Dicey Stories
stories shaped by dice - a (mostly Genesys) tabletop RPG actual-play podcast with emphasis on storytelling - listen to us play or read the serialized narrative
It's Not Rocket Science Part 3 of 4
Cleve listens to the University’s perspective on the stowaway.
Scene 4 Scene 5 Scene 6Our music is from Purple Planet Music. Visit them at purple-planet.com.
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It's Not Rocket Science Part 2 of 4
A newcomer unexpectedly lends a hand stabilizing Exocraft I.
Scene 3GM Notes
The voice for Avery is directly inspired by comedian Melissa Villaseñor’s impression of actor Owen Wilson. Her voice is amazingly broad, and while I strive to emulate it, I don’t think I’ll be doing a Lady Gaga impression anytime soon. If you’d like to see what Melissa’s capable of, check out this link for her talk on finding her own voice: https://www.youtube.com/watch?v=JFjv971_NZM.
Our music is from Purple Planet Music. Visit...
It's Not Rocket Science Part 1 of 4
Damage from the assault on the launch causes problems once Exocraft I reaches orbit.
Scene 1 Scene 2Our music is from Purple Planet Music. Visit them at purple-planet.com.
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The Exodome Part 10 of 10
Everyone contributes to preparing the exodome rocket for launch.
Scene 23 Scene 24 Scene 25Our music is from Purple Planet Music. Visit them at purple-planet.com.
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The Exodome Part 9 of 10
Cleve and Mariah deal with their injuries.
Scene 21 Scene 22Our music is from Purple Planet Music. Visit them at purple-planet.com.
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The Exodome Part 8 of 10
The Data Haven gang escapes with enough rocket control units, but the price is high.
Scene 20GM Notes
The organic superlubricant Arx deploys is a researchable tech for powering fusion lasers from Sid Meier’s Alpha Centauri, but our PCs’ use is far more mundane. Just like in the video game, though, they can’t exactly control where it spreads.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
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The Exodome Part 7 of 10
Omega interrupts the rocket control unit heist.
Scene 19GM Notes
Many of the minions here wield “hatchets and cleavers.” This comes from one of our favorite songs about peasant revolts, “John the Red Nose” (also known as “Cutty Wren”). We’re especially fond of the cover by The Longest Johns, which you can find on Bandcamp here.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
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The Exodome Part 6 of 10
The team makes a move on the warehouse to recover the missing rocket parts.
Scene 17 Scene 18GM Notes
The MacGuffin of this arc, rocket control units, is from another video game, Factorio. Like our adventure, Factorio involves crashing on an alien world. And the objective is also to launch a rocket into space. Factorio’s means of doing so, however, involve more ecological destruction than Mariah and Cleve might be comfortable with.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
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The Exodome Part 5 of 10
Cleve and Mariah recruit the Pirates as local security.
Scene 12 Scene 13 Scene 14 Scene 15 Scene 16Our music is from Purple Planet Music. Visit them at purple-planet.com.
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The Exodome Part 4 of 10
Cleve and Mariah make plans with the co-leaders of the exodome expedition to resume their rocket project.
Scene 8 Scene 9 Scene 10 Scene 11Our music is from Purple Planet Music. Visit them at purple-planet.com.
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The Exodome Part 3 of 10
Cleve and Mariah learn about the current status of the exodome.
Scene 5 Scene 6 Scene 7Our music is from Purple Planet Music. Visit them at purple-planet.com.
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The Exodome Part 2 of 10
The conflict with the exodome gangs is resolved.
Scene 3 Scene 4Our music is from Purple Planet Music. Visit them at purple-planet.com.
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The Exodome Part 1 of 10
The joint University and Data Haven expedition to the exodome begins with a bang.
Scene 1 Scene 2Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Sanctuary Part 10 of 10
Cleve and Mariah meet with Dr. Ale Barbossa, scientific leader of the University explorers.
Scene 27 Scene 28 Scene 29Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Sanctuary Part 9 of 10
Cleve and Mariah decide how to handle what they have learned in the miasma repulsion facility.
Scene 24 Scene 25 Scene 26Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Sanctuary Part 8 of 10
The Progenitor in the miasma repulsion facility explains their situation.
Scene 22 Scene 23Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Sanctuary Part 7 of 10
Lishan takes the Data Haven delegation to visit the miasma repulsor facility.
Scene 19 Scene 20 Scene 21Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Sanctuary Part 6 of 10
Thara introduces Mariah and Cleve to Acolyte Lishan of the miasma repulsor facility.
Scene 17 Scene 18Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Sanctuary Part 5 of 10
The Data Haven contingent heads to Sanctuary City.
Scene 15 Scene 16Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Device Plot Part 10 of 10
New plans are made.
Scene 17 Scene 18GM Notes
Thank you for sticking with us to the end of our Wesnoth campaign! I had a lot of fun scouring Battle for Wesnoth materials to flesh out our stories, so thank you to all the creators who work on the video game.Â
I’d also like to thank the makers of RPG supplements available from the Genesys Foundry on DriveThruRPG. In particular, I Declare by Micah-Shalom Kesselman was super helpful for fleshing out our social combats. I also got some good encounter ideas from material in...
Sanctuary Part 4 of 10
Cleve and Mariah share their latest intel with Paola.
Scene 12 Scene 13 Scene 14Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Device Plot Part 9 of 10
Tric and Heppa keep Kachen out of the hands of South Tower justice.
Scene 15 Scene 16Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
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Sanctuary Part 3 of 10
Cleve and Mariah discuss plans for saving the incoming Earth ship.
Scene 8 Scene 9 Scene 10 Scene 11Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Device Plot Part 8 of 10
Rhaessa tries to arrest Kachen on necromancy charges.
Scene 14Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Sanctuary Part 2 of 10
Cleve leads a research project in the University field archives while Mariah consoles Paola.
Scene 5 Scene 6 Scene 7Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Device Plot Part 7 of 10
Kachen takes over control of Thrandolil’s device.
Scene 13Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
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Sanctuary Part 1 of 10
The Data Haven contingent arrives at Temple Pier and enters Sanctuary.
Scene 1 Scene 2 Scene 3 Scene 4GM Notes
The religious leader of the University, Mother Miriam Godwin, is directly inspired by Sister Miriam Godwinson from the Alpha Centauri video game. Title and name changes, however, put her on an equal footing with her scientific counterpart.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Device Plot Part 6 of 10
Tric tries to banish Anador.
Scene 10 Scene 11 Scene 12Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
CSI Ceres Part 3 of 3
Cleve and Mariah determine the cause of Dr. Van Hoff’s death.
Scene 9 Scene 10 Scene 11GM Note
In between this arc and when the PCs reach the University, a couple of us used the worldbuilding RPG Beak, Feather, and Bone to flesh out the locations and factions there. While we don’t have audio for that activity, we have the notes and the map we produced. If you don’t mind some spoilers, feel free to check out that session report on our website.
Our music is from Purple Planet Music. Visit them at pur...
Device Plot Part 5 of 10
Thrandolil’s apparatus performs the function he built it for.
Scene 9Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
CSI Ceres Part 2 of 3
Cleve and Mariah reach Dr. Van Hoff’s damaged and stranded ship.
Scene 5 Scene 6 Scene 7 Scene 8Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Device Plot Part 4 of 10
Thrandolil’s research experiment gets underway.
Scene 7 Scene 8Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
CSI Ceres Part 1 of 3
Cleve uncovers evidence that Dr. Van Hoff, one of the University researchers he and Mariah met on Skull Island, has since run into trouble.
Scene 1 Scene 2 Scene 3 Scene 4GM Note
Hydracoral as seen in this episode is directly inspired by the alien unit in Civilization: Beyond Earth. In the video game, it’s just a barrier, but in our game, hydracoral is itself a danger.
Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Device Plot Part 3 of 10
Tric and Heppa meet with Volas and Thrandolil about the latter’s research.
Scene 5 Scene 6Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Aftershocks Part 9 of 9
Mariah and Cleve consider their next steps in preventing a repeat of the Unity shipwreck disaster.
Scene 27 Scene 28 Scene 29 Scene 30GM Note
The nature of wildlife in this episode is directly inspired by real scientific research. Barramundi are a type of coastal fish that can live in both saltwater and freshwater. But as they’re only capable of breeding in saltwater, their expansion on Chiron is thankfully limited. Gale’s natural harpoon is also a real feature of a jellyfish-like creature on Earth. Researchers are actively studying how this works in hopes of improving drug inje...
Device Plot Part 2 of 10
A council of mages meets at the Estbryn encampment.
Scene 3 Scene 4Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle for Wesnoth Project. Visit them at wesnoth.org.
Need context? Jump to the start of the series!
Aftershocks Part 8 of 9
Cleve and Mariah see to everyday business at the Headquarters Dome.
Scene 23 Scene 24 Scene 25 Scene 26Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Device Plot Part 1 of 10
Tric, Heppa, and Kachen theorize about what Thrandolil will do with his magical contraption and Anador’s circlet.
Scene 1 Scene 2This arc contains references to the Battle for Wesnoth campaigns Eastern Invasion and The Hammer of Thursagan. It uses the material mechanic from the I Declare supplement, available from the Genesys Foundry on DriveThruRPG.
Our character art by Del Borovic and the map we refer to (by me!) can be found here.
Our music is sampled from Return to Wesnoth by Matthias Westlund (aka West), licensed under CC BY-SA 4.0, part of The Battle fo...
Aftershocks Part 7 of 9
Cleve helps Nila rescue her exiled brother.
Scene 21 Scene 22Our music is from Purple Planet Music. Visit them at purple-planet.com.
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Saurian Standoff Part 3 of 3
Elves, humans, and saurians recover from the assault.
Scene 8 Scene 9 Scene 10GM Notes
I originally thought the campaign was going to end with a trek across the Bitter Swamp to Mal-Ravanal’s fortress for a final showdown there. I was going to ambush the players with drakes along the route. However, as events in our story developed organically, that ending grew less and less likely. I still wanted to bring in drakes, though, and having them attack the saurian allies was the perfect opportunity. I don’t feel like I managed to make my drakes quit...