamps:<...
The Unspoken Truths of Real-Time VFX: A Conversation with Senior VFX Artist Steven Cheung | Podcast
Hey everyone, Jack here. In this episode of The Generalists, I'm joined by Steven Cheung, a Senior VFX Artist with years of experience on AAA titles.We talk about why your mindset is your most powerful tool. This is a must-listen for anyone looking to understand the reality of a career in game VFX beyond the flashy reels.
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<...Computer Scientist on Using Games for Education | Johanna Pirker , The Generalists Podcast
Johanna Pirker, computer science professor and researcher, joins The Generalists Podcast to discuss her work in games, VR education, and AI ethics. We explore her early days with DOS and Prince of Persia, the evolution of computer science education, and her groundbreaking VR projects.
She also breaks down the real dangers and potentials of AI beyond the hypecovering bias, transparency, and how artists and devs can navigate this new landscape. If you're into game dev, VR, AI, or just the future of tech this one’s for you.
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...
Tim (schippj) Schipper: Lead Game Artist - On Freelancing & Surviving the Game Dev Grind
Tim (schippj), Lead Artist. He shares his journey from freelance 2D artist to multi-disciplinary game dev pro. We dive into practical advice for artists looking to expand into engine work (Unity), how to communicate across teams, portfolio tips, and balancing creativity with mental health. Whether you're a concept artist, VFX designer, or just trying to stay relevant in a fast-moving industry, this one’s for you.
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Javier Benitez (Game-Art Mentor) Shares About Teaching
A new episode of The Generalists your honest and unedited game-art podcast. Important Links:
Javier on Artstation: https://www.artstation.com/javiThe course mentioned: https://artofjavi.com/Javier on LinkedIn: / javibenitezSUPPORT THE PODCAST
- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
This was fun! I hope you enjoy it! If you did, leave a like and subscribe.
Valerie Belan: On Mobile Game VFX, Lead Artist Life, & Thriving with Limitations
What's up, Generalists! Jack here, I bring you another one! This time, I sat down with the incredible Valerie Belan a Lead VFX artist who's working in mobile gaming for years!
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Links and Resources Mentioned:
Valerie Belan's LinkedIn: https://www.linkedin.com/in/valerie-belan-309915245/
Valerie Belan's ArtStation: https://www.artstation.com/lerorero
Timestamps:<...
Nadine Gutiérrez: Real-time VFX & Game Dev | The Generalists Podcast
Yo! Just dropped a fire chat with Nadine Gutiérrez Barcelona-born VFX Artist & Game Dev. breaks down her path into game dev, balancing technical art with creative vision. Learn why diversity fuels better games, how to leverage multiple skills without burnout, and practical tips for juniors. We also geek out on resources like Freya Holmer’s shader tutorials, GDC talks, and game jam strategies.
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Mandy Karlowski: Houdini FX Artist on Perfectionism, AI Fears & Why Film FX Isn’t Dead
Yo! Just dropped a raw convo with Mandy Karlowski a Houdini FX artist who’s been melting CPUs and GPUs since 2011. We go deep on why Maya almost killed her passion, how Houdini saved her soul, and why perfectionism is the silent dream-killer. Plus: real talk on AI panic, freelance red flags, and why VFX is still a damn art-form. If you’ve ever felt stuck between passion and paychecks, hit play.
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- Get one of the...
Freya Holmér: Shader Forge, Burn-out. Neat Corp, Building Tools & Half-Edge
Yo! Just dropped one of the realest convos I've ever recorded. Freya Holmér (the Swedish powerhouse behind Shader Forge, Shapes, and Budget Cuts VR) gets brutally honest about her way into game dev, burnout, and why she's building Half Edge to flip off Autodesk. We also go DEEP on ADHD, why sleep isn't negotiable, and how capitalism feeds on crunch culture.
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Julian Bragagna – Technical Artist: On Procedural Modeling in Houdini. Struggles, and Perfectionism
I sat down with Julian Bragagna a technical artist at Cloud Imperium Games (yep, Star Citizen). Julian spills the beans, shares war stories from projects like Skylark, and drops truth bombs about ego, communication, and why conferences are career rocket fuel. Trust me, you wanna hear this.
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Project Skylark Credits:
Simon Verstraete - Project Lead, Bottle Tool...
Maïa Desfour – Lead Environment Artist: On being a lead, and job Interviews – The Generalists
Hey friends, this one turned out amazing! I sat down with the amazing MaĂŻa Desfour, Lead Environment Artist.
We talk about the real side of game art learning the craft, finding your own style, dealing with burnout, and surviving this industry as a kind and creative human. This one’s packed with wisdom, laughs, and real talk. You’ll feel it. :D
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Diana & Ben: On Breaking into Real-Time VFX, Learning vs Talent, and Thriving in Creative Careers
I sat down with Diana and Ben to talk all things real-time VFX, from getting started with different backgrounds, Ben with a civil engineer, and Diana with a more traditional art approach. I really hope you enjoy this one too!
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Links
- Diana
Bluesky: https://bsky.app/profile/dianasimonyan.bsky.social
LinkedIn: https...
Nicholas Silveira - Technical Art Director: On Pay Cuts. Layoffs and Hope - The Generalists Podcast
Hey fellow Generalists! I am super excited to share this one. I brought back Nicholas Silveria for a second round, and honestly, this chat turned into a masterpiece! I hope you all will enjoy it!
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Links:
- Nicholas on LinkedIn: https://www.linkedin.com/in/nicholassilveira/
Timestamps:
0:00 Intro & catching up
1:20 The...
From Aviation Engineer to Senior Ukrainian Technical Artist – Viacheslav’s Journey
In this episode of The Generalists Podcast, I sit down with Viacheslav Makhynko, Senior Technical Artist and creator of courses on Tech-Art. If you’re curious about the real work of a technical artist and how to start your own path, this episode is for you.
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- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links & Resources:
- Road to Tech Art Course: https://www.reddit.co...
From 3D to an Indie Games Studio - Regina’s Journey to Dungeons of Hinterberg
In this episode of The Generalists Podcast, I sit down with Regina Reisinger, 3D Artist, Art Director, and Co-Founder of Microbird Games.
Regina shares her path from studying graphic design to leading the indie hit Dungeons of Hinterberg. We cover:
- Building an indie studio during the pandemic
- Lessons learned about scope, burnout, and growing a team
- Why indie development is both thrilling and unstable
- The pros and cons of hiring juniors
- The future of freelance, small teams, and the indie scene
<...Real-Time VFX & ADHD – Joppe on His Journey as VFX Artist in Games
Today I’m joined by Joppe, a VFX and technical artist. He shares how ADHD shaped his journey into VFX and why blending art and programming is the future of game development.
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- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links:
- Joppe on LinkedIn: https://www.linkedin.com/in/joppemin/
- Mad VFX: https://www.mad-vfx.com/
- Mad VFX 20% OF...
Shaders, SpookiCG & Survival – Zoë Klein on VR Real-time VFX and Building Your Own Outsource Studio
Welcome to The Generalists Podcast! Today I’m joined by Zoë Klein, Lead Technical & VFX Artist. Co‑founder of SpookiCG, who shares her journey through VR, technical art, and creating healthier workplaces in gaming.
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- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Zoë on LinkedIn: https://www.linkedin.com/in/zoeklein-spookicg/
SpookiCG Studio: https://spookicg.com/
Timestamps:
00:00 Intro & VR beginnings
03:1...
Shaders, Scripts & Speaking Up – Aleksandra on Tech Art, Games & Bravery
Today I’m joined by Aleksandra Rutkowska, Senior Technical Artist at Twin Harbor. Alexandra bridges art, code, and performance, specializing in shaders, VFX, and UI.
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- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links:
- Ben Cloward’s Shader Tutorials: https://www.youtube.com/@BenCloward @BenCloward
- Real-Time Rendering (Book): https://www.realtimerendering.com/
- Applied Mathematics for 3D Graphics: https://www...
Lights, Mood, Immersion! Maria Yue on Crafting Emotion Through Game Lighting
What if lighting could tell stories, guide players, and even reflect your deepest experiences?
In this episode, we talk with Maria Yue a Principal Lighting Artist, BAFTA member, and creative force behind the lighting in games like Far Cry 4, Gears 5, and many more.
Maria’s journey started in photography and stage design, far from the world of games. But when she saw "lighting artist" in the credits of Mirror's Edge, everything clicked. Since then, she’s been shaping emotional, immersive environments in AAA games across China, the UK, the US, and Germany.
SU...
From 3D Animations to Real-time VFX – Coralline Charrier’
Today’s guest is Coralline Charrier, a real-time VFX artist who transitioned from 3D animation to VFX in games. We cover the REAL journey of breaking into VFX as someone mid-career, the mental load, teaching yourself efficiently, and learning how to learn.
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Links & Resources mentioned
- Coralline on Artstation: https://www.artstation.com/coralline_charrier
...
Real-Time VFX & Technical Art – Michał Pakovski Tells All
In this episode of The Generalists, I sit down with Michał Potakowski (aka Manus) a senior real-time VFX artist who's worked on The Witcher: Monster Slayer, Immortal: Gates of Pyre, and more. He is part of FX Chamber and also works with Mad VFX.
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- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links:
Michał on LinkedIn: https://www.linkedin.com/in/micha%C5%82-potakowski-49bb35166/
...VFX, Houdini & Unstoppable ADHD – Rez - Voxyde
In this episode, I sit down with Razvan Ciobanu, aka Rez, founder of @voxyde , a leading platform teaching stylized VFX using Houdini and Nuke.
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Links:
- VOXYDE: https://voxyde.teachable.com/a/aff_fj9p6mg4/external?affcode=2090249_b6u56ogs
🚨Use VX20JACK for 20% off!🚨
- Razvan on LinkedIn: https://www.linkedin.com/in...
From War to Education to Real-time VFX– Mustafa Al-Obaidi’s - Mad VFX
In this episode, I sit down with Mustafa Al-Aobaidi, VFX Artist founder of Mad VFX @mad-vfx the learning platform focused on realistic VFX for games. Mustafa shares his full journey: from Iraq to Syria and then to the US, all the way to real-time VFX, and building a platform to teach production-ready VFX to the next generation of artists.
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...
VFX, Coding & Chaos – Quynh Ton’s Wholesome Journey from Debugs to Heart FX
Quynh shares her journey from coding to VFX artistry, working on titles like Hamster Hustle.
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- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
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Links:
- VFX Apprentice: https://www.vfxapprentice.com/a/39323/54Tqp7Ae
- Quynh Ton on Artstation: https://www.artstation.com/quynhton
- Quynh Ton on LinkedIn: https://www.linkedin.com/in/quynh-n-ton/
- Hamster Hustle on...
Particle Power & Real-time VFX Wisdom – Robin Wouters on Building VFX That Actually Matter
In this episode, I sit down with Robin Wouters, also known as VFX-Labs, a freelance real-time VFX artist with over 13 years of industry experience, including time at Guerrilla Games (Killzone, Horizon). We go deep into his journey: From starting in concept art and illustration to finding his true creative calling in real-time VFX.
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- Donate: https://www.paypal.com/donate/?hosted_button_id=3VHRDYNMFJ3KW
- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links:
- Robin on...
Freelance, Real-Time VFX– Marijn Tollenaar’s Recipe for VFX Greatness
What happens when a 3D generalist discovers the magic of VFX and decides to go freelance?
In this episode, we delve into the journey of Marijn Tollenaar, a freelance visual effects artist known for his work on games like Fablecraft, From Space, and Devil Jam. Starting as a Generalist Artist, Marijn transitioned into VFX, seeking creative freedom and new challenges.
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<...From Offline to On Fire – Crisley’s VFX Journey from Brazil’s North to Global Video Games
In this episode, I talk with Crisley a Brazilian real-time VFX artist whose story starts far from the tech hubs, deep in the north of Brazil, where internet was a luxury and game development felt out of reach. What followed was a self-made path: from studying design and learning Unity alone, to landing VFX jobs, moving across cities, facing instability, and finding her place in a growing, global VFX community.
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From Books to VFX – Anna's Leap into Real-Time VFX Magic
I sat down with Anna Mauro, a Brazilian real-time VFX artist who made a fearless jump from publishing into the world of real-time VFX at the age of 30, with no formal art background. Just drive, curiosity, and a love for building stories through movement and light.
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- Get one of the Courses: https://linktr.ee/jack.the.generalist/shop
Links:
- Anna Mauro's Artstation: https://www.artstation.com/anacjmauro/albums/8506780<...