My Perfect Console with Simon Parkin

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By: Simon Parkin

In My Perfect Console, Simon Parkin, award-winning author video game critic for The Observer invites well-known guests from the worlds of gaming, film and television, music, comedy and more to pick the five video games they would like to immortalise on a fictional games machine. They discuss those five games in chronological order of release, interspersed with biographical chat about the guest’s life and career –– a lens that often leads to new and unexpected insights."Thoroughly modern and ahead of its time...a gift." - NEW YORK'S VULTURE"Charming, insightful." -- THE GUARDIANTIME OUT'S 50 Best PodcastsVULTURE's Best Podcast of the Ye...

Ed Fries, former head of Microsoft Game Studios.
#149
Today at 6:00 AM

My guest today is a video game executive whose career spans the medium’s earliest home computers to the rise of the modern console business. He created his first games for the Atari 800 in the early 1980s, before joining Microsoft in 1986, where he spent a decade as an early developer on Excel and Word. 


In 1996, he left the Office team to pursue his passion for games, founding Microsoft Game Studios and laying the groundwork for the company’s entry into interactive entertainment. Over the next eight years, he grew the division from fifty people to more than twelve hu...


Prokop Jirsa, lead designer (Kingdom Come: Deliverance 2).
#148
02/17/2026

Prokop Jirsa is a Czech game designer whose work has helped redefine what historical realism can look like in a modern role-playing game. After completing his Master’s degree at the Prague University of Economics and Business, he joined Warhorse Studios as a designer on Kingdom Come: Deliverance.

 

There, he helped shape the game’s uncompromising approach to first-person immersion, historically grounded combat, and player choice rooted in consequence rather than power fantasy. Following the success of the first game, he continued that work as Lead Designer on its sequel—expanding its systems, scope, and narrative a...


Dr. Elin Festøy, creative producer (My Child Lebensborn; My Child: New Beginnings)
#147
02/10/2026

Dr. Elin Festøy is a Norwegian creative producer, researcher, and storyteller whose work uses interactive media to illuminate some of the most painful and overlooked histories of the 20th century. After completing a Master’s degree in 1995, she began her career as a journalist covering tech during the early emergence of digital culture. She later founded the transmedia studio Teknopilot, and in 2013 began a long-running project about the Lebensborn, children born to Norwegian mothers and Nazi soldiers during the Second World War.


She co-produced the documentary Wars Don’t End, and in 2018 created the BAFTA-winning mobile game ...


Jon Ingold, co-founder Inkle (80 Days, Expelled!, TR-49).
#146
02/03/2026

Jon Ingold is a British game designer and writer whose work has helped redefine how narrative, choice, and player agency function in interactive storytelling. He began making parser-based text adventures and releasing them free on the internet. After studying mathematics at Cambridge University, he moved into professional game development at Sony PlayStation, where he worked as a designer in the concept group on several unreleased titles.


In 2011, he co-founded the independent studio Inkle, where he has been a driving force behind a body of critically acclaimed narrative games, including 80 Days, Heaven’s Vault, Overboard!, and A Highla...


MPC Remastered: Phil Fish
01/27/2026

Before the start of My Perfect Console's fourth season, we revisit a classic early episode with the reclusive game designer, Phil Fish.


Phil studied game design in Montreal and, after a brief stint working at Ubisoft, left to begin work on a game of his own, a platformer that combined the art style of the Super Nintendo classics of his youth, with perspective-shifting innovations of his own.


Six years in the making, Fez launched in 2012 to near universal acclaim, part of the first wave of so-called indie games. After featuring heavily in the  film...


MPC Remastered: Heather Anne Campbell
01/20/2026

Before the start of My Perfect Console's fourth season, we revisit a classic early episode with comedian, writer and podcaster, Heather Anne Campbell.


My guest today is an Emmy-nominated writer, sketch comedian, voice actor and performer. As a teenager she studied improv comedy at the famous ImprovOlympic studio in her home city of Chicago, training that prepared her for when she later starred on Whose Line Is It Anyway and the sketch comedy show Key and Peele.


She has worked on the writing staff of Saturday Night Live, The Twilight Zone and, most recent...


My Perfect Console: Best of 2025 (pt 2.)
01/13/2026

Please enjoy this collection of some of our favourite clips from My Perfect Console episodes released in 2025. 


Featuring: Tonda Ros, Kat Abugazaleh, Nathan Brown, Adanna Nedd, Joel Morris, Basia Bulat, Andy Davidson, Bennett Foddy, Rami Ismail, Brian Gibson, Greg Jenner, Chris Plante, Tomm Hulett, Harvey Smith, Mark Cerny, Dr. Greg Zeschuk, Lorien Testard, and Alexander O. Smith.

Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


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My Perfect Console: Best of 2025 (pt 1.)
01/06/2026

Please enjoy this collection of some of our favourite clips from My Perfect Console episodes released in 2025. 


Featuring: Tonda Ros, Kat Abugazaleh, Nathan Brown, Adanna Nedd, Joel Morris, Basia Bulat, Andy Davidson, Bennett Foddy, Rami Ismail, Brian Gibson, Greg Jenner, Chris Plante, Tomm Hulett, Harvey Smith, Mark Cerny, Dr. Greg Zeschuk, Lorien Testard, and Alexander O. Smith.

Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025


Console of the Year Award (2025).
12/29/2025

A special episode with the winner of the My Perfect Console of the Year award, crowning the most popular console designed by a guest on the show this year, as voted by the listeners to the show.

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Game of the Year 2025 (ft. Glenn Moore).
12/23/2025

The year is winding down, inboxes are quietening (lol), time is about to lose all meaning, and the year’s great cultural arguments are finally ready to be settled. Perfect timing, then, for My Perfect Console: Game of the Year 2025.


In this special episode, host Simon Parkin is joined by comedian Glenn Moore to build two consoles that capture what this year felt like to play. 

Expect games obsessed with truth and lies, long walks through beautiful ruin, and at least one adventure that asks what honour even means when the world itself seems intent on...


Harvey Smith, game director (Deus Ex, Dishonored, Redfall)
#144
12/16/2025

Harvey Smith is a game designer and writer whose work has helped shape some of the most atmospheric and influential games of the last two decades. After serving in the U.S. Air Force he began his career in video games as a tester on the formative System Shock.


Then he joined Ion Storm worked as lead designer on Deus Ex, one of the most influential immersive sims of the era. In 2008 he became a partner at Arkane Studios, where he co-directed the acclaimed Dishonored series and, most recently, Redfall.


Known for championing...


Alex Seropian, co-founder of Bungie (Live @ University of Chicago).
#143
12/09/2025

Alex Seropian is a pioneering American video game developer whose work helped shape some of the most iconic series in the medium. After studying mathematics at the University of Chicago, he co-founded Bungie in 1991, first developing Operation Desert Storm then titles such as Pathways Into Darkness, Marathon, and Myth.


In 2001, he and his team released Halo: Combat Evolved, a landmark first-person shooter that not only revolutionised console gaming but also established Microsoft’s Xbox as a viable force in the industry. In 2004 he left Bungie and founded Wideload Games, eventually becoming head of Disney Interactive Studios. Si...


Mark Cerny, lead system architect, PlayStation 4 & 5.
#142
12/02/2025

Mark Cerny is an American programmer, and game designer whose career has shaped not only how we play, but the systems we play on. A San Francisco native, he dropped out of UC Berkeley at 17 after receiving an invitation to join Atari. At 18 he designed the arcade hit Marble Madness.


He then moved to Japan to work with Sega, for whom he founded the Sega Technical Institute, developers of Sonic the Hedgehog 2. Then played a key role in landmark titles such as Crash Bandicoot, Jak and Daxter, and Resistance. He’s perhaps best known, however, as the le...


Brandon Adler, game director, The Outer Worlds 2.
#141
11/25/2025

Brandon Adler is an American game director and producer whose career has been defined by his work on some of Obsidian Entertainment’s most acclaimed role-playing games. After serving in Iraq with the U.S. Air Force, my guest studied Game Art & Design at The Art Institute of California. 


He joined Obsidian as a tester for Neverwinter Nights 2 before working his way up through various disciplines on games such as South Park: The Stick of Truth, Fallout: New Vegas, and Pillars of Eternity. Known for his meticulous attention to world-building and player choice, he has helped uphold Obsi...


Correspondence Special #8: Catching guests out, coding on ships, and best moments in games
11/21/2025

In this special correspondence edition, Simon reads out your letters and answers your questions.


Why are guests so often caught out when asked to name their console? What is the best moment in a video game? What might a My Perfect Console game jam look like? And can Simon settle a dispute between a father and his kids in the car?All this and much more.


And congratulations to letter-writer Spencer Tennant, who wins a signed copy of Blood Echoes.

Become a My Perfect Console supporter and receive a range of...


Andy Davidson, creator of Worms.
#140
11/18/2025

My guest today is a British game designer whose ingenuity and persistence turned a bedroom project into one of the most iconic multiplayer series in video games. In 1991, he took the characters from the popular Amiga game Lemmings and placed them in a game of his own, a simulation of artillery fire. 


At school, the game proved popular among his friends, so he worked on it further, replacing the Lemmings with worms, and calling it Total Wormage. The teenager’s project quickly captured the attention of the industry, launching a career that saw my guest move from lone...


Shuhei Yoshida, former president, Sony Interactive Entertainment Worldwide Studios.
#139
11/11/2025

Shuhei Yoshida is former president of Sony Interactive Entertainment Worldwide Studios, and one of the most beloved figures in the video games industry. After graduating from Kyoto University with a degree in economics, he joined Sony in 1986 to coordinate the company’s PC business.


Then, as one of the early members of the PlayStation project, he helped oversee the development of landmark titles across multiple generations, including Gran Truismo, Legend of Dragoon, and Ico, championing video game-based creativity and experimentation at a global scale. Earlier this year, after almost four decades, he left Sony. But he co...


Danny Abbasi, musician, Miniseries.
#138
11/04/2025

Danny Abbasi is a musician best known as the drummer for Miniseries, the genre-blurring band whose dreamy, cinematic soundscapes have been turning heads in the indie music scene. After graduating from the University of Glasgow with a degree in English Literature, he moved to China where he worked as a professional musician. 


In 2023, having returned to the UK, he joined Miniseries, the band co-founded by Angie Gannon from The Magic Numbers. The band’s debut album, Pilot, is out this week. With a background in grunge-style rock and a deep love of texture and rhythm, he brings b...


Rami Ismail, gamemaker (Nuclear Throne, Ridiculous Fishing, Luftrausers, Australia Did It).
#137
10/28/2025

Rami is a developer, speaker, and global ambassador for indie games. As the co-founder of Vlambeer, he helped create a string of critically acclaimed titles—including Super Crate Box, Ridiculous Fishing, Luftrausers, and Nuclear Throne—that helped define a new era of independent game development. 


Beyond his work on games, he’s become one of the most visible and influential voices in the industry, advocating for accessibility, diversity, and support for developers around the world. Through his public speaking, writing, and tools like presskit() and distribute(), he’s worked tirelessly to empower smaller studios to reach broader audiences...


Lorien Testard, composer (Clair Obscur: Expedition 33).
#136
10/21/2025

Lorien Testard is a French musician and composer. He started his career as a guitar teacher, composing instrumental tracks for imaginary video games in his spare time. He began to upload them to his Soundcloud, and soon had a collection of more than fifty pieces online. His life changed when he shared one of the tracks in an indie game forum. A video game director saw the post and invited my guest to craft the entire eight-hour score for his game: Clair Obscur: Expedition 33.


The resulting soundtrack breathes emotional life into the game. It use solo c...


Chris Plante, writer, editor (Polygon, The Verge, Limetown, Post Games).
#135
10/14/2025

Chris Plante is a journalist, editor, and one of the sharpest voices working in video game media. After studying at New York University, he worked as freelance writer for outlets including The Guardian, Vulture, and Edge before, in 2012, co-founding Polygon, a website blending coverage of pop culture, longform storytelling, and thoughtful games criticism. 


Alongside his journalism, he co-wrote the story for the hit podcast series, Limetown, later adapted into a TV series starring Stanley Tucci. In 2017, after a stint overseeing the Culture desk at The Verge, he returned to Polygon as editor-in-chief. In May, after nearly a decade...


Claire L. Evans, musician, writer, artist (YACHT, Blippo+).
#134
10/07/2025

Claire L. Evans. is an American musician, writer, and artist whose career has spanned music, technology, and cultural criticism. Best known as the co-founder and lead singer of the indie pop group YACHT, she has helped steer the group into bold experiments at the intersection of sound, performance, and digital art. 


She’s also the author of Broad Band: The Untold Story of the Women Who Made the Internet, a widely acclaimed history that re-centres the pioneering women whose work shaped our digital world. Beyond that, her essays and criticism have appeared in VICE, Wired, and The Guard...


Alexander O. Smith, translator (Vagrant Story, Phoenix Wright, Final Fantasy series).
#133
09/29/2025

Alexander O. Smith is a translator, writer, and creative producer whose work has brought some of Japan’s most acclaimed stories to audiences around the world. After graduating from Harvard University with a degree in classical Japanese Literature, he went on to become one of the most respected voices in literary and video game translation. 


He is best known for his celebrated work on Final Fantasy XII, Vagrant Story, and the Phoenix Wright: Ace Attorneyseries, as well as his translations of Japanese novels and manga, including those by Miyuki Miyabe and Akira Toriyama. With a rare gift f...


Charlie Rosen, bandleader, The 8-bit Big Band.
#132
09/23/2025

Charlie Rosen is a Grammy award-winning musician, composer, and arranger whose work sits at the intersection of jazz, pop, and video game nostalgia. As the founder and leader of The 8-bit Big Band, a 35-piece jazz-pops orchestra, he had transformed classic video game soundtracks into virtuosic symphonic showstoppers. 


Under his direction, the ensemble has reimagined themes from Super Mario Bros., The Legend of Zelda, and Sonic the Hedgehog, with flair—earning critical acclaim, viral attention, and a devoted global audience. The band’s latest album, Orchestrator Emulator, was named Jazz Album of the Week by The Sunday Time...


Andy Robertson, journalist, entrepreneur (BBC, Ludocene).
#131
09/16/2025

Andy Robertson is a veteran journalist, editor, and entrepreneur who has spent his career exploring how video games can bring people together. After graduating from Brunel University with a degree in Computer Science, he worked as a freelance games critic for the BBC before launching Family Gamer TV, a YouTube channel designed to help parents and caregivers confidently navigate the increasingly complex world of games.


An advocate of games in diverse spaces, including the TEDx and Greenbelt festivals, he’s now launched Ludocene, a site described as “Tinder for games”. This clever, card-based video game recommendation platform has bee...


Lizzie Killian, musician (Teens in Trouble).
#130
09/09/2025

Lizzie Killian is the lead vocalist and guitarist of Teens in Trouble, an indie rock band known for its anthemic melodies, sharp lyrics, and emotionally charged hooks. Before taking to the stage, she started her career as a writer covering games, then moved into communications, collaborating with titans of the industry such Capcom, EA, and Riot.


In 2022 she released her first E.P. with her band Teens in Trouble, which included the tracks “I’m Not Worried” and “Decomposing,” both of which have been featured in Fortnite. Last year, the band released their debut full-length album ‘What’s Mine’, des...


Jonathan Jacques-Belletête, creative director, Hell is Us.
#129
09/02/2025

Jonathan Jacques-Belletête is a French-Canadian creative director and artist whose work has helped shape some of the most stylish and thought-provoking contemporary video games. After graduating from Dawson College in Montreal, he worked as a commercial illustrator before joining Ubisoft as an artist on the Far Cry, Prince of Persia and Assassin’s Creed series.


In 2007 he joined Eidos Montreal, where he helped reimagine the Deus Ex universe with the games Human Revolution and Mankind Divided, blending cyberpunk aesthetics with deeply human themes. Now, as creative director of Hell is Us, he’s led one of th...


Tonda Ros, gamemaker, Blue Prince.
#128
08/26/2025

My guest today is an American visual artist whose work is redefining how we think about mystery, architecture, and imagination in interactive storytelling. In 2013 he founded Dogubomb, a Los Angeles-based independent Film and Game Studio making music videos, films, and commercials for clients such as Magic the Gathering and Netflix.


In 2016 my guest started work on a video game of his own. Having been selected for the interactive category at Tribeca last year, the game, Blue Prince, launched in April. It’s surreal and atmospheric, inviting players to explore an endlessly shifting mansion, where each new ro...


Brian Gibson, artist, musician (Lightning Bolt, Guitar Hero, Thumper).
#127
08/19/2025

Brian Gibson is a musician, artist, and game designer best known for blurring the lines between sound, movement, and chaos. As the bassist for the legendary noise-rock duo Lightning Bolt, he’s released seven studio albums and played countless ferocious, high-velocity live shows. But he’s also spent much of his life working on video games, first as an artist for the music-game developer Harmonix, which he joined in 2001, and more recently as the co-designer of Thumper—a rhythm-violence game that marries kinetic speed and hypnotic visuals.


Since its release, Thumper has become a cult classic, earnin...


Correspondence Special #7: Zelda snubs, lost gaming communities, and fake monkey languages.
08/14/2025

In this special correspondence edition, Simon reads out your letters and answers your questions. 


Why has The Legend of Zelda: Ocarina of Time never made it onto a Perfect Console? Where have in-person gaming communities gone, and can they be revived? What happened to educational games after the days of Oregon Trail and Carmen Sandiego? 


Which made-up game languages are the most memorable? And where exactly is the line between a video game and… not a video game? All this and much more.

Become a My Perfect Console supporter and receive a range o...


Ralph Panebianco, critic, YouTube creator (Skill Up).
#126
08/12/2025

Ralph Panebianco is an Australian video game reviewer and YouTube creator known for his sharp insights, no-nonsense delivery, and deep love of the medium. His reviews have been watched more than three hundred million times, and since 2015 his channel, Skill-Up, has become one of the most popular destinations for game criticism, both in Australia and around the world.


He has built a loyal following with his in-depth reviews, industry commentary, and honest takes on everything from blockbuster releases to cult indie gems. With a growing reputation as one of the most thoughtful voices in games criticism...


Greg Jenner, historian.
#125
08/05/2025

Greg Jenner is a historian, author, and broadcaster who has made the past delightfully accessible to millions. Born in Kent, he studied Archaeology & History at the University of York, then mediaeval studies, before serving as historical advisor to the BBC’s hit children’s series Horrible Histories. He has since authored several acclaimed books that combine rigorous research with witty storytelling, including Dead Famous, Ask A Historian, and You Are History.


Since 2019 he has been the host of the award-winning podcast You’re Dead To Me, bringing together comedians and academics to explore everything from ancient Rome t...


Nathan Brown, writer, analyst, former editor Edge.
#124
07/29/2025

Nathan Brown is a writer, editor, and consultant with a deep well of experience in the video game industry. After starting his career in finance he switched to become a journalist, he spent more than a decade at the British publication Edge magazine, where he eventually rose to the role of editor. 


Since leaving traditional games media, he has carved out a unique space with Hit Points, a widely read industry newsletter offering sharp analysis and insider perspective on the ever-evolving world of games. Beyond writing, he also works as a consultant, advising developers and publishers on h...


Kat Abughazaleh, influencer, politician.
#124
07/22/2025

Kat Abu is a journalist, influencer, and digital powerhouse who’s taken her sharp wit and political insight from the internet to the campaign trail. Best known for her viral videos dissecting right-wing media as a senior video producer at Media Matters for America, she built a vast following online by blending incisive commentary with biting humour.


Now, she’s making a leap into politics as a candidate for Congress in Illinois, bringing her fierce advocacy, media savvy, and Gen Z energy to the national stage. Whether holding cable news accountable or challenging power directly, she is a...


Jimi Famurewa, food critic.
#122
07/15/2025

Jimi Famurewa is a British-Nigerian author, broadcaster and food critic whose writing blends cultural insight, wit, and deep empathy. As the former restaurant critic for the Evening Standard, he’s become one of the most recognisable voices in British food writing, known for capturing not just what’s on the plate, but also the people, stories, and histories behind it.

 

A regular guest judge on the BBC One series MasterChef, he was also one of the lead judges on Channel 4’s The Great Cookbook Challenge with Jamie Oliver. His debut non-fiction book, Settlers, explored the lives and lega...


Ed Night, comedian.
#121
07/08/2025

Ed Night is one of the sharpest and most original voices in British stand-up. He began performing comedy as a teenager and, in 2017 his debut hour at the Edinburgh Fringe, Anthem For Doomed Youth, saw him become one of the youngest ever nominees for the Edinburgh Comedy Award for Best Newcomer. Since then, he’s established a reputation for his darkly funny, politically charged material.


His writing has been featured on shows including The Mash Report, 8 out of 10 Cats, The News Quiz, Mock the Week, and Comedy Central's Roast Battle, on which he also appeared. With a...


Cabel Sasser, co-founder Panic (creators of the Playdate console).
#120
07/01/2025

Cabel Sasser is a designer, developer, and co-founder of one of the most beloved indie software companies in tech. In 1999, he co-founded Panic, the Portland-based studio known for its beautifully crafted Mac software and, later, its publishing work on standout indie games like Firewatch and Untitled Goose Game.


Most recently, he helped lead the creation of Playdate—a quirky handheld console that blends nostalgia, invention, and delight, to reimagine what portable gaming can be. 

Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


Tak...


Peter Whalen, game director (Hearthstone, Teamfight Tactics).
#119
06/24/2025

Peter Whalen is a game designer and creative lead known for his work at the intersection of strategy, storytelling, and competitive play. After graduating from Princeton with a degree in Mathematics, he earned his doctorate in algorithms at Georgia Tech. 


He then began his career in video games, first at Blizzard, where he was a senior designer on Hearthstone. He then moved to Riot Games, where he now serves as the Game Director for Teamfight Tactics, Riot’s ambitious chess-like game set in the world of League of Legends. 


With a deep background in systems d...


Ray Chase, voice actor (Final Fantasy XV, Xmen '97, Demon Slayer).
#118
06/17/2025

Ray Chase is an American voice actor whose range and versatility have made him one of the most recognisable voices across anime, video games, and audiobooks. Known for bringing to life characters such as Noctis in Final Fantasy XV, Bruno Bucciarati in JoJo’s Bizarre Adventure, Cyclops in Xmen ’97, and Zukuna in Jujutsu Kaisen, he has also voiced major titles like Genshin Impact, Persona 5, and Demon Slayer.


After a career spanning everything from gritty protagonists to eccentric sidekicks, he’s now entered the director’s chair for a video game of his own. Date Everything is a romanc...


Robbie Singh, streamer, studio founder (Omeda).
#117
06/10/2025

Robbie is a studio head with one of the most unusual origin stories in the games industry. A former content creator and streamer, he fell in love with Paragon, the ambitious MOBA from Epic Games—so much so that when Epic closed the game in 2018, he refused to let it die.


With no prior game development experience and no plans to enter the industry, he founded Omeda Studios and set out to rebuild and evolve the game alongside its passionate community. The result was Predecessor, a fresh take on the MOBA genre. In just a few ye...