The Retro Hour (Retro Gaming Podcast)
âWe Cold-Called Nintendo After a Few Cidersâ The Story of Enigma Variations - The Retro Hour EP487

This week, weâre joined by Darren Melbourne and Mark Greenshields to unravel the untold story of British software house Enigma Variations. From bargain licensing deals for Postman Pat and Bugs Bunny to cold-calling Nintendo after a few ciders. Plus, their recent efforts to preserved lost classics, the truth behind NES Lion King, and why some of their best work never saw the light of day... until now.
Contents:
00:00 - The Week's Retro News StoriesÂ
32:53 - Darren Melbourne and Mark Greenshields Interview
Games That Weren't: https://www.gamesthatwerent.com/
Antstream: https://www.ant...
He Cracked Games at 14, Then Made Game Genie and Rock nâ Roll Racing - The Retro Hour EP486

Weâre joined by Allen Anderson, a veteran SNES coder, and one of the key programmers behind Rock nâ Roll Racing. Starting as a teenage game cracker in Arkansas, he shares how hacking games led him into the industry, the chaos of SNES development with homemade dev kits, and how he programmed the Game Genie under insane deadlines, and the story behind the legendary cancelled Sega Saturn title, Propaganda.Â
Contents:
00:00 - The Week's Retro News StoriesÂ
38:20 - Allen Anderson Interview
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Psygnosis to PSN: Phil Gaskell on Shaping Sonyâs Early Playstation Era - The Retro Hour EP485

This week, we chat with game developer and producer Phil Gaskell, whose career spans from typing BASIC on a ZX81 to shaping titles at Psygnosis, Sony Playstation and Warthog. Phil shares behind-the-scenes tales of early PlayStation days, cancelled games, missed payrolls and mafia connections at Gizmondo, and rebooting iconic games like Lemmings and Super Stardust HD.Â
Contents:
00:00 - The Week's Retro News StoriesÂ
36:41 - Phil Gaskell Interview
Our Youtube channel: https://www.youtube.com/@TheRetroHourPodcast/videos
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The Man Who Tried To Save the Amiga: Petro Tyschtschenko - The Retro Hour EP484

This week we hear about the turbulent post-Commodore years with former Amiga Technologies President, Petro Tyschtschenko. From scrambling to find buyers after Commodoreâs collapse to selling Amiga 1200s out of a warehouse in India, Petro shares his story, from the courtroom battles, the backroom deals, and the community spirit that refused to let the Amiga die.Â
Contents:
00:00 - The Week's Retro News StoriesÂ
41:51 - Petro Tyschtschenko Interview
Please visit our amazing sponsors and help to support the show:
Bitmap Books - https://www.bitmapbooks.com
Take your business to t...
Last Action Hero to Chronicles of Riddick: Cos Lazouras Tells All - The Retro Hour EP483

This week we welcome Cos Lazouras, a true veteran with over three decades in the games industry. From blagging his way into Bits Studios to working with Vin Diesel on The Chronicles of Riddick, Cos shares incredible stories from working on Spider-Man, The Simpsons, Wolverine and Last Action Hero including why that one remains his most âdisastrousâ game. And his incredible new 80's themed point & click adventure.
VICE Undercover: https://tinyurl.com/476ucjzb
Contents:
00:00 - The Week's Retro News StoriesÂ
32:47 - Cos Lazouras Interview
Please visit our amazing sponsors and help to su...
Medal of Honor: The Inside Story with Chris Cross - The Retro Hour EP482

This week weâre joined by Chris Cross, the original lead designer of Medal of Honor, who cut his teeth at Blizzard on Warcraft II and Diablo, worked on Small Soldiers: Squad Commander, survived Trespasser: The Lost World, and brought us gritty realism in Homefront. Chris shares some amazing behind-the-scenes stories, from Spielbergâs influence and arcade obsessions, to why he loved PS1 development and what went wrong (and right) on some of the most ambitious projects of the '90s and early 2000s.Â
Brain Arcade Podcast: https://coffeewithcross.com/brainarcade
Contents:
00:00 - The W...
Tony Warriner & Stoo Cambridgeâs UrbX Warriors: A Masterpiece for the ZX Spectrum Next - The Retro Hour EP481

This week, we chat with two legends of the British gaming scene, Tony Warriner (Revolution Software) and Stoo Cambridge (Sensible Software), whoâve teamed up to create UrbX Warriors, an incredible new title for the ZX Spectrum Next.Â
UrbX Warriors Kickstarter: https://tinyurl.com/yvhw43et
Contents:
00:00 - The Week's Retro News StoriesÂ
32:29 - Tony Warriner & Stoo Cambridge Interview
Please visit our amazing sponsors and help to support the show:
Bitmap Books - https://www.bitmapbooks.com
Take your business to the next level today and enjoy 3 month...
Diablo, StarCraft & Comix Zone: Stieg Hedlund Reveals All - The Retro Hour EP480

This week we hear about the incredible career of game designer Stieg Hedlund! From his early days tinkering with BASIC on a Bally Astrocade to shaping some of the most iconic titles of the '90s like Comiz Zone, The Ooze, and the legendary Diablo. Â
Contents:
00:00 - The Week's Retro News StoriesÂ
42:26 - Stieg Hedlund Interview
Please visit our amazing sponsors and help to support the show:
Bitmap Books - https://www.bitmapbooks.com
Take your business to the next level today and enjoy 3 months of Shopify for ÂŁ1/month: htt...
Psygnosis, G-Police & Writing FPS History with Stuart Maine - The Retro Hour EP479

This week, weâre joined by game designer and author Stuart Maine, whose 28-year career spans iconic titles like Theme Hospital, Dungeon Keeper, and G-Police: Weapons of Justice. Stuart shares stories from the heyday of Bullfrog and Psygnosis, reflects on the golden era of first-person shooters, and reveals the wild behind-the-scenes of cancelled games and dev kit coffee tables. Plus, we dive into his latest book Hurt Me Plenty which explores the blockbuster FPS era of 2003â2010.
Contents:
00:00 - The Week's Retro News Stories
37:15 - Stuart Maine Interview
Pre-order Hurt Me Plenty: The Ultimate Guid...
Why The Demo Scene Is Now a Cultural Treasure - The Retro Hour EP478

This week, weâre joined by the brilliant Tobias Kopkaâaka Melkor of Haujobbâas we explore the importance of the demo scene. We explore how this underground digital art movement went from C64 crack intros to global recognition through the âArt of Codingâ UNESCO initiative. From the days of 2,000 sweaty kids attending events like The Gathering to international cultural bids, Tobias shares some amazing stories, including running demos on ATMs and sending them into space!Â
Contents:
00:00 - The Week's Retro News StoriesÂ
39:49 - Tobias Kopka Interview
Please visit our amazing sponsors and help to supp...
American McGee - From Doom to Dark Wonderland - The Retro Hour EP477

Weâre joined by legendary game developer American McGee, who takes us on a journey from his humble beginnings on the Timex Sinclair and Commodore 64 to designing iconic levels for Doom II and Quake. He shares behind-the-scenes stories from iD Software, reveals how a Ferrari-driving neighbour turned out to be John Carmack, and discusses the gothic inspirations behind American McGeeâs Alice. Plus, we hear about his time at EA, and why being fired from iD turned out to be one of the best things that ever happened to him!
Contents:
00:00 - The Week's Retro News Stor...
The Commodore Amiga at 40: The Original Developers' Story - The Retro Hour EP476

As the Commodore Amiga celebrates its 40th birthday, we hear stories from original developers Dale Luck, Jeff Porter, Andy Finkel, and others. Recorded live at VCF East in New Jersey, our Dan gets the story of this legendary machine direct from the people who made it happen.
Thanks to Amiga Bill for recording the interview, and joining us for the news this week!
đ Twitch: twitch.tv/AmigaBill
đş YouTube: youtube.com/@AmigaBill
đ Website: AmigaBill.tv
VCF Event: https://vcfed.org/
Contents:
00:00 - The Week's Retro News StoriesÂ
45:00 - Amiga 40th...
The Story of Unreal Tournament â With Producer Neil Haldar - The Retro Hour EP475

This week weâre joined by Neil Haldar, a pivotal figure behind the legendary Unreal Tournament. From dropping out of medical school to leading major projects at Sierra Online, GT Interactive, and MGM Studios, Neil shares incredible stories from his time shaping iconic games. Plus, we rewind to the 3DO era, and get the inside story on licensed games like 007 Racing and Rocky.
Contents:
00:00 - The Week's Retro News StoriesÂ
42:36 - Neil Haldar Interview
Please visit our amazing sponsors and help to support the show:
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The Dark Origins of Horror Games - The Retro Hour EP474

This week, we catch up with Richard Moss and welcome first-time guest Connor OâKeane, the creative minds behind the spine-chilling documentary series TerrorBytes. In this follow-up to our earlier chat with the TerrorBytes team, we explore the evolution of horror in video games, from lo-fi jump scares to controversial bans and accidental nightmares. Plus, why horror in games is more than just guts and gore, and what really makes a game scaryâŚ
TerrorBytes website: https://terrorbytesdoc.com/
Contents:
00:00 - The Week's Retro News StoriesÂ
35:09 - TerrorBytes Interview
Please visit our amazi...
What Gen-Z Can Teach Us About Retro Tech â Kari Lawler Joins The Show - The Retro Hour EP473

This week, weâre joined by YouTuber Kari Lawler, whoâs breathing new life into vintage systems! At 21 years old, Kariâs love for old-school computing spans BBC Micros, Apple IIs, and even programming from classic magazine listings. We chat about her early coding days, winning a space tech challenge at 15, the origins of her channel, and why treating viewers with intelligence is the key to her fast-growing fanbase.Â
Kari's Channel: https://www.youtube.com/@karilawler
Contents:
00:00 - The Week's Retro News StoriesÂ
39:46 - Kari Lawler Interview
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RogueCraft: Making The Ultimate Modern Amiga Game - The Retro Hour EP472

This week, we chat to the creators of RogueCraft, a stunning new Amiga title that recently won an award at the Debug Indie game awards. Ricki and Henning from Badger Punch Games tell us about their roots in Norwayâs Amiga scene to developing for the MEGA65 and building procedural magic on vintage hardware, they share the journey of crafting one of the most exciting modern Amiga games.Â
Badger Punch Games: https://www.badgerpunch.com/
Contents:
00:00 - The Week's Retro News StoriesÂ
44:48 - Badger Punch Games Interview
Please visit our amazing spon...
The Elder Scrolls: How It All Began with VJ Lakshman - The Retro Hour EP471

This week, we hear about the origins of The Elder Scrolls with the legendary VJ Lakshman, co-creator and a key figure in Bethesda Softworksâ early days. From the D&D roots of Elder Scrolls, and how procedural generation shaped an RPG legend. VJ also shares stories from his work on The Terminator, Crash Bash, Spyro The Dragon, and his time at Warner Bros. & Turbine, working on Lord of the Rings Online and Dungeons & Dragons Online.Â
VJ on Amazon: https://www.amazon.com/stores/author/B07B3T9RLG
Contents:
00:00 - The Week's Retro News Sto...
GOG: Meet the Heroes Saving Your Favourite Childhood Games - The Retro Hour EP470

We chat with Marcin PaczyĹski, Senior Business Development Manager at Good Old Game, and Adam ZiĂłĹkowski, Technical Engineer, to hear about their new Preservation Program. Launched in November 2024, this initiative is dedicated to ensuring classic games remain playable on modern and future systems. We hear about the challenges of maintaining compatibility, the process of updating and bug-fixing classic titles, and GOGâs commitment to DRM-free gaming.ďżź
GOG Preservation Program: https://www.gog.com/en/gog-preservation-program
Contents:
00:00 - The Week's Retro News StoriesÂ
44:05 - Good Old Game Interview
Please visit our amaz...
Behind the Scenes of GTA 3 & Guitar Hero with Kelly Sumner - The Retro Hour EP469

In part two of our epic interview with Kelly Sumner, we move beyond Commodore and into his time at GameTek and Take-Two Interactive. Kelly shares behind-the-scenes stories from the launch of GTA 3 and his experiences working with the Houser brothers. We also dive into his time as CEO of RedOctane, where he helped turn Guitar Hero into a global phenomenon.Â
Recreational Music: https://reactionalmusic.com/
Contents:
00:00 - The Week's Retro News StoriesÂ
41:18 - Kelly Sumner Interview
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What Really Killed Commodore? UK MD Kelly Sumner Tells All - The Retro Hour EP468

In the first part of our epic two part interview, we sit down with Kelly Sumner, former Managing Director of Commodore UK, to hear the highs and lows of his 15-year journey at the legendary company. From starting as a trainee engineer in 1979 to marketing the iconic Amiga and C64, Kelly shares never-before-heard stories about selling the Amiga 1000, the infamous C64GS flop, CDTVâs retail struggles, and his surprising appearance on GamesMaster!Â
Recreational Music: https://reactionalmusic.com/
Kelly Sumner on GamesMaster: https://youtu.be/oZ4XbkJ2sIA
Contents:
00:00 - The Week's Retro New...
The Games of a Lifetime with Jaz Rignall - - The Retro Hour EP467

We catch up with legendary games journalist Julian 'Jaz' Rignall about his epic new book, The Games of a Lifetime, which is a video game time machine that takes you on an incredible journey from the very dawn of the industry, through the decades to the present day. Itâs essentially video game history from the inside, seen through the eyes of Jaz Rignall, a hardcore gamer, who ended up becoming a journalist who launched iconic game magazines like ZZAP!64, CVG and Mean Machines.
Buy Jaz's book here: https://jazbook.com/
Contents:
00:00 - The We...
Deus Ex, System Shock & Origin Systems: Harvey Smith Tells All - The Retro Hour EP466

This week, we chat to Harvey Smith, the legendary designer behind Deus Ex, System Shock, and Area 51! From his early days playing D&D and Ultima Underworld to working at Origin Systems on Super Wing Commander. We hear about the challenges of designing Deus Ex, working alongside Warren Spector, and the technical innovations that made it a classic!
Contents:
00:00 - The Week's Retro News StoriesÂ
37:43 - Harvey Smith Interview
Please visit our amazing sponsors and help to support the show:
Bitmap Books - https://www.bitmapbooks.com
Take your b...
ZX Spectrum, GamesMaster & Retro Nostalgia with Rose Tinted Spectrum - The Retro Hour EP465

This week, we chat to Dave from the wonderfully nostalgic Youtube channel Rose Tinted Spectrum. From growing up in the arcades of Blackpool to his love of ZX Spectrum budget games, his hilarious takedowns of classic gaming TV, and why he really isnât a fan of The Bitmap Brothers!
Rose Tinted Spectrum: https://www.youtube.com/@RoseTintedSpectrum
Contents:
00:00 - The Week's Retro News StoriesÂ
39:45 - Rose Tinted Spectrum Interview
Please visit our amazing sponsors and help to support the show:
Bitmap Books - https://www.bitmapbooks.com
...
Bringing Mortal Kombat Home: The Crazy Story of the Mega Drive Port - The Retro Hour EP464

Paul Carruthers, the programming wizard behind the Sega Mega Driveâs iconic Mortal Kombat port, joins us this week to share his incredible journey. From his early gaming memories and passion for puzzle games to the challenges of co-founding Astral and developing titles like Archipelagos, Paul delves into the intricacies of game development. He offers an insiderâs perspective on bringing the arcade phenomenon Mortal Kombat to home consoles, discussing the hurdles of limited hardware and the origins of the famous blood code.Â
Contents:
00:00 - The Week's Retro News StoriesÂ
38:01 - Paul Carruthers Interview
Pl...
ScummVM: Keeping Classic Games Alive - The Retro Hour EP463

This week, weâre joined by Eugene Sandulenko, project lead of the legendary ScummVM, to explore how this essential tool preserves gaming history. From its origins to supporting classics like Blade Runner and lesser-known gems, Eugene shares fascinating stories about reverse engineering, community passion, and overcoming challenges like LucasArtsâ legal battles. Plus, we discuss how ScummVM adapts to modern trends, supports countless platforms, and even improves the retro gaming experience without losing its charm.Â
Contents:
00:00 - The Week's Retro News StoriesÂ
41:03 - Eugene Sandulenko Interview
Please visit our amazing sponsors and help to suppor...
Argonaut Games: Jez San on Star Fox, Croc, and the SuperFX Chip - The Retro Hour EP462

This week on The Retro Hour, weâre joined by gaming legend Jez San OBE, the mastermind behind classics like StarGlider, the groundbreaking SuperFX chip, and the much-loved Croc: Legend of the Gobbos. From his early days coding on a TRS-80 to working with Nintendo on Star Fox, Jez shares his journey through the golden age of gaming. Hear how he reverse-engineered the Game Boy, created stunning 3D experiences, and built Argonaut into a pioneering powerhouse. Plus, exciting insights into the upcoming Croc remaster and the rebirth of Argonaut!
Contents:
00:00 - The Week's Retro News StoriesÂ
...
Forcing Ourselves To Play AWFUL Video Games - The Retro Hour EP461

As we take an extended break for Christmas, we're treating everyone to a FREE bonus episode of our Patron's only podcast, The Retro Hour After Hours.
In this special episode of The Retro Hour After Hours, Dan, Ravi, and Joe face a challenge that many gamers fear â giving some of the most notoriously awful video games of all time a fair shot!
Will Joe have anything positive to say about Shaq Fu? How did Ravi react to the sleazy BMX XXX? And Dan revisits his 1994 Christmas present and gives Rise of The Robots a proper work ou...
Retro Gaming Christmas Quiz 2024 - The Retro Hour EP460

It's our favourite episode of the year, we let our hair down and find out who will be crowned this year's Retro Hour Christmas Super Quiz champions!
DJ Slopes from Slopes Game Room on Youtube sets the all important questions this year as regulars Paul Drury from Retro Gamer/Edge magazine and quiz extraordinaire Oliver Wilmot, take on Dan and Joe and Ravi and Ashley to find out who will be crowned this year's champ. Grab a mince pie, and enjoy!
Merry Christmas to all our amazing listeners, we'll see you in 2025!
Slopes Game...
The Best of Retro In 2024: Unforgettable Highlights - The Retro Hour EP459

Join us for an epic look back at 2024 as we celebrate some of the most incredible guests and legendary industry icons whoâve graced the podcast this year. From fascinating stories to behind-the-scenes tales, this bumper episode is packed with highlights you wonât want to miss.
Have a very Merry Christmas, and donât forget to join us next week for our festive Christmas quiz!
Please visit our amazing sponsors and help to support the show:
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The Retro Hour Book: https://retrohour.myshopify.com/
Allister Brimble: The Maestro Behind Alien Breed, Driver, and Project X - The Retro Hour EP458

We have a long overdue catch up with video game music legend Allister Brimble to discuss his illustrious career, from his early days composing for the Amiga to his recent work on the officially endorsed reboot of Team 17âs classic, Project-X. Discover the stories behind iconic soundtracks for games like Alien Breed and RollerCoaster Tycoon, and gain insight into Brimbleâs creative process, his experiences with industry giants like Codemasters and Disney, and his thoughts on the evolution of game music from the 1980s to today.Â
Contents:
00:00 - The Week's Retro News StoriesÂ
44:27 - Allister Brimbl...
Comix Zone: Creating a Mega Drive Cult Classic - The Retro Hour EP457

In this episode, we sit down with Adrian Stephens, the legendary developer behind the Mega Drive cult classic Comix Zone. Adrian takes us on a fascinating journey through his career, starting with early experiments on the BBC Micro, his chart-topping Killer Gorilla, and his work with Superior Software and Micro Power. Plus, hear about his move to 3D with True Crime: Streets of LA.
Contents:
00:00 - The Week's Retro News StoriesÂ
38:38 - Adrian Stephens Interview
Please visit our amazing sponsors and help to support the show:
Bitmap Books -Â https://www.bit...
Scala: The Amigaâs Multimedia Marvel with Jon Bøhmer - The Retro Hour EP456

In this episode, we sit down with Jon Bøhmer, the visionary behind Scala, the groundbreaking multimedia software for the Commodore Amiga. Jon shares his early experiences with computers, the inspiration behind creating dynamic information displays, and the journey from a small startup to a global influence in digital signage. We delve into the technical challenges, collaborations with industry pioneers, and Scalaâs lasting impact on multimedia presentations.Â
Contents:
00:00 - The Week's Retro News StoriesÂ
42:59 - Jon Bøhmer Interview
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Core Design: Chuck Rock, Rick Dangerous 2 and Mega CD Magic - The Retro Hour EP455

This week, weâre joined by Chris Long, a former programmer at Core Design, to uncover the fascinating stories behind some of the studioâs most iconic titles. From his early days creating the quirky Merv The Merciless for Probe Software, to the smash-hit Chuck Rock and its sequel, Chris gives us an insiderâs view into the creativity and chaos of Core in the late â80s and early â90s. We delve into the tools of the trade, the challenges of transitioning to 3D with the PlayStation, and the untold tales of Rick Dangerous 2, Swagman, and Wonderdog.Â
Contents:
00...
Blood: The Making of a 90s FPS Legend - The Retro Hour EP454

This week, weâre joined by Kevin Kilstrom formerly of Monolith Productions, the masterminds behind the iconic 90s horror FPS Blood. Kevin reveals how Blood pushed boundaries with its over-the-top gore, dark humour, and multiplayer BloodBath mode, as well as sharing behind-the-scenes stories from working on the project. Plus, we get a glimpse into his work on other classics like Claw, Shogo, and Alien vs. Predator 2.Â
Contents:
00:00 - The Week's Retro News StoriesÂ
53:39 - Kevin Kilstrom Interview
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Resurrecting Arcades: Meet Europeâs Biggest Arcade Importer - The Retro Hour EP453

In this weekâs episode, we sit down with Chris Blok, the co-owner of Amsterdamâs legendary Blast Galaxy and Europeâs largest arcade importer. Chris takes us on an incredible journey through his life as an arcade enthusiast, from his earliest gaming experiences in the Netherlands to witnessing the boom and decline of arcades. We discuss everything from the challenges of importing and restoring rare machines, to his plans for keeping arcade culture alive and thriving.Â
Contents:
00:00 - The Week's Retro News StoriesÂ
36:44 - Chris Blok Interview
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Netscape: The Spectacular Rise and Fall with Tara Hernandez - The Retro Hour EP452

This week we're joined by Tara Hernandez, former manager of Netscape Navigator development, as she takes us inside the legendary 90s browser wars. Tara shares her experiences working at the cutting edge of Internet technology, from joining Netscape in 1995, to the heated competition with Microsoft's Internet Explorer, and the iconic decision to open-source the Mozilla code. Hear about the challenges of working 120 hour weeks, wild office celebrations, and pranks during the battle for Internet dominance.Â
Contents:
00:00 - The Week's Retro News StoriesÂ
36:13 - Tara Hernandez Interview
Please visit our amazing sponsors and help to...
Soccer Kid: The Inside Story with Matt Furniss - The Retro Hour EP451

This week we chat with legendary composer and game designer Matt Furniss, delving into his role in creating football platformer Soccer Kid! Not only did Matt compose the game's unforgettable soundtrack, but he was also one of the key designers behind this classic. We explore the creative process that went into blending sports and platforming, how Soccer Kid was brought to life across platforms like the Amiga, DOS, and 3DO, and how Matt ensured its European football vibe resonated through both gameplay and music.Â
Contents:
00:00 - The Week's Retro News StoriesÂ
35:00 - Matt Furniss Interview
Strategic Simulations & Saints Row - The Retro Hour EP450

This week, we chat with the amazing Dan Cermak, whose remarkable career has spanned key roles at Strategic Simulations Inc., Westwood Studios, and Volition. Dan takes us through his early days as a self-taught programmer, his love for military history, and the challenges of developing iconic strategy games like Silent Hunter for the C64 and other classic systems. We also delve into his time at Volition, discussing how Saints Row stood out from the crowd, the evolution of online multiplayer, and its lasting impact on the open-world genre.Â
Contents:
00:00 - The Week's Retro News StoriesÂ
42:08...
System 3: The Last Ninja Story with Mark Cale - The Retro Hour EP449

This week, weâre honoured to welcome Mark Cale, founder and CEO of System 3, one of the longest-running British software houses. Mark takes us back to the early days of the UK gaming scene, revealing how System 3 pushed the technical limits of classic platforms like the Commodore 64 with hits like International Karate and The Last Ninja, which is back for 2024 with an amazing new collection!
Back The Last Ninja Collection on Kickstarter: https://tinyurl.com/3pk2fr8a
Contents:
00:00 - The Week's Retro News StoriesÂ
43:44 - Mark Cale System 3 Interview
Please vis...
Gadget Show Legend Jason Bradbury: Can Retro Gamers Stop a Rogue AI? - The Retro Hour EP448

This week, we catch up with Jason Bradbury, long-time host of The Gadget Show and self-confessed retro tech lover. We reflect on 20 years of The Gadget Show and how the industry has changed in that time, his love for cassette tapes, gadgets that should have changed the worldâbut didnât, and we hear all about his latest project, Ctrl A.I Delete, a thrilling new film where retro gamers are humanityâs last line of defence against a rogue AI!
Cntrl A.I Delete: https://www.ctrlaidelete.net/
The Gadget Show Podcast: https://www.youtube.com/@TheGad...