Crown & Conquest
In the wild and untamed Stolen Lands, a motley fellowship of heroes gathers to carve out a new kingdom. Through shrewd diplomacy or the might of arms, they strive to build their legacy. Join us in the grand chronicle of this fledgling realm in the Pathfinder: Kingmaker 2e adventure path! Watch Crown & Conquest live every Monday at 8pm on twitch.tv/wearethehorizon
Ep.18: The Stag Lord

After stepping out from his quarters, the players now face their greatest challenge yet: confronting the Stag Lord, the ruthless leader of the cult-like menace that has haunted the Greenbelt and the Tuskwater.
Ep.17: Infiltration

Beneath the supposed fort of the Stag Lord, the adventurers struggle to find the best approach to solve their problem of being hopelessly outnumbered.
Ep.16: Fawn Tsar's Fort

With the lightning strikes behind them, the adventurers make their way toward a looming fort in the distance, hoping the Stag Lord is thereāand that heās not as fearsome as the stories suggest.
Ep.15: Our First Dragon

Now at the den of the Tatzlwyrm, the adventurers needs to bring back the head of one for Oleg, but they run into some old frenemies and find some unfortunate berries along the way.
Ep.14: Homeward Bound

With Taenn racing off into the woods in pursuit of a dog, the rest of the adventurers follow close behindāhoping to avoid trouble, but fate has other plans. Or... perhaps it's fortune?
Ep.13: Locked & Loaded

After turning in some bounties at Oleg's the adventurers grab some new gear and prepare to head out to explore the rest of the Greenbelt and search for more clues leading them to the whereabouts of the Stag Lord.
Ep.12: Tuskgutter

With the potential to power up, the adventurers head "a lot west and a little bit north" to hopefully find the lair of Tuskgutter, and slay him before he causes any more harm to the region.
Ep.11: The Elk Temple

With a giant bear (or spirit?) in their path, the band of adventurers find themselves in a tricky situation until a stranger offers a helping hand, leading to a potential friendship that may prove beneficial outside of combat.
Ep.10: The Goblin

After meeting a new friend, the adventurers first turn in some quests at Oleg's before heading out into the Greenbelt's forested regions in search of a wild boar and a shrine to an ancient god.
Ep.09: Kobold Kaves

Armed with their new Mitflit agreement, the band of adventurers makes their way from the Old Sycamore to the caverns where Kobolds await along with a sinister plot that makes no sense.
Ep.08: Friends or Foes?

The adventurers find themselves face to face with a band of mitflits and are poised to enter combat in tight quarters when knowledge of their recent troubles provides an alternative pathway.
Ep.07: Among Thieves

Axes and radishes are found in abundance as the adventurers take the next steps towards securing the Stolen Lands.
Ep.06: Tussle with Kressle

Arriving at the bandits' campsite, the ragtag group of adventurers must quickly decide what tactics to use as the situation deteriorates rapidly and a watchtower threatens to disclose their arrival.
Ep.05: Breakfast at Oleg's

Now that the adventurers have a plan, they only have to set it in motion when the bandits return so they can find the Deer Prince, or the Duke of Elk, whatever he may be called.
Ep.04: Great Hexpectations

With the intruders dealt with and a good night's rest, the adventurers are rewarded with a temporary charter and head out into the unknown Stolen Lands with some new allies in tow.
Ep.03: Into the Fire

As the fellowship continues through to the great hall, they get word that Lady Jamandi has headed to the other wing, which is unfortunately on fire at the moment.
Ep.02: The Afterparty

The fellowship find themselves awoken in the middle of the night by the sounds of combat and open the hallway door to some rather uniquely-tattooed thugs.
Ep.01: A Call for Heroes

A motley fellowship of heroes gathers at the Jamandi Estate to learn about a proposal to carve out a new kingdom in the wild and untamed Stolen Lands - whether by diplomacy or the might of arms.