Player Driven
Welcome to Player Driven, the hub where gaming insights and community collide.We believe that behind every great game is a thriving community and an unforgettable player experience. Whether it’s building inclusive environments, exploring the latest tech, or diving into the art of storytelling, our mission is simple: to empower the creators, communities, and players that make the gaming world extraordinary.What We’re About:🎮 Insightful Conversations – Through our podcast and community clubhouse, we bring industry leaders, creators, and innovators together to explore the cutting-edge of gaming.🌍 Player-Centric Focus – From accessibility to trust and safety, we champion the initiatives that keep play...
Day Zero Design: Why Your Community Strategy is Your New Game Engine
Guests:
Karin Johnson: Co-founder of Magic Potion Games (Veteran of Club Penguin and Fortnite)Hege Tokerud: CEO/Founder of Aiba (Cybersecurity and AI moderation specialist)Episode Summary
In this strategic primer for GDC 2026, we sit down with industry veterans to discuss why community is no longer just a marketing checklist—it’s the new competitive advantage. From the "social-first" origins of Club Penguin to the technical scaling of modern hits like Fortnite, we explore how to design communities alongside your game mechanics to ensure longevity, safety, and player...
Half a Million Karma and a Shipped Game: The Renee Gittins Story
Episode Overview
In this episode, Greg sits down with Renee Gittins — studio founder of Stumbling Cat, former IGDA Executive Director, ex-General Manager of Phoenix Labs Vancouver, Forbes 30 Under 30 for Games, Reddit legend, and now a debut author. Renee unpacks her wildly non-linear path into the games industry, the lessons she learned shipping her indie game Potions: A Curious Tale, and her hard-won wisdom on community building, marketing, and navigating the chaos of game development.
Guest Bio
🌐 Website: Renee Gittins📚 Free studio resources: gamedevfoundry.com🎮 Game: Potions: A Curious Tale — available on...Is Privacy a Myth? Why the US Government Wants to Dismantle Tencent
Episode Summary: While the team is away at GDC in San Francisco, we’re bringing you a deep-dive encore of one of our most provocative conversations. Greg and Colan sit down to dissect the mounting pressure from the U.S. government on Tencent to divest its massive stakes in Riot Games, Supercell, and Epic Games. We explore the reality of data privacy in the modern age, the "cultural war" of gaming IP, and whether the West is prepared to compete with the sheer output of Chinese development.
In This Episode, We Discuss:
...The Evolution of Moderation: Why AI Won’t Replace Humans… It Will Redefine Them
In this episode of Player Driven, host Greg welcomes back industry veteran Sharon Fisher to discuss the rapidly evolving landscape of content moderation. From her early days building moderation at Club Penguin to her current work with AI-driven platforms like Checkstep, Sharon shares her unique perspective as both a trust and safety expert and a concerned parent.
Key Discussion Points
The Evolution of Moderation: Sharon reflects on the shift from manual work and simple keyword blocking 17 years ago to today’s complex machine learning and contextual understanding.The Changing Role of th...Exploring the Psychological Traits That Motivate Video Game Players: From GTA to Fortnite and Beyond
Episode Summary
Why do we play the video games that we play? Is interest in the strategy game genre truly waning globally over time? Greg and Lewis sit down with gaming psychology pioneer and Quantic Foundry co-founder Nick Yee to answer these and many other questions. From dissecting the Proteus effect to comparing and contrasting the psychological motivations that drive GTA Online, Fortnite, and Europa Universalis players, Dr. Yee takes us on a whirlwind tour of his company's Gamer Motivation Model that contains insights from >1.75 million gamers.
What You’ll Learn
...ENCORE: Balancing Family, Career, and Community in the Games Industry
Episode Summary
How do you break into the games industry later in your career? And once you’re in, how do you build a meaningful life and community without burning out? In this episode, Greg is joined by Amir Satvat, a Business Development leader at Tencent and the winner of the "Game Changers" award. Amir is one of the industry's most important connectors, having built a community that has helped thousands find jobs and opportunities.
Amir shares his incredible journey from finance at Goldman Sachs to gaming in his late 30s, offering a practical pl...
The Dark Souls of Politics: Gaming for Change
On this episode of Player Driven, Lewis and Greg are joined by Joost Vervoort, Associate Professor at Utrecht University (in the Netherlands) and Science/Impact Director at Speculative Agency. We dive into the "imagination factory" of the games industry and explore how video games can move beyond simple escapism to become tools for systemic societal change and climate activism.
🎙️ Episode Highlights & Timestamps
[00:50] Introducing Joost Vervoort: Background in ecology, political science, and 10 years of "action research" at the intersection of games and sustainability.[04:13] Formative Gaming: How the labyrinths of Doom and the emergent storytelling of Vampire: The Masqu...How AI Is Rewriting Trust and Safety in Games
Recorded live at Pocket Gamer London, Greg sits down with Hill from Checkstep for a wide ranging conversation on trust and safety, AI powered content detection, parenting in a gaming household, and why moderation is no longer just about removing harm.
Hill shares her journey from data analyst to GTM leader in trust and safety, how Checkstep is building on top of the rapidly evolving AI ecosystem rather than competing with it, and why “build vs buy” decisions are becoming existential for modern studios.
They explore:
• What trust and safety really means for multip...
The Riot Publishing Paradox and The Resurrection of Hytale
In this episode, Greg and Colan break down the surprising success of Hytale after its departure from Riot Games, the strategic restructuring at Ubisoft, and the evolving multi-platform future of Xbox. Colan provides a deep-dive "dissertation" on the three eras of Riot Games publishing and explains why the studio may be "trapped by its own success".
Key Discussion Points
1. The Hytale Miracle: From Cancellation to Chart-Topper The Buyback: After Riot Games effectively shuttered the project, the original founders bought back the rights and launched into Early Access. Market Dominance: Within its first weeks, Hytale ranked #4 in...300M Losses & $650 Legos: Is the Gaming Industry in a Tailspin?
Episode Summary
Is the gaming industry entering a "negative flywheel"? This week, we dive into the staggering reports of Black Ops 6 underperforming and what it means for the future of Microsoft Gaming and potential layoffs. We also tackle Jeff Bezos’ controversial take on the death of the PC and why "anti-appliance" gaming is the future—even if latency remains our biggest enemy. Plus, we explore the "Whales of Gaming": why middle-aged millennials just dropped $650 on Pokemon Legos and how nostalgia is driving a new premium tier in the industry.
Join the Community: https://discord.gg/ycdY...
Player Support, Trust & Safety, and the Future of Community-Led Games | Schell Games
In this episode of Player Driven, Greg Posner sits down with Laura Norwicke Hall, Senior Player Support Specialist at Schell Games, to unpack what modern player experience really looks like when games scale.
Laura shares her unconventional journey from managing communications at a zoo to building player support and trust & safety systems for games like Among Us 3D and I Expect You to Die. Along the way, she breaks down how studios should think about moderation, community feedback, AI, and player trust not as reactive systems, but as core product infrastructure.
This is a practical...
Building Media That Lasts 20 Years with Chris James, CEO of Steel Media
What does it actually take to build a media and events business that survives multiple platform shifts, economic cycles, and industry hype waves?
In this episode of Player Driven, Greg sits down with Chris James, CEO of Steel Media and the force behind Pocket Gamer and Pocket Gamer Connects, to break down two decades of hard-earned lessons at the intersection of games, media, business, and live events.
Chris shares how Steel Media evolved from traditional games journalism into a global conference platform, why focus beats scale early, and why in-person connections still matter in a...
ENCORE: Revolutionizing Reality: The Digital Overlay Transforming Retail and Gaming with Beau Button
Episode Summary:
In this special encore presentation, we revisit one of our earliest and most popular conversations. Originally recorded two years ago, Greg Posner sits down with Beau Button, the visionary CTO and Co-Founder of Atlas Reality.
Beau breaks down how Atlas Reality is merging the digital and physical worlds through a "virtual real estate" metaverse that actually drives foot traffic to brick-and-mortar retail. From the transition from enterprise software to gaming to the "guerrilla warfare" of shipping a product, Beau offers a transparent look at the highs and lows of building a location-based gaming...
ENCORE: Flow, Feedback, and Fun: The Pillars of Great Level Design | Marvel Rivals Level Designer
What does ambition really look like inside modern game development?
In this episode, Greg sits down with Jack Burrows to unpack how level designers think, work, and stay motivated across massive franchises and creative constraints. From AAA pipelines to indie dreams, this conversation explores how great games are built through framing, intention, and small wins, not ego or crunch culture.
Jack shares firsthand insight from working on major titles, breaking down how big ideas flow from leadership to designers, how constraints actually unlock creativity, and why great level design is more about flow and emotion...
ENCORE From Sound to Studio – Building Devhouse with Jim Welch
In this episode, Greg sits down with Jim Welch, a composer turned developer turned studio founder whose creative journey spans Dragon Ball Z trailers to launching a party game in the spirit of Jackbox. We explore Jim’s path from audio to entrepreneurship, the founding of The Devhouse Agency, and why his team is now investing in original IP. From creative leadership to WebGL distribution strategy, this episode is packed with insights for anyone building in games, immersive tech, or creative services.
🧠 Key Takeaways:
01:22 – Starting with Sound: Jim shares his journey from composing for anime at Funimat...Making a Metaverse That Matters with James Au
This episode features host Greg and Lewis Ward discussing the true nature of virtual worlds with Wagner James Au, author of Making a Metaverse That Matters, exploring the core design, economic, and community philosophies of successful platforms.
Summary
The discussion defines the metaverse as a vast, immersive virtual world with five core features, including highly customizable avatars and a link to the real-world economy . Au argues that to succeed, a platform must be fun immediately in a multiplayer context, operating as a "third space" where socialization is easy . He contends that Mark Zuckerberg's approach damaged...
ENCORE: From AAA to Indie: How Proactive Game Devs Change the Industry with Willem Kranendonk
Dive deep into the strategic mindset of level design, the shift from AAA development to indie studio entrepreneurship, and a radical new business model for creating innovative "Cocktail Games."
Key Takeaways & Discussion Points
The Reality of Level Design Beyond Architecture: Willem, a former level designer at Velan (Knockout City) and Zynga (Star Wars Hunters) , defines level design not as architecture, but as the execution of the game's intent and vision. You are the "great implementers" who build the playground for the core mechanics. Finding the Fun: Execution requires risk-taking. Good levels break the traditional norms—like th...ROBLOX: ALGORITHM IS KING - The End of "AAA" and the Rise of the Viral Dev
Episode Summary
Forget the old ways of game development. The Roblox platform isn't a sandbox—it's a brutal, high-frequency, algorithmic battleground.
In this deep dive, we break down why traditional "AAA" development strategies are being crushed by low-fidelity, quick-to-market viral hits. We analyze the metrics that Roblox’s discovery algorithm actually cares about (it’s not just downloads), the new pressure on developers, and the commercial gold rush driving this new age of digital product. If you're building software, an app, or a game, this is a masterclass in platform leverage and virality.
Key Ta...
ENCORE: Managing LiveOps at Scale: Inside Respawn's Build & Release Team with Julie Banta
📄 Episode Summary
In this episode, Greg sits down with Julie Banta, Director of Engineering for Build & Release at Respawn, to break down what it actually takes to keep a massive live game like Apex Legends running day after day.
Julie pulls back the curtain on the real machinery behind live service games: shipping updates across six platforms, reacting to hotfixes in real time, balancing player satisfaction with business realities, and what happens when millions of players discover a bug before telemetry even catches it.
Whether you’re building an indie title, supporting a AAA L...
The Rules We Break: Eric Zimmerman on Game Design, Loops, and Culture
Episode Overview
What does it really mean to design a game — and what can that teach us about culture, creativity, and even our daily lives? In this episode, Greg is joined by Lewis Ward and Eric Zimmerman, legendary game designer, professor at NYU’s Game Center, and author of The Rules We Break. Eric’s career spans from pioneering web-based multiplayer with Sissy Fight 2000 to co-founding GameLab and shaping Diner Dash, one of the most influential time-management games ever made.
We dig into the fundamentals of game design, the ethics of addictive mechanics, the surprising histor...
The Power of Local Events in Building the Future of Gaming
🎧 Episode Description (Hook + Intro)
What if the biggest leaps in gaming don’t happen at global mega-conferences, but in regional rooms where developers, vendors, and communities connect in a meaningful way? In this episode of Player Driven, host Greg speaks with Jason Lepine, Founder & CEO of XP Gaming, about the real impact of local events and why they’re foundational to the future of the industry.
✅ What You’ll Get From This Episode
A clear look at why local gaming conferences matter and how they differ from the big expos. A behind-the-scenes story of how XP Gami...Building Shooters at Scale: Thad Sasser on Battlefield, COD, and the Future of FPS
Episode Overview
What does it take to build a shooter that can handle millions of players and still keep people coming back for more?
In this episode, Greg is joined by Thad Sasser, a veteran designer whose career has touched some of the most iconic shooters ever made, including Battlefield, Call of Duty, PUBG, and Rivals. Together, they dive into the realities of scaling franchises, balancing innovation with player expectations, and the leadership lessons learned from building at AAA scale.
Topics Covered
Thad’s journey from QA to designing levels showcased at E3...From Times Square to Discord: How Yellow Pike Powers Player Connections
Episode Summary
In this episode of Player Driven, Greg talks with Keith Pape, founder of YellowPike Media, about how to build authentic, lasting connections between studios, players, and communities. Keith shares how YellowPike became known as a gaming marketing agency that thrives on creativity, bold experiential campaigns, and a passion for games.
From Times Square takeovers for Metal Gear to guiding indie studios on their first hires, YellowPike Media focuses on doing the right thing—for clients, communities, and players. If you’re interested in game marketing strategies, community management, or how agencies partner with deve...
Regulation, Retention, and the Future of LiveOps with Oscar Clark
Overview
What happens when regulation collides with game design? In this episode, I sit down with industry veteran Oscar Clark to unpack the EU’s proposed changes around virtual currency, the ethics of monetization, and why “finding the fun” is still the core of building sustainable games. From self-regulation to skill-mapping the next generation of developers, this conversation goes deep into the business of games and the future of LiveOps.
Episode Highlights
Why current EU regulations on virtual currency could unintentionally harm indie developers while missing the real issues The nuance of FOMO, scarcity, and se...Marketing That Moves the Needle with Christine Dart
Overview
Marketing in games isn’t just flashy ads and cool trailers—it’s a battlefield of strategy, alignment, and constant reinvention. In this episode, Christine Dart shares lessons from her career building B2B marketing engines that scale, from scrappy startups to global brands. Her journey—from teaching salsa to leading high-performing teams—shows how creativity and structure meet in the business of games
Episode Highlights
.The surprising parallels between AAA vs. indie studios and corporate vs. startup marketing Why interviewing for leadership roles goes both ways—and how to avoid misalignment with execs. .Delegation l...ENCORE - The Next Frontier in Game Development: AI-Powered Testing with Shaun Laker
Description
The games industry is moving faster than ever — live service updates, cross-platform launches, and endless content drops. But QA hasn’t kept pace. Bugs slip through, launches stumble, and player trust takes a hit. Enter AI.
In this encore episode of Player Driven, Greg sits down with Shaun Laker, founder of Game Guardians and veteran of Respawn, EA, and The Coalition, to explore how AI-driven automation is reshaping QA, empowering developers, and changing what it means to ship a game.
Since this conversation first aired, Game Guardians has accelerated, and so has Player Driv...
Pixel Therapy: Why Games and Mental Health Go Hand in Hand with Eric Chou
Description
Eric Chou started with a mod for Command and Conquer. Today, he runs Honor Games and works on the front lines of mental health. In this episode, we unpack the evolution of a community-built mod into a full studio, what it takes to shift from modding to indie development, and how mental health became part of Eric’s mission.
He shares practical advice for narrative design, community-building, and supporting others through tough times. This is a thoughtful conversation about ambition, burnout, and why games matter beyond the screen.
Perfect for game devs, modders, an...
From Stay-at-Home Dad to Six-Figure Modder: Why Your Next Big Hire is Already Playing Your Game
What does it take to turn a gaming hobby into a six-figure salary? In this episode, Greg sits down with Sandi, a stay-at-home dad who taught himself to create mods for ARK: Survival Ascended and ended up building a UGC empire with over 80 million downloads. From his first furniture mod made for his daughter to launching blockbuster premium content, Sandi shares his incredible journey and the community-driven strategies that fueled his success.
We're also joined by Shahar Sorek, CMO of Overwolf, the platform at the heart of the in-game creator economy. Shahar breaks down why UGC is...
Balancing Family, Career, and Community in the Games Industry with Amir Satvat
Episode Summary
How do you break into the games industry later in your career? And once you’re in, how do you build a meaningful life and community without burning out? In this episode, Greg is joined by Amir Satvat, a Business Development leader at Tencent and the winner of the "Game Changers" award. Amir is one of the industry's most important connectors, having built a community that has helped thousands find jobs and opportunities.
Amir shares his incredible journey from finance at Goldman Sachs to gaming in his late 30s, offering a practical playbook fo...
Navigating the Indie Apocalypse: A Publisher's Playbook for Survival and Success
A deep dive into the evolving landscape of video game publishing, offering invaluable insights for indie developers on how to thrive in a crowded market. This episode of the Player Driven Podcast features an in-depth conversation with Ben Kvalo, founder of Midwest Games, and Alex Joseph, CEO of the revived Acclaim.
From the importance of a well-crafted pitch to the nuances of monetization and discoverability, this fireside chat covers the essential strategies for developers looking to partner with a publisher. Ben and Alex share their unique perspectives on the current state of the gaming industry, the resurgence...
From Sneakers to Startups: ASICS Ventures' Joe Pace on Building a VR Sport from Scratch
In this episode of Player Driven, Greg talks with Joe Pace, VP at ASICS Ventures, about the company’s surprising leap into virtual reality with DISC, a brand-new competitive sport built for Meta Quest. They explore what it means to build community before code, how fitness and gaming are converging, and what studios can learn from a 70-year-old brand embracing LiveOps. If you're thinking about building something new — or building it differently — this episode is for you.
Timestamps:
02:00 – Why ASICS is getting into gaming (and why now) 06:00 – The DISC origin story: air hockey meets VR 16:30 – Why they launche...Love, Power, Wealth: The True Drivers of Player Behavior
Episode Summary:
Mark Otero (CEO of Azra Games, creator of Star Wars: Galaxy of Heroes) joins Player Driven to break down the real reason most games fail — they ignore what players actually want. In this raw, philosophical, and brutally honest conversation, Mark introduces the Hierarchy of Fun — a 5-layer model for building long-lasting emotional engagement in games.
From escaping poverty through fantasy as a child in South Korea, to scaling a yogurt shop to fund his first game studio, to building billion-dollar RPGs at EA, Mark’s story is a masterclass in design thinking, human behavior, and cr...
From Chaos to Control: Christina Camilleri on Building Safer Games by Design
Episode Summary:
Christina Camilleri leads trust and safety product strategy at Netflix Games — but her journey started as a shy kid finding refuge in online worlds. In this deeply human conversation, Christina shares how her love for hacking, community, and chaos turned into a mission to build safer systems in gaming. We talk about safety by design, the monetization myth, building meaningful controls, and why your systems are only as strong as the people behind them.
If you care about retention, LiveOps, or what makes a game feel safe (but still intense), this episode is for yo...
The Devs Who Came Before Us: And Why We Need Their Stories Now
🎮 Episode Summary
What can a former QA tester at EA, a punk-rock producer at Midway, and the exec who helped launch No Man’s Sky teach us about today’s game industry?
In this episode, Adam Boyes (founder of Vivrato and longtime industry vet) joins Greg to talk about why handcrafted games still matter, how studios can ask for help before it’s too late, and what happens when we actually listen to the people who’ve shipped the games we love.
🧠 What We Cover
– From Floppy Disks to LiveOps:
How QA used to b...
The Economics of Gaming: How One Player Broke an MMO and Launched a Career
Guest: Andrew Wagner, Author of Economics of Online Gaming and Founder of Wagner Road Capital
CoHost: Lewis Ward, Research Director @ IDC
🎙 Episode Summary
What happens when a high schooler treats an MMORPG like a business case study? Andrew Wagner joins Player Driven to share how his time playing Eternal Lands turned into a crash course in economics, strategy, and systems thinking. From building a ruthless guild to influencing the game’s developer roadmap, Andrew didn’t just play — he disrupted.
We talk about market incentives, reputation management, and the blurry line between capitalism and corru...
One Account, One Life: Can This Fix Online Gaming
What if you only had one digital life across all games... would you still cheat?
In this episode, we dig into the world of online cheating, digital accountability, and the business of fair play with Andrew Wailes from PlaySafe ID.
What started as a casual gaming session with friends led to a bold idea one that could reshape how studios deal with cheaters and protect their communities.
🔍 Here's what we get into:
The cheating economy is real
Some cheat developers make more money than the games they’re exploiting. We explore the un...
The Future of Gaming is User-Generated: A Conversation with Look North World's Alex Seropian
Episode Summary:
In this episode, we're joined by Alex Seropian, a true legend in the gaming industry and the co-founder of Bungie, the studio behind Halo. Alex is now the founder of Look North World, a company focused on creating experiences within the Fortnite ecosystem using Unreal Editor for Fortnite (UEFN). Alex discusses the evolution of the gaming industry, from the era of physical game distribution to today's platform-driven economy. He shares his insights on where innovation in gaming is headed, the challenges of discoverability, and the paramount importance of building a strong community. This conversation is a m...
ENCORE: Blending Community and Social Media: Insights with Fiene Ziegler of InnoGames
Episode Overview:
In this episode, Greg Posner interviews Fiene Ziegler, Senior Community Management Specialist at InnoGames. Fiene shares her journey into gaming, insights on merging community management with social media, the importance of data-driven strategies, and her vision for the future of player engagement. Her experience sheds light on how to effectively manage online communities in a dynamic industry and adapt to new platforms to reach a wider audience.
Topics: Community Management, Social Media Strategy, Gaming Industry Trends, Player Engagement
Key Takeaways:
Journey to Gaming and Community ManagementFiene shares her unique...
From Club Penguin to Imagine Island: Building Games That Last a Generation
📖 Episode Summary:
This episode of Player Driven, in collaboration with Community Clubhouse, dives into the future of kids' gaming and digital safety. Greg speaks with Karin Johnson, co-founder of Magic Potion Games and a former leader at Club Penguin and Fortnite, along with Kieran Donovan, founder of K-ID and a regulatory compliance expert. Together, they explore how studios can build engaging, age-appropriate games while staying ahead of global compliance challenges. From the development of Imagine Island to the regulatory maze K-ID helps developers navigate, this is a must-listen for anyone creating games for younger audiences.
🔑 Key To...
Managing LiveOps at Scale: Inside Respawn's Build & Release Team with Julie Banta
Guest: Julie Banta, Director of Engineering, Build & Release at Respawn Entertainment
Summary:
In this episode of Player Driven, Greg sits down with Julie Banta, Director of Engineering at Respawn, to explore the underappreciated world of build and release operations. From her unlikely start in finance and insurance to helping manage one of the world’s top live service games, Julie shares her unique journey, the role of real-time feedback in LiveOps, and how a great team culture can make or break success.
They discuss:
What Build & Release actually does in a live service ga...